Please give us old version of "Tempest of metal" back

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spacescrew
Wayist
Posts: 23
Joined: Mon Jan 21, 2013 1:47 am

Please give us old version of "Tempest of metal" back

#1 Post by spacescrew »

Although it was a bit :wink: overpowered, It was coolest concept introduced by expansion.
and it was whitehoove's reason for exist!

Please just nerf talent but don't change its concept.
Not good at english. but loves this game :)

dadito
Thalore
Posts: 169
Joined: Thu May 21, 2015 10:28 pm

Re: Please give us old version of "Tempest of metal" back

#2 Post by dadito »

The concept is still there, now it actually makes sense, it was stupid before

spacescrew
Wayist
Posts: 23
Joined: Mon Jan 21, 2013 1:47 am

Re: Please give us old version of "Tempest of metal" back

#3 Post by spacescrew »

dadito wrote:The concept is still there, now it actually makes sense, it was stupid before
no, stacking attack speed to maximize damage is all other class is doing.
stacking movement speed and move alongside with enemy is unique.
and this makes sawbutcher hates narrow corridor what every other class loves.
yes. it was stupid. but it was great fun and gave us totally new playstyle.
Not good at english. but loves this game :)

Micbran
Sher'Tul
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Location: Yeehaw, pardner

Re: Please give us old version of "Tempest of metal" back

#4 Post by Micbran »

Because it'll either be so nerfed that it'll be horrible or so strong that it'll need to be nerfed. Was it changed to only proc once per global turn? Because that's what it deserved.
A little bit of a starters guide written by yours truly here.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Please give us old version of "Tempest of metal" back

#5 Post by HousePet »

Beyond the Flesh also used to trigger on step and was rightly nerfed.
My feedback meter decays into coding. Give me feedback and I make mods.

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Please give us old version of "Tempest of metal" back

#6 Post by 0player »

Friendly reminder that movement infusions exist and are widely available.

cybaster
Cornac
Posts: 41
Joined: Tue Apr 09, 2013 10:54 am

Re: Please give us old version of "Tempest of metal" back

#7 Post by cybaster »

This plus the removing damage dealt by sawwheels are terrible, awful changes.

Everyone tried this playstyle first because it's new, fun, and really the first thing we all noticed when we first started plopping talent points. Sawwheels and tempest of metal have to be reverted. They really do. They made the class.

There's other ways to bring the overpowered scaling in line. Don't kill the theme, kill how it scales.

Locking movement speed to a fixed value appropriate to sawwheels talent level would have solved everything, as far as I can tell.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Please give us old version of "Tempest of metal" back

#8 Post by HousePet »

Brokenly overpowered game mechanics are not a theme.
My feedback meter decays into coding. Give me feedback and I make mods.

Finnien
Low Yeek
Posts: 9
Joined: Tue Nov 06, 2012 9:10 am

Re: Please give us old version of "Tempest of metal" back

#9 Post by Finnien »

I will say that when I'm halfway through a run and my entire build gets gutted I lose all interest in playing. I was halfway through a sawbutcher run totally designed around movement speed and procs and now the entire build is wrecked. I agree it's overpowered but I can't help but think this was a kneejerk nerf rather than the best most non-invasive change that could fix the problem.

dadito
Thalore
Posts: 169
Joined: Thu May 21, 2015 10:28 pm

Re: Please give us old version of "Tempest of metal" back

#10 Post by dadito »

You can still end your playthrough, the new characters are the ones that get the changes right?

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Please give us old version of "Tempest of metal" back

#11 Post by 0player »

Nah, all talent changes do apply immediately. I would recommend you downgrade?..

Finnien
Low Yeek
Posts: 9
Joined: Tue Nov 06, 2012 9:10 am

Re: Please give us old version of "Tempest of metal" back

#12 Post by Finnien »

0player wrote:Nah, all talent changes do apply immediately. I would recommend you downgrade?..
What do you mean by 'downgrade'?

cybaster
Cornac
Posts: 41
Joined: Tue Apr 09, 2013 10:54 am

Re: Please give us old version of "Tempest of metal" back

#13 Post by cybaster »

HousePet wrote:Brokenly overpowered game mechanics are not a theme.
I preferred your "I don't like it in any measure" style response in the other thread. That one could be chalked up to personal taste, or some kind of design philosophy. This one just flat out ignores my suggestion of capping player movement speed during sawwheels at something that was useful as a situational offensive measure, and not one's primary means of offense, especially against single targets.

I assume this is because you don't believe such a sweet spot can be found?

Tyren
Halfling
Posts: 112
Joined: Sun Mar 04, 2012 2:04 am

Re: Please give us old version of "Tempest of metal" back

#14 Post by Tyren »

Do you want to attack twice every time you move? Knockback does nothing if there are walls behind a monster.
If you dig like this Saw Wheels becomes much stronger than Momentum.
Image

@ your character
! enemy

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Please give us old version of "Tempest of metal" back

#15 Post by HousePet »

cybaster wrote: I preferred your "I don't like it in any measure" style response in the other thread. That one could be chalked up to personal taste, or some kind of design philosophy. This one just flat out ignores my suggestion of capping player movement speed during sawwheels at something that was useful as a situational offensive measure, and not one's primary means of offense, especially against single targets.

I assume this is because you don't believe such a sweet spot can be found?
I was only addressing your claim that it was a theme of the class.
I'm not ignoring your suggestion, I'm just not responding to it. Its not like I can do anything about your suggestion anyway...
Feel free to keep jumping to conclusions while telling other people to stop knee jerking. :P
My feedback meter decays into coding. Give me feedback and I make mods.

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