ToME Any% NoMES (No Maj'Eyal Skip) in 1:53:53 Speedrun!

Everything about ToME 4.x.x. No spoilers, please

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San0ix
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ToME Any% NoMES (No Maj'Eyal Skip) in 1:53:53 Speedrun!

#1 Post by San0ix »

The run: https://www.youtube.com/watch?v=C-6DEvgR0Tw

Ayyyy, maybe you remember me from my kinda long post about this game as a speedrun, well, I randomly decided to do a casual run of this and somehow beat my last run by almost 1h :o Most of that timesave came from me playing an Adventurer instead of a premade class, some good RNG and more optimized movement. Still, this run was full of errors so I expect this time to easily be beaten

As to my Adventurer build, I took

Dual Techniques for Flurry
Shadow magic to get Shadowstep and a little more early damage
Reaving Combat to dual-wield one-handed weapons
Ramage for more damage output and mobility
Temporal Combat for the abusable Weapon Folding
Temporal Guardian to streamline my useful stats
Conveyance because the teleports are extremely abusable
Finer Energy Manipulation to have access to a telekinetic weapon
Divination for the extremely useful scouting, i'll replace this with Field Control next time because Track is OP
I also put a random category point into rampage, I should have gotten lethality instead I think EDIT: I should get Posions instead because that tree might be really useful for some bosses
Last edited by San0ix on Thu Jan 14, 2016 6:29 pm, edited 2 times in total.
Spamming Windtouched Speed since 1.5

Radon26
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Joined: Mon Jun 23, 2014 11:50 am

Re: ToME Any% NoMES (No Maj'Eyal Skip) in 1:53:53 Speedrun!

#2 Post by Radon26 »

yes, track is extremely useful, bu i am also pretty sure that it is far more common on lanterns than the eye is on hats. and divination has the terrain reveal, which will allow you to plan your next steps. in combination with the eye, it gives you the ability to plan your moves better, to see where is safe and where is not.

just saying.

also, on higher lvls the eye reveals all hidden enemies and can follow them.

San0ix
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Joined: Fri Mar 28, 2014 11:56 pm
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Re: ToME Any% NoMES (No Maj'Eyal Skip) in 1:53:53 Speedrun!

#3 Post by San0ix »

Radon26 wrote:yes, track is extremely useful, bu i am also pretty sure that it is far more common on lanterns than the eye is on hats. and divination has the terrain reveal, which will allow you to plan your next steps. in combination with the eye, it gives you the ability to plan your moves better, to see where is safe and where is not.

just saying.

also, on higher lvls the eye reveals all hidden enemies and can follow them.
I really disagree that Divination is better than Field Control, here's why:

Pros of using Field Control
Track is infinitely better at finding enemies (especially the four pride bosses) than arcane eye because it takes almost no time to use and you are able to see MUCH more
Track is inifitely better at High Peak in comparison to Vision since the bosses will generally be standing on the stairs
Disangage adds some mobilty
Track's range is about 5x larger than Vision

Pros of using Divination
You can detect invisible enemies with high level Arcane Eye
You can use Vision in earlier levels to advance faster
You can see the layout of the map (useful for High Peak if you get unlucky on your teleports)

In conclusion, I feel the adavantages that Field Control brings vastly out-value the nice things about Divination
Spamming Windtouched Speed since 1.5

Radon26
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Re: ToME Any% NoMES (No Maj'Eyal Skip) in 1:53:53 Speedrun!

#4 Post by Radon26 »

"Track is infinitely better at finding enemies"
it may be better, but not infinitely.
while track can see way more during its time, arcane eye can be cast ANYWHERE and, unlike track, can see inside vaults.

"Track is inifitely better at High Peak in comparison to Vision since the bosses will generally be standing on the stairs"
(ignoring the repeat of infinity...) are you sure this is an argument for track?
i mean... you dont need a WIDE scane, when you know EXACTLY where the boss is... arcane eye.

"Disangage adds some mobilty"
... true.

"Track's range is about 5x larger than Vision"
... false
yes, trck is way larger but...
you know what, tome tips
track = 30, 41, 49, 55, 62 (1.3 mastery, cun 100)
vision = 12, 14, 16, 18, 19 (1.3 mastery, SP 100)
as you see, it is less than x3 at start, and barely above x3 at the end. and that's assuming you have the stat at 100.
seriously, why would anyone need more than 30?!

and you can get that on a lantern, or some other item!
and a ring of pilfering for disengage or whatever was the ego.

and track is of not much use if you don't know the terrain around you.

edit,
alright, you can get a hat of earthen eye, which may be better...

San0ix
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Re: ToME Any% NoMES (No Maj'Eyal Skip) in 1:53:53 Speedrun!

#5 Post by San0ix »

Radon26 wrote:"Track is infinitely better at finding enemies"
it may be better, but not infinitely.
while track can see way more during its time, arcane eye can be cast ANYWHERE and, unlike track, can see inside vaults.

"Track is inifitely better at High Peak in comparison to Vision since the bosses will generally be standing on the stairs"
(ignoring the repeat of infinity...) are you sure this is an argument for track?
i mean... you dont need a WIDE scane, when you know EXACTLY where the boss is... arcane eye.

"Disangage adds some mobilty"
... true.

"Track's range is about 5x larger than Vision"
... false
yes, trck is way larger but...
you know what, tome tips
track = 30, 41, 49, 55, 62 (1.3 mastery, cun 100)
vision = 12, 14, 16, 18, 19 (1.3 mastery, SP 100)
as you see, it is less than x3 at start, and barely above x3 at the end. and that's assuming you have the stat at 100.
seriously, why would anyone need more than 30?!

and you can get that on a lantern, or some other item!
and a ring of pilfering for disengage or whatever was the ego.

and track is of not much use if you don't know the terrain around you.
This is for speedrunning, I don't do Vaults. Spellpower is harder to optain than cunning, so you can't directly compare the two. I need more than 30 for High Peak because I wanna teleport on top of the stairs ASAP and running around, seraching, is slow. That is also why I don't need to know what the area around me looks like, because I'll just teleport over it hopefulle (worst case I still got a digger). I also don't know where the boss is exactly, if I did, I wouldn't need any scouting

I am not arguing that Field Control is better than Divination in normal play, because Divination is better. What I am talking about here is speedrun-related so survivability and so on is almost unnecessary
Spamming Windtouched Speed since 1.5

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