Furrae Races
Moderator: Moderator
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- Archmage
- Posts: 362
- Joined: Tue Nov 09, 2010 7:43 pm
Re: Furrae Races
Now we just need a way to unsummon the current animal friend when the kennels are full (which is most of the time).
Re: Furrae Races
what do you think about a mlp race? xD
Re: Furrae Races -1st look as a cat.
I'm coming from the latest release of this as I hadn't come across this addon before, I like it, but....
So sorry if i'm doubling something from earlier, but just a few comments and Considerations if I may from my first runthrough using it:
1- only allow single handed weapons - for Cats they have two sets of claws don't they, maybe even limit them to knives for weapons, Mindstars for magic users;
for canine limit the normal weapon slots to waraxes (blunt weapons, maybe mace as alternates) ; Hooter has to be made for arrows or shots (bows/slings, I know are 2 or 1 slot but has to be some exception, and with the second slot blanked out if a sling) ; Others need to be worked out, but...;
2- have both the main and alternate set active - It can be done as some opponents have it in tome already - second set equates to teeth/talons/etc. and knives only allowed here;
3- armor limited to non-metal (Leather) as they need to be able to carry them and they are fast characters so what they have needs to be lightweight, pickaxe being the exception until someone creates a magical digging instrument (hint for darkgod or maybe housepet, please);
4- if no feet, rather than an extra ring, what about one?two Gems (should be two as two feet), more usefull and some of the 'special Artifact Gems' are great for this;
5- speed limitations should apply if over a %age of maximum load unless extra minus's in fatigue ratings or in worn items, some calculation needs to be created but say 66% is ok, speed degridation if more.
Haven't got as far as thinking about pets, it will come but one step at a time.
And that's for the first run, i'll have another in a few days after i've thought about how to make use of this, it was much fun as a cat, and I think i'll try the hooter next as i'm not sure how I will handle a bird.
So sorry if i'm doubling something from earlier, but just a few comments and Considerations if I may from my first runthrough using it:
1- only allow single handed weapons - for Cats they have two sets of claws don't they, maybe even limit them to knives for weapons, Mindstars for magic users;
for canine limit the normal weapon slots to waraxes (blunt weapons, maybe mace as alternates) ; Hooter has to be made for arrows or shots (bows/slings, I know are 2 or 1 slot but has to be some exception, and with the second slot blanked out if a sling) ; Others need to be worked out, but...;
2- have both the main and alternate set active - It can be done as some opponents have it in tome already - second set equates to teeth/talons/etc. and knives only allowed here;
3- armor limited to non-metal (Leather) as they need to be able to carry them and they are fast characters so what they have needs to be lightweight, pickaxe being the exception until someone creates a magical digging instrument (hint for darkgod or maybe housepet, please);
4- if no feet, rather than an extra ring, what about one?two Gems (should be two as two feet), more usefull and some of the 'special Artifact Gems' are great for this;
5- speed limitations should apply if over a %age of maximum load unless extra minus's in fatigue ratings or in worn items, some calculation needs to be created but say 66% is ok, speed degridation if more.
Haven't got as far as thinking about pets, it will come but one step at a time.
And that's for the first run, i'll have another in a few days after i've thought about how to make use of this, it was much fun as a cat, and I think i'll try the hooter next as i'm not sure how I will handle a bird.