
1.4 Beta6 testing! GOGOGO!
Moderator: Moderator
Re: 1.4 Beta3 testing! GOGOGO!
Please report which beta you use 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: 1.4 Beta3 testing! GOGOGO!
Blight damage on lava floor: that was beta 3, no addonsdarkgod wrote:Please report which beta you use
Re: 1.4 Beta3 testing! GOGOGO!
And again, b3:
gdb isn't much help (why are betas stripped?)
and it's frozen. The Player appears twice, overlapping, no key or mouse click does anything.[ATTACK] attacking with (mainhand) Wintertide
[ATTACK] to grave wight :: 115.26871004228 38.320206093889 9 60 vs. 6.35 :: 1
checkHit 60 vs 6.35 => chance to hit 100
[ATTACK] raw dam 115.26871004228 versus 9 0.3 with APR 38.320206093889
[ATTACK] after armor 115.26871004228
[ATTACK] after range 156
[PHYS CRIT %] 48.488915601135
[PHYS CRIT %] sword accuracy bonus 60 6.35 = 0.2146
[ATTACK] after crit 325.83032724153
[ATTACK] after mult 325.83032724153
[LOG] #{bold}##UID0##fbd578#Marauder_14b2#LAST# performs a melee critical strike against Grave wight!#{normal}#
[LOG] You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
[ATTACK] attacking with (offhand) stralite dagger 'Blindreaper'
[ATTACK] to grave wight :: 100.22313003989 37.320206093889 9 60 vs. 6.35 :: 0.83064516129032
checkHit 60 vs 6.35 => chance to hit 100
[ATTACK] dagger accuracy bonus 60 6.35 = 1.25 previous 37.320206093889
[ATTACK] raw dam 100.22313003989 versus 9 0.3 with APR 46.650257617361
[ATTACK] after armor 100.22313003989
[ATTACK] after range 118
[PHYS CRIT %] 46.488915601135
[ATTACK] after crit 118
[ATTACK] after mult 98.016129032258
[LOG] Marauder_14b2 prepares for the next kill!.
[LOG] #UID0##fbd578#Marauder_14b2#LAST# hits Grave wight for #{bold}##aaaaaa#290 physical#{normal}##LAST# damage.
[LOG] #{bold}##UID0##fbd578#Marauder_14b2#LAST# killed Grave wight!#{normal}#
[LOG] #00ff00##UID:458:0#Talent Rush is ready to use.
[LOG]
Loading tile from tileset /data/gfx/shockbolt/object/vial_wight_ectoplasm.png
[LOG] Resting starts...
[LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG] Ran for 4 turns (stop reason: hostile spotted to the north (spitting spider - offscreen)).
[USERCHAT] channel achievement fumbykid tome Earth Master false false
[USERCHAT] channel achievement robbieeberah tome Level 20 false false
[USERCHAT] channel achievement verheiden tome Level 10 (Nightmare (Roguelike) difficulty) false false
Server latency 23
[USERCHAT] channel serial data themightyjello global 537
gdb isn't much help (why are betas stripped?)
Code: Select all
Reading symbols from /usr/lib/x86_64-linux-gnu/libXcursor.so.1...(no debugging symbols found)...done.
Reading symbols from /usr/lib/x86_64-linux-gnu/libXrender.so.1...(no debugging symbols found)...done.
Reading symbols from /usr/lib/x86_64-linux-gnu/libXinerama.so.1...(no debugging symbols found)...done.
Reading symbols from /usr/lib/x86_64-linux-gnu/libXi.so.6...(no debugging symbols found)...done.
Reading symbols from /usr/lib/x86_64-linux-gnu/libXrandr.so.2...(no debugging symbols found)...done.
Reading symbols from /lib/x86_64-linux-gnu/libudev.so.1...(no debugging symbols found)...done.
Reading symbols from /usr/lib/x86_64-linux-gnu/dri/nouveau_dri.so...(no debugging symbols found)...done.
Reading symbols from /usr/lib/x86_64-linux-gnu/libdrm_nouveau.so.2...(no debugging symbols found)...done.
Reading symbols from /usr/lib/x86_64-linux-gnu/libdrm_radeon.so.1...(no debugging symbols found)...done.
Reading symbols from /usr/lib/x86_64-linux-gnu/libdrm_amdgpu.so.1...(no debugging symbols found)...done.
Reading symbols from /usr/lib/x86_64-linux-gnu/libelf.so.1...(no debugging symbols found)...done.
Reading symbols from /usr/lib/x86_64-linux-gnu/libLLVM-3.6.so.1...(no debugging symbols found)...done.
Reading symbols from /usr/lib/x86_64-linux-gnu/libffi.so.6...(no debugging symbols found)...done.
Reading symbols from /usr/lib/x86_64-linux-gnu/libedit.so.2...(no debugging symbols found)...done.
Reading symbols from /lib/x86_64-linux-gnu/libtinfo.so.5...(no debugging symbols found)...done.
Reading symbols from /lib/x86_64-linux-gnu/libbsd.so.0...(no debugging symbols found)...done.
Reading symbols from /usr/lib/x86_64-linux-gnu/libtxc_dxtn.so...(no debugging symbols found)...done.
Reading symbols from /lib/x86_64-linux-gnu/libnss_mdns4_minimal.so.2...(no debugging symbols found)...done.
Reading symbols from /lib/x86_64-linux-gnu/libnss_dns.so.2...Reading symbols from /usr/lib/debug//lib/x86_64-linux-gnu/libnss_dns-2.21.so...done.
done.
0x000000000de46a07 in ?? ()
(gdb) bt
#0 0x000000000de46a07 in ?? ()
#1 0x0000000040d2c208 in ?? ()
#2 0x00000000004dd0c3 in ?? ()
#3 0x00000000004c4050 in lua_pcall ()
#4 0x000000000048de8d in on_tick ()
#5 0x00000000004402d7 in main ()
(gdb)
</code>
strace shows no activity. Chat messages to continue to appear in the log, but the game itself is not reacting to anything.
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Re: 1.4 Beta3 testing! GOGOGO!
Disease spread with Cyst Burst sometimes have negative duration.
(Beta 3.)
(Beta 3.)
Re: 1.4 Beta3 testing! GOGOGO!
Playing as a Summoner in beta v3, I am able to use the "Detonate" talent on enemy summons. It kills them like normal and still produces the expected explosion. The effect still does not damage me or my summons.
I do not know if this bug exists in other versions as well.
I do not know if this bug exists in other versions as well.
Re: 1.4 Beta3 testing! GOGOGO!
The map scrolling border margins was improved and now it's very similar to how it was in 1.3.
Unfortunately, it also means the bug in Unknown Tunnels (1) is still present. The symptoms are : when a level is small enough to fit inside the screen, no safety margin borders is applied to scrolling the view. In fact the view cannot be moved at all. I noticed that this bug is actually independent between horizontal and vertical axis since I was able to get a level I couldn't screen at all horizontally but vertical was fine. Although I said the "Unknown Tunnels (1)" bug I've come to the conclusion that it's just that : it happens when the level is small enough to fit on the screen. Which is funny in a sense : If the level is REALLY small then the lack of scrolling isn't a problem anyway since there's always enough margins. It only gets annoying when the level is just slightly smaller than the screen area.
Moving the screen with Shift+left mouse drag works but any player action will snap it back to the previous unreadable position. And of course, if the level is REALLY small
Repro steps :
- play in 1680x1050 resolution
- set the tiles size to 32x32
- enter a level that is 31 tiles big
- notice that the entire level vertical area is now 992 pixels
This leaves 58 pixels of height as margin for interface. 29 on top and 29 on bottom.
Unfortunately, it also means the bug in Unknown Tunnels (1) is still present. The symptoms are : when a level is small enough to fit inside the screen, no safety margin borders is applied to scrolling the view. In fact the view cannot be moved at all. I noticed that this bug is actually independent between horizontal and vertical axis since I was able to get a level I couldn't screen at all horizontally but vertical was fine. Although I said the "Unknown Tunnels (1)" bug I've come to the conclusion that it's just that : it happens when the level is small enough to fit on the screen. Which is funny in a sense : If the level is REALLY small then the lack of scrolling isn't a problem anyway since there's always enough margins. It only gets annoying when the level is just slightly smaller than the screen area.
Moving the screen with Shift+left mouse drag works but any player action will snap it back to the previous unreadable position. And of course, if the level is REALLY small
Repro steps :
- play in 1680x1050 resolution
- set the tiles size to 32x32
- enter a level that is 31 tiles big
- notice that the entire level vertical area is now 992 pixels
This leaves 58 pixels of height as margin for interface. 29 on top and 29 on bottom.
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: 1.4 Beta3 testing! GOGOGO!
The new Achievement pop-ups are annoying. They pop up in the middle of other things (e.g. when leaving a level), and they don't go away unless I hit "Escape", which is not a harmless button in other contexts.
It's a bad interface choice.
It's a bad interface choice.
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: 1.4 Beta3 testing! GOGOGO!
Bonus BUG report:

Situation:
- Left Fortress in vanilla campaign with Orcs installed
- Appear next to wrong lake instead of above right lake (see image)
- NPCs on map run around freely, but I'm unable to move
- Not encumbered or anything, no status effects which would inhibit movement, just moving doesn't do anything

"Luckily" I was able to save the game, and when I reloaded the problem persisted.
Good hunting: https://www.dropbox.com/s/73y6xwycgbvjj ... n.zip?dl=0

Situation:
- Left Fortress in vanilla campaign with Orcs installed
- Appear next to wrong lake instead of above right lake (see image)
- NPCs on map run around freely, but I'm unable to move
- Not encumbered or anything, no status effects which would inhibit movement, just moving doesn't do anything

"Luckily" I was able to save the game, and when I reloaded the problem persisted.
Good hunting: https://www.dropbox.com/s/73y6xwycgbvjj ... n.zip?dl=0
Re: 1.4 Beta3 testing! GOGOGO!
Looks like bloodcasting doesn't in Beta3.


Re: 1.4 Beta3 testing! GOGOGO!
As a streamer and general lazy-person, I LOVE the two new UI options. They make it a lot easier to immediately see what's going on at any time and also allow my viewers to actually see what talents I'm casting when I use hotkeys.
I think the little skill flyer should be activated by default though, as it probably makes starting out and learning the game a lot easier
I think the little skill flyer should be activated by default though, as it probably makes starting out and learning the game a lot easier
Spamming Windtouched Speed since 1.5
Re: 1.4 Beta3 testing! GOGOGO!
Daikara level 4 after being in the east was filled with giants, cold drakes, and other 'normal' monsters. Massok was amongst them, but the level was much more populated than in 1.3 - maybe because before the east it was full of lightning and gwelgoroths?
Strangely, levels 1-3 were empty as I expected.
I just explored further and met Rantha the Worm - so two bosses in one level...
Strangely, levels 1-3 were empty as I expected.
I just explored further and met Rantha the Worm - so two bosses in one level...
Re: 1.4 Beta4 testing! GOGOGO!
Updated! b4 is up
new changelog: http://paste.net-core.org/mikucubesa.vhdl
new changelog: http://paste.net-core.org/mikucubesa.vhdl
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

-
- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: 1.4 Beta4 testing! GOGOGO!
Can you have the game display its beta version on the startup screen?
I.e. instead of 1.4.0, have it say 1.4.0b4 or so?
I.e. instead of 1.4.0, have it say 1.4.0b4 or so?
Re: 1.4 Beta4 testing! GOGOGO!
as silly as it sounds, this would be very hard to do :<
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

-
- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: 1.4 Beta4 testing! GOGOGO!
Hmm.darkgod wrote:as silly as it sounds, this would be very hard to do :<
Could you display it somewhere else, maybe?
Like the "About T-Engine" dialog box, show all versions of games installed for that engine under the 1.0(1)?