Announcing: Embers of Rage

Everything about ToME 4.x.x. No spoilers, please

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darkgod
Master of Eyal
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Announcing: Embers of Rage

#1 Post by darkgod »

My minions, I have teased it, I have talked about it, but I never actually officially announced it!

One year has passed since the one they call the Scourge from the West came and single-handedly destroyed most of the Orc Prides. The Sunwall, now possessing a Farportal, have entered an economic and millitary pact with the Allied Kingdoms in the west and conquered most of Var'Eyal. The few remnants of the Prides are caged. But by chance the Scourge missed the Kruk Pride, which now stands as the only orc settlement left. Isolated on an island they too however face impending doom. Besieged by the Sunwall they are barred from entering the mainland and on their own island they are at war with a technologically advanced civilization of giants. Their only hope is to reverse-engineer their steam-powered technology and bring metal mayhem to all the foes of the Pride.

Embers of Rage is the second expansion for Tales of Maj'Eyal. The concept and start of the development is now about three years old but in the last year it has picked up pace a lot, and now I am happy to say the release is getting close!

But what does it bring exactly?
  • A new story to play through, set in the Far East continent (that the orcs call Var'Eyal) which continues the story of the world.
  • A full length campaign that will see your characters fight from level 1 to 50
  • Play as an Orc and reclaim your land and future
  • Unlock another -secret- race
  • Play as a Sawbutcher, a melee battle-engineer that uses both his cunning for technology and his trusty steamsaws to bring hot steamy metal mayhem to his foes
  • Play as a Gunslinger, a steamgun dual wielding master-sharpshooter capable of amazing feats of pure steamy badassness
  • Unlock other -secret- classes
  • Unlock the possibility to play the new classes in the vanilla campaign, because why not!
  • Use the tinker system to craft some technological wonders to attach to your objects to become more versatile. Need more mobility? use Rocket Boots. Want to fire ammo without a launcher? attach a Hand Cannon to your gloves!
  • Save yourself with versatile medical salves; inflexible runes and infusions are so old-school!
  • Choose from six new prodigies, available even in the vanilla game
  • Unearth long lost mysteries of the past and discover sinister plots in some thrilling new lore to discover
  • And obviously discover a huge number of new zones, artifacts, creatures, achievements, talents, ... It is after all a full campaign!
  • All while listening to custom made musics for each zones
Now my minions, you simply need to wait patiently in line while your local God of Darkness prepares to unleash the Embers of Rage upon you!

Link for the same + some images: http://te4.org/blogs/darkgod/2015/12/ne ... mbers-rage
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

CD.Wonder
Low Yeek
Posts: 5
Joined: Sun Sep 20, 2015 3:00 pm

Re: Announcing: Embers of Rage

#2 Post by CD.Wonder »

exciting! i wanna to play it nowwwwwwwwwwwwwwww!

Ravenholme
Cornac
Posts: 31
Joined: Fri Nov 27, 2015 6:05 pm

Re: Announcing: Embers of Rage

#3 Post by Ravenholme »

Oh yeah, this sounds lovely.

I can't wait :D

XLambda
Wyrmic
Posts: 237
Joined: Wed Jan 25, 2012 5:39 pm

Re: Announcing: Embers of Rage

#4 Post by XLambda »

Wow, that sounds promising. :D

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: Announcing: Embers of Rage

#5 Post by Cathbald »

Oh boy it is coming :D
Christmas is gonna be great this year!
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Announcing: Embers of Rage

#6 Post by darkgod »

I've found a new food source in addition to player's tears!
Player's desire ! :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Ritz
Cornac
Posts: 41
Joined: Sun Jan 27, 2013 4:31 pm

Re: Announcing: Embers of Rage

#7 Post by Ritz »

Outstanding, thank you for the announcement! Hopefully we'll see the release soon enough. :) Any idea about the price point yet? Since it's a full campaign, will it be more expensive than Ashes?

Jarinex
Higher
Posts: 79
Joined: Sun Aug 23, 2015 5:49 pm

Re: Announcing: Embers of Rage

#8 Post by Jarinex »

I'm so excited to play this! :D

I am curious, you mentioned medical salves. Will those act like infusions/runes (i.e. being unlimited uses), or just one time items you have to constantly buy (or make)? Also, does that mean we won't be seeing any infusions or runes in the new campaign?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Announcing: Embers of Rage

#9 Post by HousePet »

DarkGod is generally against limited use consumables, so it is likely they will work with the inscription system somehow and not be consumables.
And since we have already found runes and infusions in the far east, it would be weird if they didn't exist suddenly.
My feedback meter decays into coding. Give me feedback and I make mods.

Jarinex
Higher
Posts: 79
Joined: Sun Aug 23, 2015 5:49 pm

Re: Announcing: Embers of Rage

#10 Post by Jarinex »

HousePet wrote:DarkGod is generally against limited use consumables, so it is likely they will work with the inscription system somehow and not be consumables.
And since we have already found runes and infusions in the far east, it would be weird if they didn't exist suddenly.

Heh, yeah I probably should have realized that. I think I read somewhere that he said that.

darkgod
Master of Eyal
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Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Announcing: Embers of Rage

#11 Post by darkgod »

Runes & infusion still exist & drop yeah.
Salves are hum different ! but still not consumables :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Zicher
Thalore
Posts: 120
Joined: Mon Jun 23, 2014 1:02 pm

Re: Announcing: Embers of Rage

#12 Post by Zicher »

Donation incoming once this is out. Can't wait!
A bus station is a place where buses stop.
A train station is a place where trains stop.
On my table, there is a workstation ...

elboyo
Halfling
Posts: 113
Joined: Thu Jan 02, 2014 4:22 am

Re: Announcing: Embers of Rage

#13 Post by elboyo »

Will this be available before the holidays?

If so, I can instruct that money be given to you in my stead. Also, I know some people I could gift this to.

soup
Posts: 1
Joined: Thu Dec 10, 2015 12:49 pm

Re: Announcing: Embers of Rage

#14 Post by soup »

Any news on a release date? Need to put aside some of that steam wallet for christmas sales + this dlc!

Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Re: Announcing: Embers of Rage

#15 Post by Parcae2 »

HURRY UP AND TAKE MY MONEY

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