YAVP: Thalore Wyrmic - 1.3 Insane/Roguelike
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YAVP: Thalore Wyrmic - 1.3 Insane/Roguelike
Tired of steamrolling the game with Archmages? Want to stand out from your peers who are all trying out the new chronomancer classes? Well look no further, because the new OP has been sitting in your character creation screen this whole time! Introducing the new 1.3 Wyrmic, with Ice Wall™ technology!
Now I know what you're thinking. Wyrmics? Aren't they ranked among the worst classes in the game? Well hold onto your hats, ladies and gentlemen. This isn't your dad's wyrmic. This is the new 1.3 Wyrmic with Ice Wall™ technology! So what's so great about Ice Wall? The description is actually a tad misleading. Ice Wall doesn't just block projectiles and movement, it blocks everything. It's effectively the same as Stone Wall, except you can see (but not target) what's on the other side. Oh, and it has a cooldown that's shorter than its duration.
...
That means you can take anything off of cooldown in complete safety. Things like, I don't know, Cauterize. Hey, you know how Timeless + Draconic Will was nerfed because it let you be immune to status effects at all times? Ice Wall + Draconic Will does that now. You know how Heroism and Leaves' Tide are really good, but they have a lot of downtime? Not with Ice Wall.
"Hmm," you think aloud, as you ponder the implications. "Well, being immune to both damage and status effects sounds pretty nice, but you need damage too." Not to worry my friend, Ice Wall does that too. Have you ever wanted to clear the Room of Death by mashing a single button while never taking any damage? Ice Wall can do that. Nasty High Peak stair guardian hitting you for 7k every 6 turns? Let Ice Wall kill it while you read a magazine.
"But wait," you object. "You can't just stack Ice Walls forever; you'll run out of space!" That's a good point, and that's why each and every order of Ice Wall comes with Burrow! Throw that rusty old pick in the trash and make room-- the fun way! Whenever your back is against the wall, just Burrow backwards to create a new tile on which to set up your Ice Wall. And now, for a limited time only, we'll make it instant cast! But wait, there's more! Call in the next 10 minutes and we'll throw in Lightning Speed, absolutely free! Forget about shopping for movement infusions, Lightning Speed is guaranteed at level 1. It also comes with a cool shader that'll make it impossible to see what's going on, which is just fine because with Ice Wall you don't care!
Call 1-800-ICE-WALL and get your brand new Wyrmic today!*
*Terms and conditions apply. Damage output not guaranteed to be adequate against 110% resist all. Orcs with Recovery may use Pride of the Orcs to clear Healing Nexus, resulting in a long and arduous fight. The Untouchable not included. Also, Paradox Mages are admittedly pretty cool. I swear this started out as a normal YAVP until things got... weird.
Now I know what you're thinking. Wyrmics? Aren't they ranked among the worst classes in the game? Well hold onto your hats, ladies and gentlemen. This isn't your dad's wyrmic. This is the new 1.3 Wyrmic with Ice Wall™ technology! So what's so great about Ice Wall? The description is actually a tad misleading. Ice Wall doesn't just block projectiles and movement, it blocks everything. It's effectively the same as Stone Wall, except you can see (but not target) what's on the other side. Oh, and it has a cooldown that's shorter than its duration.
...
That means you can take anything off of cooldown in complete safety. Things like, I don't know, Cauterize. Hey, you know how Timeless + Draconic Will was nerfed because it let you be immune to status effects at all times? Ice Wall + Draconic Will does that now. You know how Heroism and Leaves' Tide are really good, but they have a lot of downtime? Not with Ice Wall.
"Hmm," you think aloud, as you ponder the implications. "Well, being immune to both damage and status effects sounds pretty nice, but you need damage too." Not to worry my friend, Ice Wall does that too. Have you ever wanted to clear the Room of Death by mashing a single button while never taking any damage? Ice Wall can do that. Nasty High Peak stair guardian hitting you for 7k every 6 turns? Let Ice Wall kill it while you read a magazine.
"But wait," you object. "You can't just stack Ice Walls forever; you'll run out of space!" That's a good point, and that's why each and every order of Ice Wall comes with Burrow! Throw that rusty old pick in the trash and make room-- the fun way! Whenever your back is against the wall, just Burrow backwards to create a new tile on which to set up your Ice Wall. And now, for a limited time only, we'll make it instant cast! But wait, there's more! Call in the next 10 minutes and we'll throw in Lightning Speed, absolutely free! Forget about shopping for movement infusions, Lightning Speed is guaranteed at level 1. It also comes with a cool shader that'll make it impossible to see what's going on, which is just fine because with Ice Wall you don't care!
Call 1-800-ICE-WALL and get your brand new Wyrmic today!*
*Terms and conditions apply. Damage output not guaranteed to be adequate against 110% resist all. Orcs with Recovery may use Pride of the Orcs to clear Healing Nexus, resulting in a long and arduous fight. The Untouchable not included. Also, Paradox Mages are admittedly pretty cool. I swear this started out as a normal YAVP until things got... weird.
Re: YAVP: Thalore Wyrmic - 1.3 Insane/Roguelike
Grats!
Moved them up to A until this (probably?) gets nerfed.
Moved them up to A until this (probably?) gets nerfed.
<shesh> cursed is fine
Re: YAVP: Thalore Wyrmic - 1.3 Insane/Roguelike
Congrats! I knew Wyrmic was going to be good after the update, but no one wanted to believe me. It's on my (long) list of things to roll when I get done with my current run.
I'm curious: why 3/5 Meditation? Do you need it bring your EQ down while Ice Wall is up?
I'm curious: why 3/5 Meditation? Do you need it bring your EQ down while Ice Wall is up?
Re: YAVP: Thalore Wyrmic - 1.3 Insane/Roguelike
I was floating generics all the way up until the Sorcerer fight, so I sunk 2 into Meditation and 2 into Combat Accuracy, as an afterthought. Outside of Ice Wall, Devouring Flames, Lightning Speed, Burrow, and Healing Nexus, none of my talent choices really ended up mattering. It's funny, people mainly talk about the passive bonuses on tier 1s but they're all just sprinkles on top of the Ice Wall cake.
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- Thalore
- Posts: 172
- Joined: Fri Jul 18, 2014 11:48 am
Re: YAVP: Thalore Wyrmic - 1.3 Insane/Roguelike
Cool guide, especially a small font. Grats! How about some Dreads or Wraithform talented rares+?
Re: YAVP: Thalore Wyrmic - 1.3 Insane/Roguelike
Since the only way a wraith can approach you is through a wall (and they can't or won't go through Ice Walls, only regular dungeon walls) you can just Wing Buffet them whenever you're tired of being in melee with one. Then they can't touch you until they go through the entire knockback distance. If they're knockback immune then you have to use Lightning Speed to create some distance.
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- Low Yeek
- Posts: 8
- Joined: Fri Mar 20, 2015 12:48 pm
Re: YAVP: Thalore Wyrmic - 1.3 Insane/Roguelike
Amazing.
Im a new Wyrmic player and just beat the game on normal adventure mode and died a lot.
How do you handle healing enemies?
Also can you give a few tips on how to get such a wyrmic like yours started and a few combat tips?
Im a new Wyrmic player and just beat the game on normal adventure mode and died a lot.
How do you handle healing enemies?
Also can you give a few tips on how to get such a wyrmic like yours started and a few combat tips?
Re: YAVP: Thalore Wyrmic - 1.3 Insane/Roguelike
Healing Nexus for healing enemies.
Weapon damage at the beginning of the game is subpar, so I mainly used Acidic Spray to get through the early levels. Late game the damage falls off a bit compared to breaths, but the passive mindpower increase justifies points in it at all levels. From level 10 to 42, I mainly relied on Devouring Flames and Ice Wall to kill dangerous things. It's even better if you have some form of detection, like Track from an escort or even just a wand, because you can drop Devouring Flames from around a corner, then trap them with Ice Wall so they can't even reach you while they're burning to death. If they can outheal the damage from your fiery ice prison, then you do need to spend a turn in line of sight so you can use Healing Nexus, but afterwards you can go right back to locking them out with Ice Wall.
All other attacks were just added for convenience, to kill weak enemies faster. They're all pretty decent so it doesn't matter which ones you choose. Breaths are good for clearing out lots of weak enemies fast, weapon attacks are generally the way to go for maximizing single target damage in the late game, Swallow is fun (I got to Swallow Elandar for the kill and it was really satisfying), and Quake hits through walls but doesn't shift vault walls, which makes it a good vault clearing tool.
Weapon damage at the beginning of the game is subpar, so I mainly used Acidic Spray to get through the early levels. Late game the damage falls off a bit compared to breaths, but the passive mindpower increase justifies points in it at all levels. From level 10 to 42, I mainly relied on Devouring Flames and Ice Wall to kill dangerous things. It's even better if you have some form of detection, like Track from an escort or even just a wand, because you can drop Devouring Flames from around a corner, then trap them with Ice Wall so they can't even reach you while they're burning to death. If they can outheal the damage from your fiery ice prison, then you do need to spend a turn in line of sight so you can use Healing Nexus, but afterwards you can go right back to locking them out with Ice Wall.
All other attacks were just added for convenience, to kill weak enemies faster. They're all pretty decent so it doesn't matter which ones you choose. Breaths are good for clearing out lots of weak enemies fast, weapon attacks are generally the way to go for maximizing single target damage in the late game, Swallow is fun (I got to Swallow Elandar for the kill and it was really satisfying), and Quake hits through walls but doesn't shift vault walls, which makes it a good vault clearing tool.
Re: YAVP: Thalore Wyrmic - 1.3 Insane/Roguelike
i'd lik to say the mindpower grants a damage bonus.. but on insanre i dont think it matters. Like what do u put points into?
I got to first prod.. in Dreadfell.. i lost to just one on hit ko. Is heroism THAT important? It was adventure and i got many lifes too lose.. but one death after choosing a prodigy says I am playing wrong. Other than Ice wall what skills do you like?
_used to be ud level con just to not be one shot on higher levels... im thinking wryms lack
stuns.. like if you go mindstars....tornado is the only stun... the only stun. Sword shield or going two handed are the worst options. BC they dont snync with Fungus. The 4th tier mindstar talent is free err %turn granted to fungus. Honestly before the shift in two handed .. there was a staff build where pumping phys towards a proc effect but id still build strength. Are breaths bad? What do you like as a first prod?
I feel ike i lost to play style. In three turns i was one shot... till then i tanked.. Daikari with every orther being a rare...i waded out into.. and just SAT there to retreat... so tank
So there is no tank? Stun .. i hit... go away... On insane i got one chance to hit and i run next?
EDIT: I've explained this terribly but play style .. when u engage or when u run seems key. Im thinking distance? Or if you had no Ice Wall to throw down as leverage then how long can u afford to sit/attack? Or do you? Like I am playing so aggro I'd need some form of higher blessing just to survive in melee but you are not describing a melee character.
I got to first prod.. in Dreadfell.. i lost to just one on hit ko. Is heroism THAT important? It was adventure and i got many lifes too lose.. but one death after choosing a prodigy says I am playing wrong. Other than Ice wall what skills do you like?
_used to be ud level con just to not be one shot on higher levels... im thinking wryms lack
stuns.. like if you go mindstars....tornado is the only stun... the only stun. Sword shield or going two handed are the worst options. BC they dont snync with Fungus. The 4th tier mindstar talent is free err %turn granted to fungus. Honestly before the shift in two handed .. there was a staff build where pumping phys towards a proc effect but id still build strength. Are breaths bad? What do you like as a first prod?
I feel ike i lost to play style. In three turns i was one shot... till then i tanked.. Daikari with every orther being a rare...i waded out into.. and just SAT there to retreat... so tank
So there is no tank? Stun .. i hit... go away... On insane i got one chance to hit and i run next?
EDIT: I've explained this terribly but play style .. when u engage or when u run seems key. Im thinking distance? Or if you had no Ice Wall to throw down as leverage then how long can u afford to sit/attack? Or do you? Like I am playing so aggro I'd need some form of higher blessing just to survive in melee but you are not describing a melee character.
Re: YAVP: Thalore Wyrmic - 1.3 Insane/Roguelike
I have no intention of playing wyrmic, but this post made me laugh out loud, kudos for the humor!
posetcay, the guy who only plays Doombringer
Re: YAVP: Thalore Wyrmic - 1.3 Insane/Roguelike
I just began my first foray into Insane with, coincidentally, a thalore wyrmic. I'll definitely give Ice Wall a try now, though.