Nullpack 2019-02-21: Gravitic Infantry

A place to post your add ons and ideas for them

Moderator: Moderator

Message
Author
daed4
Halfling
Posts: 80
Joined: Mon Nov 24, 2014 12:01 am

Re: Nullpack 2014-12-18: Bloody Snow

#316 Post by daed4 »

1. This makes more sense, again I think it'd be nice to have the thing that makes you use cun instead of str like most rogues do.
2. Barbarian has a talent that hits you when you attack (10% iirc) and another one gives you stamina based on damage you take, namely synergy. Maybe a small spellpower or physpower in relation to self damage done with spells.
3. :shock: :D That's my answer.

And how about sustaining vim with health when you have not enough vim? Or too overpowered with things like bone shield?

When does 1.3 drop?

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Nullpack 2014-12-18: Bloody Snow

#317 Post by Doctornull »

daed4 wrote:2. Barbarian has a talent that hits you when you attack (10% iirc) and another one gives you stamina based on damage you take, namely synergy. Maybe a small spellpower or physpower in relation to self damage done with spells.
I think you're saying you have Stamina issues on a Flenser. Is that what you mean?
daed4 wrote:And how about sustaining vim with health when you have not enough vim? Or too overpowered with things like bone shield?
When you have no Vim, a Flenser or Blood Mage will already cast with Life. This happens automatically and can't be dispelled or disabled. Does that answer your question?
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

daed4
Halfling
Posts: 80
Joined: Mon Nov 24, 2014 12:01 am

Re: Nullpack 2014-12-18: Bloody Snow

#318 Post by daed4 »

1. No, no. I'm saying that it'd be cool for blood-casters to have some synergy with paying life to cast spells, just a random thought, that was an example that's all.
2. No, I mean sustaining things that you don't have enough vim (bone shield for example, since iirc both have it but nearly never enough vim to actually go and put it on) to sustain to be sustained with your max life.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Nullpack 2014-12-18: Bloody Snow

#319 Post by Doctornull »

daed4 wrote:1. No, no. I'm saying that it'd be cool for blood-casters to have some synergy with paying life to cast spells, just a random thought, that was an example that's all.
Permanent Bloodcasting is such a huge convenience feature for Vim guys -- I'm not sure it needs any more of a buff. The other way might make sense: when you DO NOT use any of your own Life to cast, then you get a perk.
daed4 wrote:2. No, I mean sustaining things that you don't have enough vim (bone shield for example, since iirc both have it but nearly never enough vim to actually go and put it on) to sustain to be sustained with your max life.
You won't lose your sustains for having zero Vim, so in a way you are "sustaining with Life", but you do need 50 Max Vim to sustain Bone Shield. You'll have 50 Vim by level 16 or so, sooner if you find the right sort of gear.

Bone Shield works great on a Blood Mage.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

daed4
Halfling
Posts: 80
Joined: Mon Nov 24, 2014 12:01 am

Re: Nullpack 2014-12-18: Bloody Snow

#320 Post by daed4 »

1. Make it the other way, as you said and now that I think about it sounds cooler.
2. I mean, if I have let's say 40 vim and shield costs 50 take 40 vim (all of it) and 10HP (or hp *x) but that's just a dumb idea.
Also dumb question, if I get a +vim item, sustain an ability and then take off the item, does the sustain go away?


EDIT!:

Yep, elite of 2 players who won as flenser normal(or more) and roguelike.[sarcasm] Both undead, flenser confirmed OP.[/sarcasm]
Image

Things I notice
1. Lack damage for bosses (this will make timed ones kinda hard, like 4 portaling) not what'd I'd expect out of a vim user.
2. Jesus - it eats stamina like a kid eats candy.
3. I feel Combat vet is kinda out of character so to speak, I'd rather have something more fluffy like stamRegen on hit (based on detrimental) health regen on hit (based on detrimentals and small like 0.1/.5 per detrimental tops) something for a big nuke based off detrimental effects.
4. Had fun
5. Go BBoil for the global slow, forgot to use it.
6. Also wasted points on fast meta, forgot it got nerfed to shit after being kinda OP for some time.

GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Re: Nullpack 2014-12-18: Bloody Snow

#321 Post by GlassGo »

To install an addon you simply have to download the .teaa file and place it in your game's game/addons/ folder, unless the addon explicitly gives special install instructions.
Well, I have nothing resembling "game/addons/folder" so I'm a little confused.
English isn't my native language.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Nullpack 2014-12-18: Bloody Snow

#322 Post by HousePet »

Just look for an addons folder.
My feedback meter decays into coding. Give me feedback and I make mods.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Nullpack 2014-12-18: Bloody Snow

#323 Post by astralInferno »

If you're using windows and steam, it'll be in steam/steamapps/common/talesmajeyal/games/addons.

GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Re: Nullpack 2014-12-18: Bloody Snow

#324 Post by GlassGo »

Windows&nosteam.
English isn't my native language.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Nullpack 2014-12-18: Bloody Snow

#325 Post by HousePet »

There is an addons folder inside the games folder then.
My feedback meter decays into coding. Give me feedback and I make mods.

GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Re: Nullpack 2014-12-18: Bloody Snow

#326 Post by GlassGo »

The only folders I have are: bootstrap, download, game. And tome-nullpack_77 of cource.
English isn't my native language.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Nullpack 2014-12-18: Bloody Snow

#327 Post by HousePet »

Look in the game folder...
My feedback meter decays into coding. Give me feedback and I make mods.

Chronosplit
Archmage
Posts: 318
Joined: Fri Oct 09, 2015 2:27 pm

Re: Nullpack 2014-12-18: Bloody Snow

#328 Post by Chronosplit »

Not sure if anyone's caught this yet, but in Corrupted Archery's description it says spellpwoer instead of Spellpower. :P

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Nullpack 2014-12-18: Bloody Snow

#329 Post by Doctornull »

Removed a bunch of stuff for 1.4 compatibility.

Fixed Alchemist Infusions for 1.4; play-tested some of the other classes and the ones which aren't removed seem okay.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

grooog
Higher
Posts: 52
Joined: Fri Nov 01, 2013 5:54 pm

Re: Nullpack 2014-12-18: Bloody Snow

#330 Post by grooog »

I hit Random until it gave me something that seemed halfway playable - Yeek Striker! I played it as a caster, kinda like the ever so popular caster wyrmic. Stealth was pretty much the last thing that got added to the build, and even then it was mostly for reducing incoming ranged attacks.

It's been a long time since I played so I had quite a few stupid deaths, but I had a blast!

http://te4.org/characters/78970/tome/c1 ... be2a412e43

Post Reply