1.4 Beta6 testing! GOGOGO!

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darkgod
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1.4 Beta6 testing! GOGOGO!

#1 Post by darkgod »

http://te4.org/beta-test

Grab it and give it hell!

An unformatted changelog can be found there: http://paste.net-core.org/mikucubesa.vhdl

Have much fun!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

jdisk
Halfling
Posts: 94
Joined: Wed Aug 13, 2014 4:05 pm

Re: 1.4 Beta testing! GOGOGO!

#2 Post by jdisk »

Well, what a nice start for 11111100000

And a first, rather annoying bug:
when you move to the right and the map wants to scroll, every second step it scrolls by 12 or 13 squares instead of just one. The map is thus wildly jumping fore and back. Rather annoying. This happens at least on the world map and in Zigur.

In case it matters: 1920x1200 fullscreen, graphic mode modern 48x48

Einzbern
Higher
Posts: 52
Joined: Mon Aug 04, 2014 10:27 pm

Re: 1.4 Beta testing! GOGOGO!

#3 Post by Einzbern »

Nice.

Not sure if this is considered feature complete and you're just looking for bug reports ,or if things can still be added/fixed. Something I'd really like to see is improved tooltips in classic HUD style. In particular allow us to see how many combo points we have as a brawler at a glance like in modern view. As it stands we have to mouse over the buff to see how many we have. It's only a minor annoyance, but it'd be a really nice change I think.

B4nk5y
Cornac
Posts: 35
Joined: Sat Dec 14, 2013 5:14 pm

Re: 1.4 Beta testing! GOGOGO!

#4 Post by B4nk5y »

I've fallen at the first hurdle unfortunately! I'm getting a freeze at 100% on the "New Game" progress bar. Here's the relevant output from the log:

[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
Lua Error: /engine/Particles.lua:80: attempt to index a nil value

I've tried disabling various graphic settings, and messing with some other UI/video settings to no avail. Shall I log this in the bugs forum or do we have a different reporting mechanism for the beta?

B4nk5y
Cornac
Posts: 35
Joined: Sat Dec 14, 2013 5:14 pm

Re: 1.4 Beta testing! GOGOGO!

#5 Post by B4nk5y »

Quick update - I worked around it by archiving my user folder, allowing the game to recreate it, and copying across *just* the profile data (omitting saves).

Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Re: 1.4 Beta testing! GOGOGO!

#6 Post by Parcae2 »

Is this going to be released alongside the new DLC or separately?

astreoth
Wyrmic
Posts: 213
Joined: Sat Oct 12, 2013 4:45 pm

Re: 1.4 Beta testing! GOGOGO!

#7 Post by astreoth »

reached the far east as a reaver with the new worm tree it is awesome bugs everywhere.

krogar and fillarel both friendly and responding as if I helped them kill the other.

okay looked more and apparently earlier bug allied me with the orcs a route that apparently doesn't exist yet.

cannot enter last hope game unwinnable.

R.I.P kely "I hate elves anyway" the reaver

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: 1.4 Beta testing! GOGOGO!

#8 Post by ghostbuster »

Code: Select all

Added Rot and Blight trees to Reaver, buffed Corrosive Worm/Poison Storm
Actually, reaver just have Rot (which seems great) and do not get the Blight tree.

A couple of typos in the info of the Advanced shadowmancy tree. In both stone and cursed bolt descriptions "then" is replaced by "than".

astreoth
Wyrmic
Posts: 213
Joined: Sat Oct 12, 2013 4:45 pm

Re: 1.4 Beta testing! GOGOGO!

#9 Post by astreoth »

yeah the pastebin says blight was removed later on would like to know why and rot really is a fantastic defensive tree.

infestation alone got me through stuff like giant villages and orc ambushes.

jdisk
Halfling
Posts: 94
Joined: Wed Aug 13, 2014 4:05 pm

Re: 1.4 Beta testing! GOGOGO!

#10 Post by jdisk »

Phase dooring others seem to be broken. With a level 5 phasedoor, while I can select another creature and a target area, I (and not the creature) will be teleported to that area.

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: 1.4 Beta testing! GOGOGO!

#11 Post by Mordy »

The "see talents usage with a small icon on the map" shows up for any talent used, even if the player cannot see the NPC at all. Example : Unknown Tunnels, you see all the rogues of the map activate Stealth when you enter it.

On a side note, this same map still hides a lot of tiles of gameplay under the talent bar when scrolled to the bottom whereas most other maps will allow the screen to scroll a little further.

tokariew
Higher
Posts: 63
Joined: Sun Dec 08, 2013 9:16 pm

Re: 1.4 Beta testing! GOGOGO!

#12 Post by tokariew »

with normal size font, some equipment egos take to much size on inventory screen.
http://i.imgur.com/BOgvJMR.jpg

darkgod
Master of Eyal
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Re: 1.4 Beta testing! GOGOGO!

#13 Post by darkgod »

jdisk wrote:Well, what a nice start for 11111100000

And a first, rather annoying bug:
when you move to the right and the map wants to scroll, every second step it scrolls by 12 or 13 squares instead of just one. The map is thus wildly jumping fore and back. Rather annoying. This happens at least on the world map and in Zigur.

In case it matters: 1920x1200 fullscreen, graphic mode modern 48x48
Hum I cant seem to reproduce that, any mode info ? what's your scroll distance set to ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: 1.4 Beta testing! GOGOGO!

#14 Post by darkgod »

B4nk5y wrote:Quick update - I worked around it by archiving my user folder, allowing the game to recreate it, and copying across *just* the profile data (omitting saves).
Fixed, probably, next beta please try to put those back in and see if it works please
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: 1.4 Beta testing! GOGOGO!

#15 Post by darkgod »

Parcae2 wrote:Is this going to be released alongside the new DLC or separately?
Embers of Rage need 1.4, but will come later. But soon.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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