Movement infusion doesn't prevent pin and iceblock

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Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Movement infusion doesn't prevent pin and iceblock

#1 Post by Cathbald »

Hello,

I've encountered this problem several times in most of my last 10 or so games (I never went very far, only 2 of those were beyond the master). I use a movement infusion, the buff stating I'm immune to stun, pin and such is displayed but I get pinned or iceblock anyway before the end of the buff (don't think I've gotten stunned during that time though).

Sadly I've no logs to show, I'm playing when I don't have internet access and couldn't remember where the logs were, and now I'm on a different computer.
I'm using the latest version, 1.3.1, with no add-ons (except for DLC and stone warden's). If you need more info I'll get those but it'll probably have to wait a day or two.

Hoping someone can help :)

EDIT : I remember being pinned by implode, several times. Other times it was just the symbol of a "regular" pin, can't remember the exact cause (didn't always look, to be honest).
The iceblock happened a LOT during Vor Armoury, 2-3 times by summoned rimebark and a number of other times where I didn't look.
I never died because of one of those effect even though I was using movement infusion defensively, it's kind of frustrating, I can still only blame myself for my deaths :p
I write guides and make addons too now, apparently

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Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: Movement infusion doesn't prevent pin and iceblock

#2 Post by Effigy »

It could be that you had the Wet effect reducing your stun/freeze immunity by half. You could also have the Shocked effect, which reduces both stun/freeze and pinning immunity by half.

Cathbald
Uruivellas
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Joined: Wed Jan 22, 2014 1:46 pm

Re: Movement infusion doesn't prevent pin and iceblock

#3 Post by Cathbald »

The movement infusion only give resist to stun/pin/etc not immunity? If so, do they give +100% or do they boost whatever you already have to 100%? Because I guess half my resist wouldn't be the same in those two cases.

Also, is this a change that happened sometime ago? Because I never experienced the same problem before with a few hundred hours of play but I have barely played a few hours between Flames of Uh'rok release and last week, where I began to see the problem almost every game.
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Movement infusion doesn't prevent pin and iceblock

#4 Post by HousePet »

Its +100%.
I'm not aware of any changes to it.
My feedback meter decays into coding. Give me feedback and I make mods.

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