arcane might and psiblades?

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Radon26
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arcane might and psiblades?

#1 Post by Radon26 »

arcane might adds 50% mag modifier to all weapons, and mind star mastery can multiply all the stat mods by around 1.7 when maxed.
with 2 mindstars, that would be 170% mag, 170% will, and 102% cun.
with 50 of each stat, that would be 221 damage from the stat mods.

with some equipment juggling you could get a lot out of the dual techniques, and then swap it back for the mag/will/cun gear.

now if we consider addons...
add to it pummel gem from arcanum's enchanter (it works!), and at the very highest, even without the mastery you get 75% mag 50% will and 30% cun.
2 of them are 150% mag, 100% will and 60% cun. now add the mastery, and you have 235% mag, 170% will, and 102% cun.
what does that translate to... if you have lets say 50 of yeach, that will be 117.5 from mag, 85 from will, and 51 from cun, ammounting to around 253.5 damage, and quite a bit of damage from from "on hit" effects.

so, is it possible to make a sensible "magiblades" build?
yes, it will start rather weak without the mastery, and with only 30% will and 10% cun, but once you get both of them, even a t1 mind star can be a devastating weapon, and in the meanwile, you could be using other weapons.

Effigy
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Re: arcane might and psiblades?

#2 Post by Effigy »

Interesting. It sounds like it should work, and could be quite strong. Probably worth a try.

Radon26
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Re: arcane might and psiblades?

#3 Post by Radon26 »

in vanilla, there are only 2 classes i know of that has psiblades, and neither of them has a use for magic, so either you spend a loads of gold in the zigur, meaning you are not allowed to have a magic resource costing talents until lvls 10 to 15, or you spend one of your starting category points as an adventurer.
additionally, arcane might is a prodigy, so you cannot pick it before lvl 30.

so, your damage output will be subpar, for a decent part of the game, in exchange for overwhelming damage in the late game.
i don't think its going to be viable in the higher difficulties, in which its the start that is the most difficult.

i checked the shadow blade winners for the latest version, and while i have seen the arcane might fairly often, there was not a single one with psiblades.

Micbran
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Re: arcane might and psiblades?

#4 Post by Micbran »

Whether or not a class initially knows psiblades is mostly irrelevant. You just can't know any spells and have any runes so you can visit Zigur and get those psiblades.
A little bit of a starters guide written by yours truly here.

Radon26
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Re: arcane might and psiblades?

#5 Post by Radon26 »

yes you can get them, but it costs.and you wont have that kind of cash from the start.
unless you are willing to spend one of your cats instead of paying second time. but then, unless you are cornak, that's still at least lvl 10.

Effigy
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Re: arcane might and psiblades?

#6 Post by Effigy »

Mindstars are more of an endgame weapon, regardless of whether you have the mastery by default. If your goal is to deal damage directly with attacks (rather than using your weapon for its when-wielded stats), basically any other weapon type is better during the early game. Mindstars are only worth considering as a damage source when you get T3+ drops, in my opinion, and by then you can afford 500 gold for the mastery unlock.

Basically, I consider the mastery unlock a minor issue. Staves have the same issue and I still frequently use them on melee builds with minimal hassle. The bigger questions are whether your build will be stacking Wil/Cun/Mag, whether your talents synergize with mindstars, and whether you benefit more from Arcane Might than another prodigy. Those answers will vary greatly by class, but at least in theory Psiblades + Arcane Might seems like a strong combo. Kudos for noticing that synergy. I'll probably try making a character with this combo when I get some free time.

fateriddle
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Re: arcane might and psiblades?

#7 Post by fateriddle »

170% will, and 102% cun? Where do you get that from?

I think even for tier 5 mindstars, the modified stats should be around 100% will, 70% cun.

Also I doubt psiblade talent affects Arcane Mighty. Guess you haven't put it into real test.

Effigy
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Re: arcane might and psiblades?

#8 Post by Effigy »

The Psiblade talent description seems to imply that it multiplies any base damage scaling from stats, which would presumably include the 50% Mag from Arcane Might. Whether that actually happens needs to be tested, but it's plausible based on the description.

Radon26
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Re: arcane might and psiblades?

#9 Post by Radon26 »

"Where do you get that from?"
2 mindstars! i counted both, not a single. they are usually dual wielded right?
a t5 mindstar if i remember correctly from checking yesterday, had 50% 30%. nwo times 1.7.
no, you don't get 100% 70%. you get 85% and 51% for a single mindstar, but then again i used 2... so 170% 102%

question... does the "+xx% damage" that ever mastery has, is applied before, or after the stat modifiers, or after? because if its after, then then it may be a 500 on a single bump attack.

Micbran
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Re: arcane might and psiblades?

#10 Post by Micbran »

Makes sense. Mindstars have 100% off hand efficiency (or whatever it's called) so I don't see any thing wrong with counting both of them for the purpose of calculations.
A little bit of a starters guide written by yours truly here.

Atarlost
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Re: arcane might and psiblades?

#11 Post by Atarlost »

It's not like mindcasters don't have stat points to spare and there's at least one strong magic based escort tree.
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Effigy
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Re: arcane might and psiblades?

#12 Post by Effigy »

Bad news: it doesn't work. I still see 50% Mag on mindstars even with 5/5 Psiblades sustained.

Radon26
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Re: arcane might and psiblades?

#13 Post by Radon26 »

hmm
the 50% mag from arcane might, is an outside effect, and not part of the item itself, so that's may be why.
pummel gem however is part of the item itself, and is a subject to the ego modifier.
for example, while pummel gem should grant 5% per tier, one of my item containing a t2 gem had 12 or 14% mag modifier.
so that may still work, although, that's probably still even less than the natural cun bonus, unless mindstar's ego modifier is over 100%
but i think the one MS i had with same gem (all get same gem) had 7% if i remember correctly, so i don't think so.

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