And no, tempting though it might be, this one probably won't be going into ZOmnibus.
[v1.3.0+] Worms Don't Walk
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Zizzo
- Sher'Tul Godslayer
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[v1.3.0+] Worms Don't Walk
This old thread briefly discusses nerfing or otherwise adjusting worms that walk. After finally running into one too many of them, I decided the appropriate approach was the nuclear option.
Thus my new Worms Don't Walk addon, which surgically removes worms that walk from the list of monsters that can spawn.
And no, tempting though it might be, this one probably won't be going into ZOmnibus.
And no, tempting though it might be, this one probably won't be going into ZOmnibus.
"Blessed are the yeeks, for they shall inherit Arda..."
Re: [v1.3.0+] Worms Don't Walk
Awww thanks Zizzo. Glad to see what I'm saying makes some sense.
A little bit of a starters guide written by yours truly here.
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Zizzo
- Sher'Tul Godslayer
- Posts: 2540
- Joined: Thu Jan 23, 2003 8:13 pm
- Location: A shallow water area south of Bree
- Contact:
Re: [v1.3.0+] Worms Don't Walk
I was expecting you to object, actually, since my approach is far more drastic than what you were proposing.Micbran wrote:Awww thanks Zizzo. Glad to see what I'm saying makes some sense.
"Blessed are the yeeks, for they shall inherit Arda..."
Re: [v1.3.0+] Worms Don't Walk
Well, I do kinda object, but this is better than having them in the game.
A little bit of a starters guide written by yours truly here.