Embers of Rage Lore - Discussion, questions, etc.

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darkgod
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Re: Embers of Rage Lore - Discussion, questions, etc.

#16 Post by darkgod »

The only required quest to win is the last one and you get it just by entering the last zone. So yeah ;)
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Hogulus
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Re: Embers of Rage Lore - Discussion, questions, etc.

#17 Post by Hogulus »

Hmm, maybe I need to write some alternate ending text then...

Ramidel
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Re: Embers of Rage Lore - Discussion, questions, etc.

#18 Post by Ramidel »

Challenge: Beat the Sher'tul High Priest without doing the Outpost, thus maintaining the truce?

Nah, probably straight-up impossible. Darn you.

chandl34
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Re: Embers of Rage Lore - Discussion, questions, etc.

#19 Post by chandl34 »

Maybe with the current Sawbutcher on normal. I guess you'd have to skip the bridge too.

Ramidel
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Re: Embers of Rage Lore - Discussion, questions, etc.

#20 Post by Ramidel »

chandl34 wrote:Maybe with the current Sawbutcher on normal. I guess you'd have to skip the bridge too.
That's the point. You have to skip the bridge and thus any activity on Var'Eyal, which includes the desert temple and the primal forest (both unrelated to the Sunwall). So it'd be like,

Pride-Emporium-Yeti Cave-the whatsit shop-Clan of the Unicorn-Quarry-the Drake's Host-Temple of Fumes-Slumbering Cave.

Also, I note that winning the Temple of Fumes without first beating the Gates of Morning would create a continuity error, because Tantalos only goes to the Loyalist after you beat the Gates. So why is he still a Sher'tan if you break the sequence, mm? :mrgreen:

Ravenholme
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Re: Embers of Rage Lore - Discussion, questions, etc.

#21 Post by Ravenholme »

So I just (finally) completed the Lost Ruins (Pre-1.0.2 EOR I got a bug that would kill any save I made there), and good lord, I think the writing of the telepathic messages there is some of my favourite lore in the whole game.

Also interesting implications, with another elder race interested in returning to Maj'Eyal at some point, and hiding components of themselves across the world. Especially interesting that the Yeek Way is not actually their own, I wonder how these guys would find the Wayist ending of the original campaign. (Which luckily is non-canon)

Anyway, it is great stuff, is a theme I love (blending of science and magic), reminded me a little bit of Richard Morgan's A Land Fit For Heroes series, if only because the psionic computer reminded me a tiny bit of Helmsmen in that.

zsd
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Re: Embers of Rage Lore - Discussion, questions, etc.

#22 Post by zsd »

Just got my first victory a few days ago. I really liked the lore this time around and thought it was a solid step above the Ashes lore.

That John, though. Bit of a whiner at the end. :lol:

cybaster
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Re: Embers of Rage Lore - Discussion, questions, etc.

#23 Post by cybaster »

I defeated the Sher'Tul High Priest without harming a single elf and I did not get a lousy T-Shirt. I died a lot and got pretty lucky with drops. Rod of Sarillon and Paradox Mage, wut? It was meant to be!

http://te4.org/characters/11148/tome/4a ... 6adb1e8b4b
EDIT: I went ahead and did the rest of the game with Gardanion on, and found nothing. As a result my "quests done" don't indicate the aforementioned accomplishment, exactly, although you can still see the bugged "No Fumes without Fire" quest that was caused by my massive sequence break.

The quest text doesn't reflect this sequence break, sadly. I also had to kill every single steam turret on the way - I broke all three steam vents to no avail: the defenses stayed online!

The council did not show up at the bottom of the steam giant palace - and the doors to the depths were completely locked with no way I could determine of opening them. Thankfully the walls could be mined out, and I was free to drop down into the depths.

It might be entertaining to play through the majority of the campaign that I skipped with that mysterious Amulet of Gardanion equipped, though I get the feeling that the "Read and Speak Sher'Tul" property is just there to torture us.
Last edited by cybaster on Mon Mar 07, 2016 10:58 am, edited 1 time in total.

Hogulus
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Re: Embers of Rage Lore - Discussion, questions, etc.

#24 Post by Hogulus »

Oh wow, nice work! Guess I've got some writing to do :P

Grey
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Re: Embers of Rage Lore - Discussion, questions, etc.

#25 Post by Grey »

cybaster wrote: It might be entertaining to play through the majority of the campaign that I skipped with that mysterious Amulet of Gardanion equipped, though I get the feeling that the "Read and Speak Sher'Tul" property is just there to torture us.
It is not :P
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Ravenholme
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Re: Embers of Rage Lore - Discussion, questions, etc.

#26 Post by Ravenholme »

Grey wrote:
cybaster wrote: It might be entertaining to play through the majority of the campaign that I skipped with that mysterious Amulet of Gardanion equipped, though I get the feeling that the "Read and Speak Sher'Tul" property is just there to torture us.
It is not :P
I... had a thought.

What if you put the amulet into the item vault? Could a character in the base Maj'Eyal campaign access it? I never actually checked to see if the IV had items put there by my Maj'Eyal characters.

And would it synergise then with a certain exploratory far-portal event.

twas Brillig
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Re: Embers of Rage Lore - Discussion, questions, etc.

#27 Post by twas Brillig »

Grey wrote:
cybaster wrote: It might be entertaining to play through the majority of the campaign that I skipped with that mysterious Amulet of Gardanion equipped, though I get the feeling that the "Read and Speak Sher'Tul" property is just there to torture us.
It is not :P
Oooo, you teasing teaser person.
Ravenholme wrote: I... had a thought.

What if you put the amulet into the item vault? Could a character in the base Maj'Eyal campaign access it? I never actually checked to see if the IV had items put there by my Maj'Eyal characters.

And would it synergise then with a certain exploratory far-portal event.
Probably no good. It's a Plot item, right? You can't vault plot items, sadly.

Ravenholme
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Re: Embers of Rage Lore - Discussion, questions, etc.

#28 Post by Ravenholme »

twas Brillig wrote:
Grey wrote:
cybaster wrote: It might be entertaining to play through the majority of the campaign that I skipped with that mysterious Amulet of Gardanion equipped, though I get the feeling that the "Read and Speak Sher'Tul" property is just there to torture us.
It is not :P
Oooo, you teasing teaser person.
Ravenholme wrote: I... had a thought.

What if you put the amulet into the item vault? Could a character in the base Maj'Eyal campaign access it? I never actually checked to see if the IV had items put there by my Maj'Eyal characters.

And would it synergise then with a certain exploratory far-portal event.
Probably no good. It's a Plot item, right? You can't vault plot items, sadly.

Its actually only listed as a Unique item, but as far as I can tell, yeah, you can't item vault it (Unless you can vault it before you wear it?)

Is a shame, I've exhaustingly searched zones since I got it and I don't think there is anywhere its lore ability comes into play :<

twas Brillig
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Re: Embers of Rage Lore - Discussion, questions, etc.

#29 Post by twas Brillig »

The only thing I can think of is the whatchamacallum's, the cursed Sher'tul-created race. When they show you their name, and it's a sci-fi/fantasy word? I'm kind of tempted to hold off on giving them the last yeti muscle until after the end of the game just to see what happens there...

Alternatively, if someone feels like code-diving, it's probably possible to look for something similar to how the post-game Staff of Absorption works in AoA.

Ravenholme
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Re: Embers of Rage Lore - Discussion, questions, etc.

#30 Post by Ravenholme »

twas Brillig wrote:The only thing I can think of is the whatchamacallum's, the cursed Sher'tul-created race. When they show you their name, and it's a sci-fi/fantasy word? I'm kind of tempted to hold off on giving them the last yeti muscle until after the end of the game just to see what happens there...

Alternatively, if someone feels like code-diving, it's probably possible to look for something similar to how the post-game Staff of Absorption works in AoA.
I don't think they were created by the Sher'Tul, they mention being created by actual gods, that would make them some kind of brother race to the Sher'Tul. Whereas the Sher'Tul had one creator, they appear to have been design by committee. (And the word you get when you read the tablet originally is "Weissi" for their name, iirc. And yes, that is the only thing that occurred to me that might change)


Also... looking at the lore from the Sunwall Observatory. It can NOT be a coincidence that the stars going out there have the same names as the gods. They mention that Gerlyk-P has gone out and that Amathkel-N appears to be on the verge of doing so (And I imagine does once the Kruk Champion kills the Sher'Tul priest), and that another Star/God, Alors has flared back into life. Related to the Weissi?

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