Arcanum Class Pack v2.3

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sajberhippien
Halfling
Posts: 114
Joined: Thu Jan 14, 2016 11:10 am

Re: Arcanum Class Pack v2.2.3

#631 Post by sajberhippien »

Thanks for the help guys! :D

EDIT: Nevertheless I wonder, what schools are accessible? Is every spell school meant to be? With 60 magic, I still can't see any of the necromancer schools.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.3

#632 Post by HousePet »

Angolwen does not support Necromancy...
My feedback meter decays into coding. Give me feedback and I make mods.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Arcanum Class Pack v2.2.3

#633 Post by astralInferno »

It's possible that this is cause of the mod I'm working on, but I don't think so.

Shrapnel Shell seems to throw an error. It works fine as long as you don't view it, but if you take control fo the golem while it has the buff (or, presumably, if you inspect it?) the screen starts flashing and the game breaks. Have to end the process.

Lua Error: /mod/class/uiset/Minimalist.lua:1145: bad argument #2 to 'long_desc' (number expected, got nil)
At [C]:-1
At [C]:-1 long_desc
At /mod/class/uiset/Minimalist.lua:1145 handleEffect
At /mod/class/uiset/Minimalist.lua:1350 displayBuffs
At /mod/class/uiset/Minimalist.lua:1989 display
At /mod/class/Game.lua:1584

is the error.

sajberhippien
Halfling
Posts: 114
Joined: Thu Jan 14, 2016 11:10 am

Re: Arcanum Class Pack v2.2.3

#634 Post by sajberhippien »

There's something that I don't know if it's intended or just by accident, but thought I'd write it out here:

Archmage (and Arcane Blade) still has the Aegis tree, while Enchanter/Arcanist/Elementist have the Force tree which contains two of the Aegis skills. I have no idea what would happen if I had both Aegis shielding and Force shielding though...

Also, not a single class seems to have Restoration as a tree, but it is learnable from the Angolwen Academy. Again, don't know if this is intended or a bug.

But, considering the Academy, it's possible to have two copies of each Aegis skill (two from Restoration and two from Force), and I don't know if this will cause any problems? Have you tested it?

Lastly, and again, thanks for great mods. Your content mods are of the highest caliber, and whenever playing without them the game always feels more bland.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.3

#635 Post by HousePet »

There was too much crying when I swapped Aegis with Force for Archmage and Arcane Blade (even though they would get Restoration later, at the time), so I removed it.

There shouldn't be any issues with using the same talent twice, though it is possible they don't stack.
My feedback meter decays into coding. Give me feedback and I make mods.

sajberhippien
Halfling
Posts: 114
Joined: Thu Jan 14, 2016 11:10 am

Re: Arcanum Class Pack v2.2.3

#636 Post by sajberhippien »

Thanks for the info, I understand then. Too bad! :P

Anyway, I know there's another thread about it, but since that's also your mod and it's a similar issue, the Moon Paladin has the Chants tree but not the Hymn tree - that's a bug, I assume?

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.3

#637 Post by HousePet »

Not a bug and not the right thread. :P
My feedback meter decays into coding. Give me feedback and I make mods.

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: Arcanum Class Pack v2.2.3

#638 Post by xnd »

this bug belongs to here?

http://forums.te4.org/viewtopic.php?f=4 ... um#p210896

re

--------------- Stack Dump Finished ---------------
Lua Error: /data-arcanum/inscriptions.lua:85: attempt to index global 'Map' (a nil value)
At [C]:-1 __index
At /data-arcanum/inscriptions.lua:85 damtype
At /engine/interface/ActorProject.lua:396 projectDoAct
At /engine/interface/ActorProject.lua:484 projectDoStop
At /engine/Projectile.lua:228 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /data-arcanum/inscriptions.lua:85: attempt to index global 'Map' (a nil value)
At [C]:-1 __index
At /data-arcanum/inscriptions.lua:85 damtype
At /engine/interface/ActorProject.lua:396 projectDoAct
At /engine/interface/ActorProject.lua:484 projectDoStop
At /engine/Projectile.lua:228 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /data-arcanum/inscriptions.lua:85: attempt to index global 'Map' (a nil value)
At [C]:-1 __index
At /data-arcanum/inscriptions.lua:85 damtype
At /engine/interface/ActorProject.lua:396 projectDoAct
At /engine/interface/ActorProject.lua:484 projectDoStop
At /engine/Projectile.lua:228 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255
---------------- Stack Dump ----------------

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.3

#639 Post by HousePet »

Yes, but I don't really need three copies of the error.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.3

#640 Post by HousePet »

Fault located: Will fix.
My feedback meter decays into coding. Give me feedback and I make mods.

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: Arcanum Class Pack v2.2.3

#641 Post by xnd »

thanks. those 3 are temporal clones.... good thing you know what youre doing and can fix stuff.

kemott11
Higher
Posts: 52
Joined: Fri Jan 18, 2013 9:37 pm

Re: Arcanum Class Pack v2.2.3

#642 Post by kemott11 »

Does this addon add Wand of Death? I'm getting an error when trying to fire it.
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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.3

#643 Post by HousePet »

Yes it does.

Interesting...
My feedback meter decays into coding. Give me feedback and I make mods.

kemott11
Higher
Posts: 52
Joined: Fri Jan 18, 2013 9:37 pm

Re: Arcanum Class Pack v2.2.3

#644 Post by kemott11 »

One more thing. Arcanum causes Sawbutcher's block to not block any damage (0). Same problem with Deathknight addon.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.3

#645 Post by HousePet »

Updated for 1.4.5 and Embers.
My feedback meter decays into coding. Give me feedback and I make mods.

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