A CALL FOR STRATEGY GUIDES

Everything about ToME 4.x.x. No spoilers, please

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HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: A CALL FOR STRATEGY GUIDES

#16 Post by HousePet »

It was mostly just an issue with headings and making it easier to find the info you want quicker.

Starting off with your suggestions for investment and strategy, and then giving the justification separate is good.
My feedback meter decays into coding. Give me feedback and I make mods.

grobblewobble
Archmage
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Re: A CALL FOR STRATEGY GUIDES

#17 Post by grobblewobble »

Thanks. :) I think there is no recent guide to Mindslayer, either?

Atarlost
Sher'Tul Godslayer
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Re: A CALL FOR STRATEGY GUIDES

#18 Post by Atarlost »

grobblewobble wrote:Thanks. :) I think there is no recent guide to Mindslayer, either?
No, and it's a particularly tangled class with its element stacking cross-tree.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.

ibanix
Wyrmic
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Re: A CALL FOR STRATEGY GUIDES

#19 Post by ibanix »

For strategy guide readers, I would suggest that when providing advice, to explain the reasons behind the advice.

"You should X, because that allows you to Y, which kills things very quickly...." etc.

Also, if there is a choice (between unlocking one tree vs. another, for example), try to give reasons behind both choices; or if one choice is a huge standout, why that is the case.
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HousePet
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Re: A CALL FOR STRATEGY GUIDES

#20 Post by HousePet »

Atarlost wrote: No, and it's a particularly tangled class with its element stacking cross-tree.
You're welcome. :twisted:
My feedback meter decays into coding. Give me feedback and I make mods.

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