[1.4.0/1] Laggy after few hours of playing Doomed

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kahirus
Posts: 3
Joined: Wed Jan 27, 2016 4:44 pm

[1.4.0/1] Laggy after few hours of playing Doomed

#1 Post by kahirus »

Hey, I've got this problem since I started playing this class. Before I played with Archer and didn't have lags (or at least I don't recall anything like this). From what I've noticed - the period before it lags gets shorter every time. At first it was much longer then it is now.
Basicly, game increases the usage of CPU over time, up till 60% when it becomes unplayable.
To me, it looks like some data is stored and procceded every time I enter location and it stays loaded/in memory instead of being disposed (I'm programmer, seen similar thing happen because of this).

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [1.4.0/1] Laggy after few hours of playing Doomed

#2 Post by HousePet »

So what talents are you using?
My feedback meter decays into coding. Give me feedback and I make mods.

Dopaminka
Halfling
Posts: 116
Joined: Fri Jan 01, 2016 2:23 pm

Re: [1.4.0/1] Laggy after few hours of playing Doomed

#3 Post by Dopaminka »

Had the same with 1.4.0/1.4.1 Dwarf Bulwark after picking up Antimagic and Fungus trees/finishing Tempest Peak. Constant lag/fps drop that didn't occur before making the game hardly playable. Didn't try to reproduce it with other characters yet.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [1.4.0/1] Laggy after few hours of playing Doomed

#4 Post by HousePet »

Tempest Peak is well known for performance issues.
Exiting to main menu and loading the character again usually frees up the locked ram.
My feedback meter decays into coding. Give me feedback and I make mods.

kahirus
Posts: 3
Joined: Wed Jan 27, 2016 4:44 pm

Re: [1.4.0/1] Laggy after few hours of playing Doomed

#5 Post by kahirus »


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