Tempus Fugit v1.1.0
Moderator: Moderator
Re: Tempus Fugit v1.1.0
tried it, and the following bug made it so the game could not play at all so i removed the addon and bug went away. added addon, bug came back, removed, it went away.
on entering ID after adding but not using the class of the addon. so i didnt actually use it, it just existed and that gave this error completely breaks game black game screen after error.
on entering ID after adding but not using the class of the addon. so i didnt actually use it, it just existed and that gave this error completely breaks game black game screen after error.
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- Archmage
- Posts: 379
- Joined: Tue Nov 11, 2003 10:54 am
- Location: Wroclaw/Poland
Re: Tempus Fugit v1.1.0
this class looks very promising.
I'm looking forward trying it out.
thanks for the great work!
Cheers.
I'm looking forward trying it out.
thanks for the great work!
Cheers.
Re: Tempus Fugit v1.1.0
Interesting bug.
I guess one of the not used NPCs in the not used zone has an old talent.
I guess one of the not used NPCs in the not used zone has an old talent.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Tempus Fugit v1.1.2
Patched:
Should no longer explode in the Infinite Dungeon.
Should no longer explode in the Infinite Dungeon.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Tempus Fugit v1.1.0
I got an error when a rare elf mage of some kind tried to use something from this addon in the Dark Crypt.

Re: Tempus Fugit v1.1.0
Solution: Kill all rare elf mages. 

My feedback meter decays into coding. Give me feedback and I make mods.
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Tempus Fugit v1.1.0
Oh, I did. :3
(...do addons update automatically? Cause if not then this might be an old version or something. idk.)
(...do addons update automatically? Cause if not then this might be an old version or something. idk.)
Re: Tempus Fugit v1.1.0
Can confirm that your version is out of date.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Archmage
- Posts: 318
- Joined: Fri Oct 09, 2015 2:27 pm
Re: Tempus Fugit v1.1.0
How does this interact with 1.3.3, since some things were adjusted a bit with Chronomancers in general?
Re: Tempus Fugit v1.1.0
I'm not aware of any generic chronomancer changes in 1.3.3?
It should still work fine.
It should still work fine.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Tempus Fugit v1.1.0
There is the change that chronomancy runs on magic now, while this is still based on Willpower. Makes adventurers sad, if nothing else.
Re: Tempus Fugit v1.1.0
Well Adventurers can just take points in Harden Up then... 

My feedback meter decays into coding. Give me feedback and I make mods.