bpat wrote:Windblade doesn't need any nerfs at all except making it not work without dual wielding because that seems like an oversight more than anything, it's seriously not that great.
I'm still surprised that you say so, by the way. Playing through nightmare with a marauder now and just reached level 30, im trying to figure out if flexible combat might be better than windblade. My thoughts:
- a quick test shows that the glove attack triggers much more often than 60% of the time when dual wielding, my guess is that both weapons can trigger it, but only once per attack. That makes flexible combat especially good when dual wielding.
- Even so, the extra raw damage is okay but not amazing. You really need an interesting debuff or spell proc on your gloves to get the most out of it.
- I would really like to wear gloves of dispersion, because they are awesome. But their special is 10% mana thrust, not good enough to make flexible combat really worth it.
- Marauders (and melee characters in general) are great at killing bosses but weak against crowds. An aoe attack that deals as much damage as a flurry, with a low cooldown and a large radius too, will suddenly make you very strong against crowds and seems highly practical. Also because it helps to ensure that you kill some monsters while unstoppable.
So could you please explain why you think it's not that good? Especially compared to flexible combat.. Something like Draconic Will is much harder to compare of course.