Multi-Class Challenge
Moderator: Moderator
Re: Multi-Class Challenge
Its locked to 60 at level 50, eventually goes up to a maximum of 100 as you level beyond 50 in the vanilla game, I500 unlocks stats beyond that 100.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Multi-Class Challenge
"... you level beyond 50 in the vanilla..."... but vanilla has only 50, how can i go beyond without your "lvl unlock"?
Re: Multi-Class Challenge
Infinite Dungeon. 

<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Multi-Class Challenge
you mean, infinite dungeon has its limit at 100 base?
also, with randarts dropping everywhere, i am sure i will be able to make some nice gear in the crucible.
maybe even create an infinite grinding loop with the exploratory far portal.
also, with randarts dropping everywhere, i am sure i will be able to make some nice gear in the crucible.
maybe even create an infinite grinding loop with the exploratory far portal.
Re: Multi-Class Challenge
That scalling gets brutal on higher difficulties, just got one-shoted in Kor-Pul when I was was lvl16 by lvl65 boss (madness). Also, it seems to not affect some T1 zones (Norgos' Lair, Scintillating Caves and Trollmire) while affecting Kor-Pul making huge level leap at that point.however, by activating this, you will enable alternate scaling, where instead of being based on zones, its based on your level directly. (game.player.level^1.1 to game.player.level^1.2)
EDIT: BTW could you add link to this forum on addon page?
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Multi-Class Challenge
I just got an error which may or may not be anything to do with this. Posting it here since this addon comes up in the lua error.
Lua Error: /data/general/objects/egos/staves.lua:157: attempt to get length of local 'd_table' (a nil value)
At [C]:-1 __len
At /data/general/objects/egos/staves.lua:157
At /engine/Entity.lua:677 resolve
At /engine/Object.lua:42 resolve
At /engine/Zone.lua:484 applyEgo
At /engine/Zone.lua:652 super_finishEntity
At /mod/addons/nur_kit/superload/mod/class/Zone.lua:57 finishEntity
At /engine/Zone.lua:414 makeEntity
At /mod/resolvers.lua:44
At /engine/Entity.lua:677 resolve
At /engine/Zone.lua:672 super_finishEntity
At /mod/addons/nur_kit/superload/mod/class/Zone.lua:57 finishEntity
At /engine/Zone.lua:414 makeEntity
At ...challenge/superload/mod/class/generator/actor/Random.lua:58 generateOne
At /engine/generator/actor/Random.lua:125 regenFrom
At /engine/generator/actor/Random.lua:47 generate
At /engine/Zone.lua:1008 newLevel
At /engine/Zone.lua:898 getLevel
At /mod/class/Game.lua:928 changeLevelReal
At /mod/class/Game.lua:799 unload
At /engine/Game.lua:380 unregisterDialog
At /mod/dialogs/ShowEquipInven.lua:177
At /engine/KeyBind.lua:263 triggerVirtual
At /engine/ui/Dialog.lua:341 fct
At /engine/Mouse.lua:56
It happens on moving to a new level, and caused the screen to be blank. If you're in debug mode you can teleport into an open space but not move. If there are mobs, they get to act infinitely and you therefore die. On respawning you can move again, but have an immobile (prolly inactive) clone. Also it messes up the tileset.
Lua Error: /data/general/objects/egos/staves.lua:157: attempt to get length of local 'd_table' (a nil value)
At [C]:-1 __len
At /data/general/objects/egos/staves.lua:157
At /engine/Entity.lua:677 resolve
At /engine/Object.lua:42 resolve
At /engine/Zone.lua:484 applyEgo
At /engine/Zone.lua:652 super_finishEntity
At /mod/addons/nur_kit/superload/mod/class/Zone.lua:57 finishEntity
At /engine/Zone.lua:414 makeEntity
At /mod/resolvers.lua:44
At /engine/Entity.lua:677 resolve
At /engine/Zone.lua:672 super_finishEntity
At /mod/addons/nur_kit/superload/mod/class/Zone.lua:57 finishEntity
At /engine/Zone.lua:414 makeEntity
At ...challenge/superload/mod/class/generator/actor/Random.lua:58 generateOne
At /engine/generator/actor/Random.lua:125 regenFrom
At /engine/generator/actor/Random.lua:47 generate
At /engine/Zone.lua:1008 newLevel
At /engine/Zone.lua:898 getLevel
At /mod/class/Game.lua:928 changeLevelReal
At /mod/class/Game.lua:799 unload
At /engine/Game.lua:380 unregisterDialog
At /mod/dialogs/ShowEquipInven.lua:177
At /engine/KeyBind.lua:263 triggerVirtual
At /engine/ui/Dialog.lua:341 fct
At /engine/Mouse.lua:56
It happens on moving to a new level, and caused the screen to be blank. If you're in debug mode you can teleport into an open space but not move. If there are mobs, they get to act infinitely and you therefore die. On respawning you can move again, but have an immobile (prolly inactive) clone. Also it messes up the tileset.
Re: Multi-Class Challenge
I actually wanna play this addon now(I didn't feel like it earlier), but I can't play the class combo I want because the selection for the second class is limted to just
berserker
bulwark
brawler
archer
rogue
shadowblade
arcane blade and another class or two
for example i couldnt make a solipsist oozemancer or an oozemancer solipsist like I wanted to
i think theres also some other bugs with this addon that need to be fixed, but regardless, I'd wait until the xpack to fix this addon since it comes out so soon
EDIT: nvm im stupid lol
berserker
bulwark
brawler
archer
rogue
shadowblade
arcane blade and another class or two
for example i couldnt make a solipsist oozemancer or an oozemancer solipsist like I wanted to
i think theres also some other bugs with this addon that need to be fixed, but regardless, I'd wait until the xpack to fix this addon since it comes out so soon
EDIT: nvm im stupid lol
Last edited by Zeyphor on Wed Dec 09, 2015 7:28 am, edited 1 time in total.
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- Uruivellas
- Posts: 617
- Joined: Mon Oct 09, 2006 7:47 pm
Re: Multi-Class Challenge
I am surprised by what you wrote.
I had absolutely no problem to create a solipsist oozemancer (or an oozemancer solipsist) and the selection of the second class is quite complete (except adventurers, but is is probably on purpose).
Maybe you are using race that forbids some classes (undead, for instance).
I had absolutely no problem to create a solipsist oozemancer (or an oozemancer solipsist) and the selection of the second class is quite complete (except adventurers, but is is probably on purpose).
Maybe you are using race that forbids some classes (undead, for instance).
Re: Multi-Class Challenge
"I am surprised by what you wrote."
so you probably didn't read the 4th comment on the 1st page...
but then again i don't always read everything myself so i guess its alright.
"Maybe you are using race that forbids some classes (undead, for instance)."
i didn't knew being an undead forbids...
-forgeknight
-marauder
-skirmisher
-alchemist
-archmage
-necromancer
-reaver
-corruptor
-bloodmage
-witherer
-sunpal
-anorithil
-mindslayer
-solipsist
-paradox mage
-temporal warden
...
and all the other moded casses...
so you probably didn't read the 4th comment on the 1st page...
but then again i don't always read everything myself so i guess its alright.
"Maybe you are using race that forbids some classes (undead, for instance)."
i didn't knew being an undead forbids...
-forgeknight
-marauder
-skirmisher
-alchemist
-archmage
-necromancer
-reaver
-corruptor
-bloodmage
-witherer
-sunpal
-anorithil
-mindslayer
-solipsist
-paradox mage
-temporal warden
...
and all the other moded casses...
Re: Multi-Class Challenge
89% sure there's some scroll bar of sorts.
A little bit of a starters guide written by yours truly here.
Re: Multi-Class Challenge
Even going into the addon buck naked with no other mods active, I still cannot reproduce the missing classes bug.
If you could post any addons you're using with them, that'd be great.
If, sadly, you are not using addons, i may simply be forced to release a version that doesn't check limitations.
If you could post any addons you're using with them, that'd be great.
If, sadly, you are not using addons, i may simply be forced to release a version that doesn't check limitations.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Multi-Class Challenge
made a check again...
there is no scroll bar... but you can still scroll.
i just pressed 'down' for longer than intended, and the list moved.
i am playing on windows, and use 1.3.1. currently no mods.
i have on indication at all, that it would do that.
maybe increasing the size of the window would allow more options to be shown.
there is no scroll bar... but you can still scroll.
i just pressed 'down' for longer than intended, and the list moved.
i am playing on windows, and use 1.3.1. currently no mods.
i have on indication at all, that it would do that.
maybe increasing the size of the window would allow more options to be shown.
Re: Multi-Class Challenge
duh - i also thought the choices were restricted, as I have never seen the scroll bar. Thanks for letting me know this. And please, can this be fixed in the addon?Radon26 wrote:made a check again...
there is no scroll bar... but you can still scroll.
i just pressed 'down' for longer than intended, and the list moved.
i am playing on windows, and use 1.3.1. currently no mods.
i have on indication at all, that it would do that.
maybe increasing the size of the window would allow more options to be shown.
MADNESS rocks
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Multi-Class Challenge
I'm not sure he can do anything about it. When you tell the game to bring up a dialogue, it just comes up with a default size one. If you make the game window bigger, the list will be longer, but... to change the size of the dialogue he'd have to go digging into way deeper coding.
But then I could be A: wrong and B: underestimating him.
But then I could be A: wrong and B: underestimating him.
Re: Multi-Class Challenge
Saw some strange behavior in the Dark Crypt.
- The shades weren't marked as randbosses, but still possessed the talents and dropped the treasure of one.
- My cursed adventurer used Slash with Arcane Combat/Stone Missiles active and blew away the Rak'Shor Cultist's bone shield in one round. The lore dialog for the Telos Spire of Power (!?) popped up, followed by the Worldly Knowledge "Learn which category?" dialog with no selectable entries, and then a stackdump in ActorInventory.lua(254) in removeObject "attempting to index local inven (a nil value)". No way to exit.
- The player shades also pick up extra classes, which is really a bit excessive. Current one I'm looking at appears to be a cursed/adventurer/necromancer/doomed/wyrmic. It has 9 prodigies, half at 2.0 talent level. Mex might know how to take it out, but I sure don't.
- The shades weren't marked as randbosses, but still possessed the talents and dropped the treasure of one.
- My cursed adventurer used Slash with Arcane Combat/Stone Missiles active and blew away the Rak'Shor Cultist's bone shield in one round. The lore dialog for the Telos Spire of Power (!?) popped up, followed by the Worldly Knowledge "Learn which category?" dialog with no selectable entries, and then a stackdump in ActorInventory.lua(254) in removeObject "attempting to index local inven (a nil value)". No way to exit.
- The player shades also pick up extra classes, which is really a bit excessive. Current one I'm looking at appears to be a cursed/adventurer/necromancer/doomed/wyrmic. It has 9 prodigies, half at 2.0 talent level. Mex might know how to take it out, but I sure don't.