Elemental damage bonus

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liondriel
Cornac
Posts: 40
Joined: Sun Apr 01, 2012 5:42 am

Elemental damage bonus

#1 Post by liondriel »

Hey,

this one should fit the category of "Dumb Question" just nicely, so here goes.
For items that state "Changes Damage: +10% Darkness", I was under the impression that the damage I cause, whichever type it might be, get's an additional component of +10% as Darkness damage.
So, if my Berserker hits a rat with a totally unmagical chair leg for 10 points of physical damage while wearing a ring giving the above bonus, he would cause 1 additional point of Darkness damage.

I'm coming to realize this is wrong. What is meant here seems to be: Whatever Darkness damage my character causes will be 10% higher thanks to that item, right? So, if my Berserker stabs the same rat with a highly magical "Greatsword of Ultimate Darkness and Death" for 10 points of physical damage and 100 points of Darkness damage, then the Darkness bit gets the bonus, thus coming in at actually 110 points.

Correct?

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Elemental damage bonus

#2 Post by Radon26 »

yes.
"change damage:+x%y", increases any y damage by z...
where did z come from? its total.
+x% of the same type, are added together to make 1 number, and then any damage you do is multiplied by that.
when you play a game, press c, and then take a look at the offence tab. there, you will se all your damage modifiers totalled up.

if you want a weapon, that does a % of its damage as y, take a look at tirakai maul(t2 greatmaul), skull cleaver (t2 axe) or elemental fury(t3 ring)
there are probably some other item that do that.

liondriel
Cornac
Posts: 40
Joined: Sun Apr 01, 2012 5:42 am

Re: Elemental damage bonus

#3 Post by liondriel »

Thank you.

I just found a dagger stating "Damage (Melee) +6 Darkness".
I assume, THAT actually does base damage of that element, which would in turn be modified by other items affecting that type of damage?

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Elemental damage bonus

#4 Post by Micbran »

Yes, you are correct.
A little bit of a starters guide written by yours truly here.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Elemental damage bonus

#5 Post by Radon26 »

i am fairly certain "darkness +6" is a proc damage, not base damage.

liondriel
Cornac
Posts: 40
Joined: Sun Apr 01, 2012 5:42 am

Re: Elemental damage bonus

#6 Post by liondriel »

Yay, follow-up question! :D
What's proc damage? Couldn't find anything in the Wiki...

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: Elemental damage bonus

#7 Post by ghostbuster »

Look at your weapon description in the inventory. In the first lines you have
Damage type: xx

xx is generally 'physical', and it is the base damage of your weapon and, generally, the highest.
But some weapons (mostly artifacts) deal another damage type.
+ 6 darkness (or whatever) is an additional damage (a proc), that does not change the base damage. With a +10% darkness damage you have your base physical damage + 6.6 darkness damage.

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