Undead Heritage - Gain Racial Talents as an Undead

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astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Undead Heritage - Gain Racial Talents as an Undead

#1 Post by astralInferno »

Adds a new talent to all undead: Undead Heritage. Using this talent will allow you to choose what race you were before dying, and grants you their racial category/ies.

Available here: http://te4.org/games/addons/tome/undeadheritage

Scol
Higher
Posts: 58
Joined: Sat May 31, 2014 10:41 am

Re: Undead Heritage - Gain Racial Talents as an Undead

#2 Post by Scol »

I love the idea but your addon has 2 big bugs:

- For some reason all items drop unidentified
- your race category picked by Undead Heritage has 0.00 mastery.

EDIT1: Works well with addon races, both when used as base undead race (tested with Ghost) and as heritage race (tested with Fairy). The only iffy thing was xorn heritage not getting extra arms. Also, it seems that it uses only base race life rating totally ignoring heritage one.

EDIT2: After futher testing it seems it ignores racial bonuses such as immunities, speed modifiers (turtles!), etc. Don't know if it's bug or design, just letting everyone know.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Undead Heritage - Gain Racial Talents as an Undead

#3 Post by astralInferno »

YIKES. I didn't notice the second one cause I was using the super secret bonus option, which doesn't do that. I'll find a fix. As for the first issue, I'll see if I can consult a competent friend.

Edit: Oh, and yes. Right now the /only/ thing it does is grant you the racial talent category. No racial stat modifiers or traits.

Edit: new version to go with the Returned race, who get this category despite being not-technically-undead, and therefore need to be explicitly banned from being targeted by it.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Undead Heritage - Gain Racial Talents as an Undead

#4 Post by astralInferno »

Tiny update!
The (secret bonus) option and the 'I am not sure' option were listed with [ ] around them. The [ ] are now gone.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Undead Heritage - Gain Racial Talents as an Undead

#5 Post by astralInferno »

Slight update to make this marginally less OP.
Taking an Undead Heritage option now increases your EXP penalty by 10%, making you level up slower.

This should really be in the tooltip. And I forgot to add it to the bonus option be right back.

Edit: Fixed. Tooltip now explains what it does.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Undead Heritage - Gain Racial Talents as an Undead

#6 Post by astralInferno »

New release messes with the Embers Prodigy Rakshor's Cunning, to make it make more sense compared to Undead Heritage.
Rakshor's Cunning appears to be bugged in a couple of small ways, so this'll need to be updated when they're fixed.

Melac
Wayist
Posts: 25
Joined: Wed Mar 16, 2016 10:05 am

Re: Undead Heritage - Gain Racial Talents as an Undead

#7 Post by Melac »

May I have a clue as to how to get the "secret" option?

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Undead Heritage - Gain Racial Talents as an Undead

#8 Post by astralInferno »

You can just select it from the bottom of the list. It's actually obsolete for Embers-users, actually. I need to update it.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Undead Heritage - Gain Racial Talents as an Undead

#9 Post by Radon26 »

error = "Lua Error: /data-infernoracepack/talents/undeadheritage.lua:112: attempt to index field 'T_RAKSHOR_CUNNING' (a nil value)\
At [C]:-1 __newindex\
At /data-infernoracepack/talents/undeadheritage.lua:112 f\
At /engine/interface/ActorTalents.lua:44 loadDefinition\
At /engine/interface/ActorTalents.lua:40 load\
At /data-infernoracepack/talents.lua:71 f\
At /engine/interface/ActorTalents.lua:44 loadDefinition\
At /hooks/infernoracepack/load.lua:9 \
At [string \"return function(l, self, data) local ok=false...\"]:1 triggerHook\
At /mod/load.lua:265 \
At [C]:-1 require\
At /engine/Module.lua:160 load\
At /engine/Module.lua:1025 instanciate\
At /engine/utils.lua:2221 showMainMenu\
At /engine/init.lua:165 \
At [C]:-1 dofile\
At /loader/init.lua:217 "
seen = true
reported = false

tryed loading a character.
no embers, no "standalone", undead hearitage. i have the pack. which apparently also contains the heritage.
the version of the pack i have right now, has a "last modified" date of: 12/03/16 13:21 (+0 time)
last updated was 2016-03-12 03:50, so i do believe i have the latest version.
Attachments
bug report..jpg
bug report..jpg (69.46 KiB) Viewed 6171 times

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Undead Heritage - Gain Racial Talents as an Undead

#10 Post by astralInferno »

Whoops. That's not meant to show up if you don't have embers, I'll fix that asap.

edit: racepack updated. standalone heritage is already coded to avoid this issue. idk how I messed that up.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Undead Heritage - Gain Racial Talents as an Undead

#11 Post by astralInferno »

There's currently a bug with this that prevents Undead from being able to use tinker inscriptions. Is anyone using this addon on its own? I already updated the racepack version, it'll take me ten seconds if it's needed.

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