Just a few more questions.
I am carrying the Rungof's Fang item. It says it gives me Telepathy of dogs, how does that help me? Also, I do not need to equip this item for me to have the ability?
I also have snow giant wraps on. They have 6 power, and using all 6 lets me toss a boulder at an enemy. Does item power ever regenerate, or do I need to do something to make it regenerate?
My character sheet says I have "5" infravison points. This means I will see non-stealth creatures beyond my light radius? Are certain enemies immune to being seen by infravison?
Thanks for your time.
Newb question about ESP, vision, and "item power"
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- Uruivellas
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Re: Newb question about ESP, vision, and "item power"
Telepathy lets you see that creature type up to 10 spaces away, even through (non-vault) walls.
1 power regenerates per game turn. Also, note that cunning/survival/charm mastery reduces the power cost.
It lets you see out to radius 5. So it's only useful if your light radius is smaller than 5. I'm unsure about magical darkness. No immunities as far as I am aware.
1 power regenerates per game turn. Also, note that cunning/survival/charm mastery reduces the power cost.
It lets you see out to radius 5. So it's only useful if your light radius is smaller than 5. I'm unsure about magical darkness. No immunities as far as I am aware.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: Newb question about ESP, vision, and "item power"
"I do not need to equip this item for me to have the ability?"
pay attention to the text.
some bonuses are "when wield/worn", other are "when carried".
pay attention to the text.
some bonuses are "when wield/worn", other are "when carried".