I'm not sure what team file thats suppose to be in, but I looked in the tome-gfx one and didn't see that file.Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_human_cryomancer.png
Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_human_geomancer.png
Loading tile store/shop_sign_rings.png
Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_human_pyromancer.png
Loading tile store/shop_door.png
Loading tile store/shop_sign_alchemist.png
Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_human_apprentice_mage.png
Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_human_tempest.png
Loading tile from tileset /data/gfx/shockbolt/terrain/statues/angolwen_fountain.png
Loading tile from tileset /data/gfx/shockbolt/terrain/stone_road1.png
Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap.png
Loading tile store/shop_door.png
Loading tile from tileset /data/gfx/shockbolt/invis.png
Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_shalore_archmage_tarelion.png
[SHADER] Loading from /data/gfx/shaders/stone.lua
[SHADER] Loaded shader with totalname stone[hide_center=1,xy=vec2(28,9)]
New GL Shader program 111
New GL Shader 112 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/stone.frag
*p 111: Uniform: 0: 8B52 color1
*p 111: Uniform: 1: 8B52 color2
*p 111: Uniform: 2: 1406 hide_center
*p 111: Uniform: 3: 1406 npow
*p 111: Uniform: 4: 8B5E tex
*p 111: Uniform: 5: 1406 tick
*p 111: Uniform: 6: 1406 time_factor
*p 111: Uniform: 7: 8B50 xy
*p 111: Uniform: 8: 1406 zoom
Loading tile npc/humanoid_human_cryomancer.png
==SDM 64x128 :: 64x128
Cloned shader 101
[SHADER] setting reset param tick_start 8183599
[SHADER] Loading from /data/gfx/shaders/osmosis_shield.lua
Lua Error: /engine/Shader.lua:170: cannot open /data/gfx/shaders/osmosis_shield.lua: No error
At [C]:-1
At [C]:-1 error
At /engine/Shader.lua:170 loaded
At /engine/Shader.lua:69 init
At /engine/class.lua:79 new
At /engine/Particles.lua:98 loaded
At /engine/Particles.lua:126 checkDisplay
At /engine/Entity.lua:300 getParticlesList
At /mod/class/Actor.lua:1175 defineDisplayCallback
At /engine/Entity.lua:534 getMapObjects
At /engine/Map.lua:513 updateMap
At /engine/Map.lua:416 redisplay
At /engine/Map.lua:391 loaded
At /engine/Savefile.lua:619
At /engine/SavefilePipe.lua:295 doLoad
At /engine/Zone.lua:740 load
At /engine/Zone.lua:115 init
At /engine/class.lua:147 new
At /mod/class/Game.lua:931 changeLevelReal
At /mod/class/Game.lua:824 changeLevel
At /mod/class/Game.lua:1857
At /engine/KeyBind.lua:242
I killed the process and then tried to reload again, but now the city doesn't load at all. I load into a black map and every time I move I get this error:
Rod of recall doesn't work on this screen either so my character appears to be stuck.Lua Error: /mod/class/Player.lua:295: attempt to index field 'level' (a nil value)
At [C]:-1 __index
At /mod/class/Player.lua:295 moveDir
At /mod/class/Game.lua:1747
At /engine/KeyBind.lua:230
Is there any salvaging this save?