Bug twins

Where bugs go to lie down and rest

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GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Bug twins

#1 Post by GlassGo »

Somewhat I got my character twin when fought with Harkon-something.
At first I saw that my char start to choke, somehow I ended up in rock (maybe Harsomething guy kicked me there dunno), while I could saw my char one tile below (maybe my real char doesn't displayed properly while in rock). It is not a time clone, it is exactly my char because Attenuate I used on him affect my char.
I remember I wrote something similiar before, but anyway.
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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Bug twins

#2 Post by HousePet »

Need the combat log for that.
My feedback meter decays into coding. Give me feedback and I make mods.

GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Re: Bug twins

#3 Post by GlassGo »

Errrrr. If it stored somewhere, I'm ready to send it.
English isn't my native language.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Bug twins

#4 Post by HousePet »

You have to retrieve it from the log file before you run the game again.
My feedback meter decays into coding. Give me feedback and I make mods.

GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Re: Bug twins

#5 Post by GlassGo »

So if I already ran it, than no logs? I actually far beyond that poind, sadly.
English isn't my native language.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Bug twins

#6 Post by HousePet »

Log is wiped every time you run the game.
My feedback meter decays into coding. Give me feedback and I make mods.

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