1.4 Beta6 testing! GOGOGO!
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Re: 1.4 Beta5 testing! GOGOGO!
hummm damn :/ I really need a reproducible case :<
Would you say that there was a vault on every level you had the bug on by any chances ?
Also I notice it's always with the marauder_14b2 character, when was it made; and does it happen on other ones ?
Would you say that there was a vault on every level you had the bug on by any chances ?
Also I notice it's always with the marauder_14b2 character, when was it made; and does it happen on other ones ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: 1.4 Beta5 testing! GOGOGO!
I understand. Is there any way to get a non-stripped binary so I can get a backtrace out of gdb at least?darkgod wrote:hummm damn :/ I really need a reproducible case :<
Would you say that there was a vault on every level you had the bug on by any chances ?
Also I notice it's always with the marauder_14b2 character, when was it made; and does it happen on other ones ?
I'll try another character and post my results - which will take some time, unfortunately.
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Re: 1.4 Beta5 testing! GOGOGO!
I have to say, I really love the new default Dark UI, as well as the zoom ability. The latter allows me to see 10 tiles in all directions, without having to go down a full tile size.
One suggestion, though, would be to enable zooming in and out at any time while playing the game, by using the scrollwheel. I'm just putting the idea out there, even though I can imagine it might be way easier said than done, given the fact that the game has to do a full restart before zoom level changes take effect, as it is now. Regardless, it would be a fantastic feature.
One suggestion, though, would be to enable zooming in and out at any time while playing the game, by using the scrollwheel. I'm just putting the idea out there, even though I can imagine it might be way easier said than done, given the fact that the game has to do a full restart before zoom level changes take effect, as it is now. Regardless, it would be a fantastic feature.
Re: 1.4 Beta2 testing! GOGOGO!
The unreachable Blood Master issue has just recurred in b5 - having never seen this <=1.3 I'm becoming more convinced that this is a new issue.B4nk5y wrote:A couple more minor observations from b2 testing:
- I usually right-click-drag on the minimap to explore a level without moving - this doesn't seem to work correctly on smaller levels such as the Golem Graveyard. I noticed that the scrolling was vertical only, so I couldn't see the right-hand-side of the level at all. I also noticed that the actual level map was docked to the bottom-right of the minimap rather than centred, so that could be related.
- The saved lumberjacks gave me a duplicate Tooth of the Mouth (I've noticed similar item duplication from searching graves before, so I'm 90% sure this issue predates the beta, but since I'd not seen it in the Beast Within quest before I thought I'd better mention it)
- The slave master teleported into the outer ring on the Ring of Blood level, making him unreachable (again, suspect it's an existing bug I've just not encountered before but mentioning just in case.)
Re: 1.4 Beta5 testing! GOGOGO!
Arcane combat seems to still be casting lightning sometimes (albeit very rarely) despite having earthen missiles selected.
Re: 1.4 Beta5 testing! GOGOGO!
My AB met an unfortunate untimely death at the hand of those stupid adventurer parties so I couldn't do the test I wanted in the fortress. But what I think is that the game will use any valid spell as combat proc if the one you selected is in cooldown.e1337ist wrote:Arcane combat seems to still be casting lightning sometimes (albeit very rarely) despite having earthen missiles selected.
IMHO, it's a bad idea because Pulverizing Augur is now valid for combat casting and you probably do not want to proc that by mistake and dig an unexpected hole in the wall.
Re: 1.4 Beta5 testing! GOGOGO!
b5
Demon seeds stay in the assigned slots, but when you switch weapons the auto restart for the talent granted "corrosive slashes" is removed.
Demon seeds stay in the assigned slots, but when you switch weapons the auto restart for the talent granted "corrosive slashes" is removed.
Re: 1.4 Beta6 testing! GOGOGO!
Beta6 is up, should fix most stuff of b5
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: 1.4 Beta6 testing! GOGOGO!
So far zoom looks good on beta 6, thanks!darkgod wrote:Beta6 is up, should fix most stuff of b5
I think it might be nice if the interface would re-load after changing zoom like it does when you change tile size, instead of needing to exit to main menu and go back.
Re: 1.4 Beta6 testing! GOGOGO!
My game won't launch for some reason
Rather, I can navigate the main menu, choose to start a new game, but after the loading screen goes to 100%, nothing else happens for a minute or two. Then, if I click somewhere on the screen, the screen turns black and after several more seconds the game crashes. Any help? Steam version works just fine.
Feels like it's the same issue B4nk5y experienced on the very first page of the thread. But I'm not sure which folder I should archive.

Feels like it's the same issue B4nk5y experienced on the very first page of the thread. But I'm not sure which folder I should archive.
Re: 1.4 Beta6 testing! GOGOGO!
Check the te4_log.txt file please
If it has no errors, try to run the game in flush mode
If it has no errors, try to run the game in flush mode
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: 1.4 Beta6 testing! GOGOGO!
There's an error at the very end:
I attach the entire file in case it's required.
Code: Select all
onResolutionChange: resolution changed to 1920 1080 from nil nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login Ritz
[ONLINE PROFILE] forwarding friends to client
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE] Main thread got authed Ritz
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
Creating module boot-te4-1.4.0.team :: (as dir) false :: (as team) 15
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.4.0-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.4.0-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.4.0.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.4.0 using engine te4-1.4.0
* Module: tome
** 1.4.0
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = C:\games\t-engine4-windows-1.4.0b6\\game\engines\te4-1.4.0.teae
}
[MODULE] booting module version boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Lua Error: attempt to call a nil value
At [C]:-1
At [C]:-1 forceRedraw
At /engine/Module.lua:683 loadScreen
At /engine/Module.lua:918 instanciate
At /engine/utils.lua:2221 showMainMenu
At /engine/init.lua:165
At [C]:-1 dofile
At /loader/init.lua:217
- Attachments
-
- te4_log.txt
- (47.55 KiB) Downloaded 315 times
Re: 1.4 Beta6 testing! GOGOGO!
Hum weird, try to move away c:/users/FOO/t-engine yeah
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: 1.4 Beta6 testing! GOGOGO!
Thank you, that worked.
Re: 1.4 Beta6 testing! GOGOGO!
Bugs with cursing items appear to be fixed