Faerie Race

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Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Faerie Race

#136 Post by Hellcommander »

here is another error that might help

Code: Select all

Lua Error: /engine/Entity.lua:1003: attempt to perform arithmetic on a table value
	At [C]:-1 __sub
	At /engine/Entity.lua:1003 recursive
	At /engine/Entity.lua:1040 removeTemporaryValue
	At /engine/interface/ActorInventory.lua:309 onRemoveObject
	At /mod/class/Actor.lua:4055 onRemoveObject
	At /engine/interface/ActorInventory.lua:285 removeObject
	At /mod/class/NPC.lua:525 check
	At /engine/Zone.lua:722 addEntity
	At /data-faerierace/talents/dark_faerie.lua:184 triggerTalent
	At /hooks/faerierace/load.lua:84 
	At /engine/Game.lua:313 onTickEndExecute
	At /engine/Game.lua:304 tick
	At /engine/GameEnergyBased.lua:60 tick
	At /engine/GameTurnBased.lua:51 tick
	At /mod/class/Game.lua:1277 
 ----------------  Stack Dump ----------------

tokariew
Higher
Posts: 63
Joined: Sun Dec 08, 2013 9:16 pm

Re: Faerie Race

#137 Post by tokariew »

new funny bug :)
if your dark faerie clone use command staff talent it change base damage of staff, but not the damage multiplayer for elemental damage.
I not spotted it at first, and i fight a little with my clone over the light damage of the staff, when clone preffer the fire :) We end and +213% for light damage, at 12lvl when i spotted something weird with my damage.
I think i will wait for update

Can you add some option to exlude some talents from usage for clones?

Melac
Wayist
Posts: 25
Joined: Wed Mar 16, 2016 10:05 am

Re: Faerie Race

#138 Post by Melac »

Had a lot of trouble finishing the starting area (terrible con and all enemies have spells that, on crit, kill you instantly. 'Fun'). Then I beat the boss, who drops an Item that gave me +90 dex and mag, +270 spellpower, +5 light, +108% dark and blight resist, +54% max resist dark and blight. That seems a smidgen over powered.

Dracos
Archmage
Posts: 405
Joined: Sun Jul 13, 2014 4:09 pm

Re: Faerie Race

#139 Post by Dracos »

What the heck did it drop? The Faerie Bell usually is overly strong, but overly strong in the 'here's a T3-T4 artifact light to start the game off with' not that.

The starting area for faerie has always been brutal (It's got a silly 'every single enemy has bone spear' going on). It basically starts you off with enormous difficulty that plumets due to Fairy being awesome.
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.

Melac
Wayist
Posts: 25
Joined: Wed Mar 16, 2016 10:05 am

Re: Faerie Race

#140 Post by Melac »

It was just the faerie bell that dropped. But for some reason it was massively jacked up.

Chronosplit
Archmage
Posts: 318
Joined: Fri Oct 09, 2015 2:27 pm

Re: Faerie Race

#141 Post by Chronosplit »

Melac wrote:It was just the faerie bell that dropped. But for some reason it was massively jacked up.
Are you running Embers, perchance? Turn it off.

I remember hearing that addons that aren't updated properly will overwrite Rage's stuff with the items they include.

Dracos
Archmage
Posts: 405
Joined: Sun Jul 13, 2014 4:09 pm

Re: Faerie Race

#142 Post by Dracos »

I don't think I had that problem with my last faerie (which did have embers stuff).
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Faerie Race

#143 Post by Hellcommander »

ok found some errors when playing a dark faerie emblazoned:

Code: Select all

Cloned shader 24
[SHADER] setting reset param	tick_start	1235124
Lua Error: /engine/Entity.lua:1003: attempt to perform arithmetic on a table value
	At [C]:-1 __sub
	At /engine/Entity.lua:1003 recursive
	At /engine/Entity.lua:1040 removeTemporaryValue
	At /engine/interface/ActorInventory.lua:309 onRemoveObject
	At /mod/class/Actor.lua:4056 onRemoveObject
	At /engine/interface/ActorInventory.lua:285 removeObject
	At /mod/class/NPC.lua:525 check
	At /engine/Zone.lua:722 addEntity
	At /data-faerierace/talents/dark_faerie.lua:184 triggerTalent
	At /hooks/faerierace/load.lua:99 
	At /engine/Game.lua:313 onTickEndExecute
	At /engine/Game.lua:304 tick
	At /engine/GameEnergyBased.lua:60 tick
	At /engine/GameTurnBased.lua:51 tick
	At /mod/class/Game.lua:1271 
Deleting shader 42 (is clone 1)
 ----------------  Stack Dump ----------------

Code: Select all

[SHADER] setting reset param	tick_start	1233618
Lua Error: /engine/Entity.lua:1003: attempt to perform arithmetic on a table value
	At [C]:-1 __sub
	At /engine/Entity.lua:1003 recursive
	At /engine/Entity.lua:1040 removeTemporaryValue
	At /engine/interface/ActorInventory.lua:309 onRemoveObject
	At /mod/class/Actor.lua:4056 onRemoveObject
	At /engine/interface/ActorInventory.lua:285 removeObject
	At /mod/class/NPC.lua:525 check
	At /engine/Zone.lua:722 addEntity
	At /data-faerierace/talents/dark_faerie.lua:184 triggerTalent
	At /hooks/faerierace/load.lua:99 
	At /engine/Game.lua:313 onTickEndExecute
	At /engine/Game.lua:304 tick
	At /engine/GameEnergyBased.lua:60 tick
	At /engine/GameTurnBased.lua:51 tick
	At /mod/class/Game.lua:1271 
Deleting shader 42 (is clone 1)
Deleting shader 42 (is clone 1)
Deleting shader 42 (is clone 1)
Deleting shader 42 (is clone 1)
Deleting shader 42 (is clone 1)
Deleting shader 79 (is clone 0)
Deleting shader 76 (is clone 0)
Deleting shader 75 (is clone 0)
 ----------------  Stack Dump ----------------
seems to be related to shaders

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Faerie Race

#144 Post by Hellcommander »

error seems to be related to clones going out of control too

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Faerie Race

#145 Post by Hellcommander »

hmm somehow a clone managed to kill a clone and made similar error message (fixed typo).

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Faerie Race

#146 Post by Hellcommander »

here is another one related to the clones

Code: Select all

[SHADER] setting reset param	tick_start	7257627
Lua Error: /engine/Entity.lua:1003: attempt to perform arithmetic on a table value
	At [C]:-1 __sub
	At /engine/Entity.lua:1003 recursive
	At /engine/Entity.lua:1040 removeTemporaryValue
	At /engine/interface/ActorInventory.lua:309 onRemoveObject
	At /mod/class/Actor.lua:4056 onRemoveObject
	At /engine/interface/ActorInventory.lua:285 removeObject
	At /mod/class/NPC.lua:525 check
	At /engine/Zone.lua:722 addEntity
	At /data-faerierace/talents/dark_faerie.lua:184 triggerTalent
	At /hooks/faerierace/load.lua:84 
	At /engine/Game.lua:313 onTickEndExecute
	At /engine/Game.lua:304 tick
	At /engine/GameTurnBased.lua:49 tick
	At /mod/class/Game.lua:1271 

Raenarill
Posts: 3
Joined: Thu Jul 14, 2016 5:58 am

Re: Faerie Race

#147 Post by Raenarill »

Hey!

I don't know if you still update this addon/actively watch this thread but I have a problem to report regarding the Dark Faerie.
The second talent (the one that spawns the clone) causes a slight lag spike before it's able to spawn, every time. I suppose this happens because you have to get the player's gear, all of their talents, and then spawn the clone with duplicates? Now, this would be a problem that could be ignored, but the clone has a duration of only 4, and the cooldown between spawning a new one is only 3 turns, so as you could guess, this gets quite tedious fast.

Any info on an update for this would be appreciated, I'd hate to have to stop using this awesome addon (Even though both of the races are pretty overpowered lol).

Thanks,

Rae

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Faerie Race

#148 Post by Hellcommander »

heres a error I keep getting with a wyrmic striker dark fae:
[NPC:addedToLevel] Arairhu the Lightning Drake's Clone 126352 wearing Issysin the Noonbreacher
Lua Error: /engine/Entity.lua:1003: attempt to perform arithmetic on a table value
At [C]:-1 __sub
At /engine/Entity.lua:1003 recursive
At /engine/Entity.lua:1040 removeTemporaryValue
At /engine/interface/ActorInventory.lua:320 onRemoveObject
At /mod/class/Actor.lua:4173 onRemoveObject
At /engine/interface/ActorInventory.lua:296 removeObject
At /mod/class/NPC.lua:533 baseaddedToLevel
At ...ons/sk_multi_class_challenge/superload/mod/class/NPC.lua:13 check
At /engine/Zone.lua:722 addEntity
At /data-faerierace/talents/dark_faerie.lua:184 triggerTalent
At /hooks/faerierace/load.lua:99
At /engine/Game.lua:322 onTickEndExecute
At /engine/Game.lua:313 tick
At /engine/GameEnergyBased.lua:60 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1386 base_tick
At /mod/addons/turn_separators/superload/mod/class/Game.lua:45 base_tick
At ...addons/improved_combat_text/superload/mod/class/Game.lua:61
---------------- Stack Dump ----------------

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Faerie Race

#149 Post by Hellcommander »

Heres a hastebin of from end of last error to the the error to help:
https://hastebin.com/welaqusabu.pas

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Faerie Race

#150 Post by Hellcommander »

seems to be related to clones using items (psionic shield and such) is there a way to edit so that clones don't use charms?

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