Probably intentional, but a little weird and doesn't seem to have any tooltip indicators to explain:
Using the Longarm right now I have a crit chance of 70 percent. Equipping the Voratun Razor edge (+20 physical crit chance) it stays at 70 percent (With or without physical damaging ammo).
Unequipping the gun brings my crit rate up to 81 percent though, so if it's a cap on all crit rates, unarmed seems to ignore it? If it's a cap on gun crit rates, it doesn't seem to be said anywhere in the descriptions?
[Embers 1.02] Crit chance cap?
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[Embers 1.02] Crit chance cap?
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.
Re: [Embers 1.02] Crit chance cap?
It's because (I think) that none of the razor edges affect ranged weapons, only melee weapons.
A little bit of a starters guide written by yours truly here.
Re: [Embers 1.02] Crit chance cap?
Well, razor edge is defined for on_type = "weapon", which is why you can apply it to a ranged weapon. This should probably be changed....
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Re: [Embers 1.02] Crit chance cap?
There's also not (to my knoweldge) a cap on crit chance, so you may have some other bug.
I would suggest sending your saved game to stunt for analysis: http://te4support.org/ticket/open.php
I would suggest sending your saved game to stunt for analysis: http://te4support.org/ticket/open.php
Please help with the ToME wiki!
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- Wyrmic
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Re: [Embers 1.02] Crit chance cap?
If you're including the elemental edges in that, I don't think that's correct. I've definitely procced Thunderclap edges off of steam guns.Micbran wrote:It's because (I think) that none of the razor edges affect ranged weapons, only melee weapons.
Re: [Embers 1.02] Crit chance cap?
Razor Edge alone seems to not have an effect? A fair group of the others definitely do and proc regularly.
It looks like it isn't a crit cap...but definitely is weirdness that seemingly without explanation the guns have a -11 percent crit rate versus unarmed, daggers, swords, or sawblades. Multiple guns seem to have it? Maybe that's just standard?
It looks like it isn't a crit cap...but definitely is weirdness that seemingly without explanation the guns have a -11 percent crit rate versus unarmed, daggers, swords, or sawblades. Multiple guns seem to have it? Maybe that's just standard?
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.
Re: [Embers 1.02] Crit chance cap?
Can you reproduce this behavior on multiple characters?
Please help with the ToME wiki!
Re: [Embers 1.02] Crit chance cap?
Afaik ammunition got the crit, not the guns. Gloves do have crit chance but that usually not shown if you are not brawler. If you unequip the gun, you are unnamed and do not use the pouch crit chance anymore, but the one from your gloves.Dracos wrote:Razor Edge alone seems to not have an effect? A fair group of the others definitely do and proc regularly.
It looks like it isn't a crit cap...but definitely is weirdness that seemingly without explanation the guns have a -11 percent crit rate versus unarmed, daggers, swords, or sawblades. Multiple guns seem to have it? Maybe that's just standard?
Most tinker weapon enhancements work with guns, though the wording of some is strange (e.g. thunderclap coating only does dmg on the 20% proc).