I make ability icons for mods/addons

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Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: I make ability icons for mods/addons

#16 Post by Razakai »

Those are great, thanks! Glowy purple blob was pretty much what I had in mind for a soul fragment so it's obvious to people to go and hit it.
Another request for when you have time: the squire is probably getting a thing to turn them into a powerful, skeletal version. Would you be able to do an alt skeleton tile for each of those?

trenggiling
Halfling
Posts: 86
Joined: Fri Dec 12, 2014 9:39 pm

Re: I make ability icons for mods/addons

#17 Post by trenggiling »

Razakai wrote:Those are great, thanks! Glowy purple blob was pretty much what I had in mind for a soul fragment so it's obvious to people to go and hit it.
Another request for when you have time: the squire is probably getting a thing to turn them into a powerful, skeletal version. Would you be able to do an alt skeleton tile for each of those?
Ya ol'right, I'll do that once I'm done with HousePet's request :P

trenggiling
Halfling
Posts: 86
Joined: Fri Dec 12, 2014 9:39 pm

Re: I make ability icons for mods/addons

#18 Post by trenggiling »

Hey HousePet, I'm done with the icons you requested.
Be sure to tell me if you need/want anything tweaked. :wink:
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Witherer Icons.zip
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HousePet
Perspiring Physicist
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Re: I make ability icons for mods/addons

#19 Post by HousePet »

Nice, but you appear to have replaced Entropic Aura with Running Makeup. :lol:
I quite like the Suffering Icons and the purple used for poisons. I'll have to make the poison clouds purple now. :mrgreen:
My feedback meter decays into coding. Give me feedback and I make mods.

trenggiling
Halfling
Posts: 86
Joined: Fri Dec 12, 2014 9:39 pm

Re: I make ability icons for mods/addons

#20 Post by trenggiling »

Razakai wrote:Another request for when you have time: the squire is probably getting a thing to turn them into a powerful, skeletal version. Would you be able to do an alt skeleton tile for each of those?
Done! :D

(Be sure to tell me if the darkness clips the edge of the in game model, because I hate that.)
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Dark Squire.zip
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trenggiling
Halfling
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Re: I make ability icons for mods/addons

#21 Post by trenggiling »

HousePet wrote:Nice, but you appear to have replaced Entropic Aura with Running Makeup. :lol:
I was more going for blood, drool, and tears of madness :P
HousePet wrote:I quite like the Suffering Icons and the purple used for poisons. I'll have to make the poison clouds purple now. :mrgreen:
:mrgreen:

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: I make ability icons for mods/addons

#22 Post by Razakai »

trenggiling wrote:
Razakai wrote:Another request for when you have time: the squire is probably getting a thing to turn them into a powerful, skeletal version. Would you be able to do an alt skeleton tile for each of those?
Done! :D

(Be sure to tell me if the darkness clips the edge of the in game model, because I hate that.)
Those are perfect, thanks a lot.

astralInferno
Uruivellas
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Joined: Mon Jan 27, 2014 10:40 am

Re: I make ability icons for mods/addons

#23 Post by astralInferno »

I have an addon I've been working on and off for a while, and it's nearly done. I think my pixel art editing skills are not up to so many icons though. If it's not too much trouble, there's a writeup of the class and its skills here, with a couple of art notes if that's okay. please and thank you so much!

trenggiling
Halfling
Posts: 86
Joined: Fri Dec 12, 2014 9:39 pm

Re: I make ability icons for mods/addons

#24 Post by trenggiling »

OMG I love Diana!
She is so fun, and I would have bought her right after I first tried her out if she didn't cost 6400 IP. :mrgreen:

Anyway... Sure thing!
(Oh, and thanks for the art notes, they should help me get a better idea of what you are looking for.)

PS: While reading what you gave me I had a few ideas if you don't mind me sharing.

First: I think it would be cool if High Tide and Low Tide had linked stats.
Like, ranking up High Tide would increase the damage of both of the skills.
Ranking up Low Tide by contrast would decrees both of their cooldowns.
I don't know, might be interesting...

Second: Lunar Rush. XD
It might be nice if you made it so that the skill doesn't take a turn to use.
I think that would better translate the feeling of chaining it with your other spells for burst damage, to a turn based game like ToME.

Third: Maybe Lunar Grace could reduce the cooldowns of other celestial abilities by one?
Just so that it's still useful for people who are not using Lunar Rush.

Fourth: Red Dusk should reveal the area, or maybe even grant you telepathy of all enemies hit.

And a question: Where do you get the positive needed for the celestial/heavens tree?

Anyway: All in all it looks supper cool, and I can't wait to try it out ^.^

astralInferno
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Re: I make ability icons for mods/addons

#25 Post by astralInferno »

Diana is the best. Works so well as a bruiser with devourer.

as for the suggestions...

1: that could be cool. I'll see if I can do something with it when I'm not desperately trying to get it playable xD

2: I can't. originally maybe, but... if you use high/low tide, the enemy is continually getting re-Wetted. So you could just. Lunar Rush until you ran out of stamina. and that would be bad, while awesome.

3: that's possible. I'll look into it.

4: they have at least one ability that reveals the area already. And really, an ability called dusk doesn't need that. ;P

As for positive energy, Twin Suns has a reverse cost, so it generates energy for you. Also, you've hopefully found either a sun paladin or anorithil escort.

trenggiling
Halfling
Posts: 86
Joined: Fri Dec 12, 2014 9:39 pm

Re: I make ability icons for mods/addons

#26 Post by trenggiling »

astralInferno wrote:Diana is the best. Works so well as a bruiser with devourer.
I like her more as an assassin, but I have only played her a couple times so what do I know :P
astralInferno wrote:1: that could be cool. I'll see if I can do something with it when I'm not desperately trying to get it playable xD
Hehe, fair enough.
astralInferno wrote:2: I can't. originally maybe, but... if you use high/low tide, the enemy is continually getting re-Wetted. So you could just. Lunar Rush until you ran out of stamina. and that would be bad, while awesome.
Ah I see... In that case keep the damage high, so that chaining it has a little more impact compared to just using it as a gap closer.
astralInferno wrote:3: that's possible. I'll look into it.
Cool. :)
astralInferno wrote:4: they have at least one ability that reveals the area already. And really, an ability called dusk doesn't need that. ;P
I see. :oops:
astralInferno wrote:As for positive energy, Twin Suns has a reverse cost, so it generates energy for you. Also, you've hopefully found either a sun paladin or anorithil escort.
Don't bank on people getting an escort, make the positive gain on Twin Suns large enough so that the tree can function all on its own.

trenggiling
Halfling
Posts: 86
Joined: Fri Dec 12, 2014 9:39 pm

Re: I make ability icons for mods/addons

#27 Post by trenggiling »

Okay, done.
Be sure to tell me if you need anything tweaked! 8)
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TS2.zip
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TS1.zip
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astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: I make ability icons for mods/addons

#28 Post by astralInferno »

I love them! =D The only one I'm not that certain about is Lunar Rush. It doesn't look quite as epic as you'd expect from one of their core talents. (Not to mention Diana's ult.)

Still, they're amazing. I could gush about which ones I love for ages. ^^''

(Incidentally, Trench Striders can get Chants as a locked category.)

Look out for the addon as soon as my competent mentor helps me fix it!

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: I make ability icons for mods/addons

#29 Post by Razakai »

Another, smaller request for you trenggiling -

- I'm considering replacing Black Mirror in the Spirit tree with Soulbreaker. Offensive talent that splinters the target's soul into multiple shards, so anything along those lines with the Spirit colouring would be great.
- For Shadow of Death, I'd like a big fancy tile for the wraith the player turns into when it triggers. I'm using the Void Spectre tile as a placeholder as it's pretty good, so a necrotic recolour (teal, purple, black etc) could work... or you can try something else entirely, I'd be happy regardless.

trenggiling
Halfling
Posts: 86
Joined: Fri Dec 12, 2014 9:39 pm

Re: I make ability icons for mods/addons

#30 Post by trenggiling »

Yeh... Ol'right

Edit: Done. 8)
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