Starting at a level higher than 1

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
kalox
Posts: 2
Joined: Mon Oct 05, 2015 11:55 am

Starting at a level higher than 1

#1 Post by kalox »

This would allow players to not have to go through the sometimes monotonous button mashing stage in the beginning that doesn't involve much strategy, because of the lack of talents at this point in the game. This is particularly relevant for people who play with weak characters and/or with high difficulty settings.

Trade-offs could be added, such as removing all the enemies in the starting areas, perhaps along with the accompanying artifacts.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Starting at a level higher than 1

#2 Post by Radon26 »

just so you know, there are addons.

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: Starting at a level higher than 1

#3 Post by Razakai »

I'd like to see an addon that'd start you at 10 in Last Hope with some extra gold, but disable the initial 6 starter dungeons. Would be fun for classes that don't start to come together until their first category point, and remove some of the initial tedium of starting.

ibanix
Wyrmic
Posts: 244
Joined: Thu May 23, 2013 12:25 am

Re: Starting at a level higher than 1

#4 Post by ibanix »

Isn't this what higher difficulty levels do? :lol:
Please help with the ToME wiki!

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Starting at a level higher than 1

#5 Post by Radon26 »

higher difficulties have you put against a lvl 12 midge swarm, possibly a rare, at the very begining when you are lvl 1.
thank you very much

or so i heard at least.

Post Reply