[1.4.2] Re-assemble computation problem?
Moderator: Moderator
-
- Cornac
- Posts: 32
- Joined: Fri Nov 07, 2014 6:07 am
[1.4.2] Re-assemble computation problem?
My Skeleton has Re-assemble at level 5 and says that it should heal for 571. However, when I actually use it, only 228 is healed (actually, the floating number near my icon says 229, but the text says 228). This low number occurs no matter what (such as being stunned/dazed, or in a anti-healing zone), so is something wrong?
Re: [1.4.2] Re-assemble computation problem?
What is your current heal mod value?
My feedback meter decays into coding. Give me feedback and I make mods.
-
- Cornac
- Posts: 32
- Joined: Fri Nov 07, 2014 6:07 am
Re: [1.4.2] Re-assemble computation problem?
I'm not sure what happened. I had a cloak that allowed me only to die at -50, and at one point I had used "Re-assemble" when below 0, and the floating text said "Resurrect" near my character, which I think applied to me (this was in Lake Nur versus a Worm that Walks with various other enemies around). Maybe that changed my healing modifier? Sorry I don't have the log.
-
- Cornac
- Posts: 32
- Joined: Fri Nov 07, 2014 6:07 am
Re: [1.4.2] Re-assemble computation problem?
Still not sure what was going on. I started over, got a "die at -40" battleaxe, and when something "killed" me I got the "XYZ rises from the dead!" message, and the RESURRECT! floating message. But I could also still resurrect from the "You have died" menu upon dying again (at which point I got the Acheievement). Unfortunately, I again lost the game when I got confused about "vault" versus "save" and copied the wrong file. At best, it let me "resurrect" twice. I have no idea if it really has anything to do with having negative hitpoints.