More Choices of Spells for Arcane Combat

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overgoat
Wyrmic
Posts: 288
Joined: Mon Sep 19, 2011 1:20 pm

More Choices of Spells for Arcane Combat

#1 Post by overgoat »

I really like the change in Arcane Combat that lets you choose which spell will trigger, but I was thinking it would be cool if you could choose spells beyond the lowest level spells. The higher level spells are certainly more powerful, but it would be balanced somewhat by the much higher mana cost for the higher level spells. Triggering those spells would drain your mana much more quickly, but would give many more build options. Maybe even open it up to spells beyond the normal Arcane Blade list to allow for some crazy adventurer builds.

nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Re: More Choices of Spells for Arcane Combat

#2 Post by nsrr »

There's an add on for that. AstralInferno's Adventurous Arcane Combat. Played an adventurer using Arcane Combat and Reaver talents. Bone Spear is great with this because if the NPC dies when it procs the Vim cost is refunded. Quite fun :D

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: More Choices of Spells for Arcane Combat

#3 Post by astralInferno »

(takes a bow)
There's even some really weird ones it allows like Congeal Time and Temporal Bolt. (For the former, I recommend... is it Nulltweaks that makes Congeal Time do a temporal DoT?)

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