Midnight (v1.13)

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Midnight (v1.12.0)

#196 Post by HousePet »

Yeah it could be done.
Arcanum doesn't contain the code for Dawn, but a random *feature* of the game allows granting of potentially non-existent categories to classes.
My feedback meter decays into coding. Give me feedback and I make mods.

luq
Low Yeek
Posts: 7
Joined: Tue Nov 11, 2014 5:34 am

Re: Midnight (v1.12.0)

#197 Post by luq »

Love this mod HP. After getting Arcanum you got me hooked and went on a bit of a spree downloading your mods. Chants and Hymns changes are amazing. Moon paladin was great fun. I died to a heartbreaking mistake. Will take a few more days before I can try him again. /sniffle

I have yet to find a use for scepters despite liking the idea. Maybe I'd have better luck if I played a reaver or a sun paladin.

I've got a bug report for you. It may be from a conflict from another mod, I have no idea. It's with the Terminator skill in Anorithil/Umbra. When I use the skill it flashes a black field for 1 frame. Blink and you miss it. It hits me once. Then it's gone. It doesn't persist, spread, move, or hit again. There's no visual indicator it still exists either. Same thing at both 1 and 4 points invested. No errors pop.

Character: Mardrop Anorithil lvl22
Mods installed: quick-drown-npcs, items-vault, allow-respec-anywhere, midnight, steamui, succor, ashes-urhrok, arcanum, necromancy+, stone-wardens

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Midnight (v1.12.0)

#198 Post by HousePet »

Its not an addon conflict.
Its due to a change in the way those things update in 1.3.
Basically, its running 10 times as fast as it should. :o
My feedback meter decays into coding. Give me feedback and I make mods.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Midnight (v1.12.0)

#199 Post by StarKeep »

Removed this at one point, as I thought it an addon conflict... but it really isn't.

Shadow Blast absolutely destroys my computer. Every turn that happens while its out takes ages to complete.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Midnight (v1.12.1)

#200 Post by HousePet »

Patched.
Stuff should be fixed.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Midnight (v1.12.2)

#201 Post by HousePet »

Patched:
If a certain modified Chant or Hymn talent is increasing your celestial energy regeneration, resting will wait for it.
My feedback meter decays into coding. Give me feedback and I make mods.

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Midnight (v1.12.2)

#202 Post by Micbran »

HousePet wrote:Patched:
If a certain modified Chant or Hymn talent is increasing your celestial energy regeneration, resting will wait for it.
Praise Jesus.
A little bit of a starters guide written by yours truly here.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Midnight (v1.12.0)

#203 Post by astralInferno »

StarKeep wrote:Removed this at one point, as I thought it an addon conflict... but it really isn't.

Shadow Blast absolutely destroys my computer. Every turn that happens while its out takes ages to complete.
HousePet wrote:Patched.
Stuff should be fixed.
So how did you fix this one? I put the pitch black code into one of my trench strider talents as an easter egg, but when I have that code in it makes the talent nuke my framerate.
(It's a glacial vapour-alike)

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Midnight (v1.12.1)

#204 Post by HousePet »

I have no idea. Probably changed the vfx.
My feedback meter decays into coding. Give me feedback and I make mods.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Midnight (v1.12.1)

#205 Post by Hellcommander »

Housepet found a major issue
If you get a chant from an escort as award it will bug all yours chants to have mastery level .8 instead of you normal mastery level even after respecing points out of first talent of chants and releveling it perhaps a good workahead would be to change the escorts award to be a point in chant Acolyte and maybe grant access to Hymn Acolyte as second award choice since would fit theme of coming from a Anorithil mage(encountered as a empyreal Draconian with 1.0 mastery in chants tree)

Bormoth
Higher
Posts: 67
Joined: Sun Oct 19, 2014 9:31 am

Re: Midnight (v1.12.1)

#206 Post by Bormoth »

only sad thing hymns and chants would break, with luminocity rework. (Especially ifit would be part one of patches. would suit together well Imo, both luminocity nd chants hymns rework.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Midnight (v1.12.1)

#207 Post by Hellcommander »

Bormoth wrote:only sad thing hymns and chants would break, with luminocity rework. (Especially ifit would be part one of patches. would suit together well Imo, both luminocity nd chants hymns rework.
ya to bad that one rework brake extra classes i have by tweaking the resource used

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Midnight (v1.12.1)

#208 Post by HousePet »

Hrm naughty naughty escorts!
My feedback meter decays into coding. Give me feedback and I make mods.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Midnight (v1.12.1)

#209 Post by astralInferno »

HousePet wrote:If a certain modified Chant or Hymn talent is increasing your celestial energy regeneration, resting will wait for it.
Wait, hold on.

I had a bug with this the other day. If you take that talent but don't have a celestial energy resource (IE, adventurer or escort chants category) then resting will wait forever.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Midnight (v1.12.1)

#210 Post by HousePet »

:?
My feedback meter decays into coding. Give me feedback and I make mods.

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