Remove light tree from escort and change worldly knowledge.

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Strongpoint
Wyrmic
Posts: 212
Joined: Tue Apr 10, 2012 5:33 pm

Remove light tree from escort and change worldly knowledge.

#1 Post by Strongpoint »

I believe that Light tree is just way better than any other possible reward you can get from escort trees and should be replaced with hymns.

In the same time worldly knowledge should go away from its "insurance against the bad luck" prodigy and actually give good unlocked 1.0 mastery trees that can't be obtained from other sources or not available for all classes (like mobility for casters)

bpat
Uruivellas
Posts: 787
Joined: Sun May 19, 2013 1:58 am

Re: Remove light tree from escort and change worldly knowled

#2 Post by bpat »

This change is terrible for classes that need Light like Necromancer, Demonologist, and Reaver. Corruptor, Archmage, and Alchemist are arguably hurt too. Half these classes are already severely lacking as it is so this is an unnecessary nerf to them. We may as well completely remove categories from escorts if you want to delete the only one worth taking.
My wiki page, which contains a guide and resource compilation and class tier list.

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Remove light tree from escort and change worldly knowled

#3 Post by stinkstink »

Sounds like there's room for a defensive generic tree more thematically in line with necro/vim classes beside Vile Life, IMO.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Remove light tree from escort and change worldly knowled

#4 Post by HousePet »

If this change is going to unfairly ruin specific classes, then those classes need fixing.
No class should be relying on a randomly obtainable category.
I don't support removing Light from the escort quest rewards though.
My feedback meter decays into coding. Give me feedback and I make mods.

bpat
Uruivellas
Posts: 787
Joined: Sun May 19, 2013 1:58 am

Re: Remove light tree from escort and change worldly knowled

#5 Post by bpat »

I agree HousePet, but Light can be thought of as a placeholder until Necromancer and other classes get decent replacements. Removing Light without fixing these issues would be very bad, but after they are fixed it can be worth discussion. That said I don't agree with removing it regardless.
My wiki page, which contains a guide and resource compilation and class tier list.

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