Necromancy+ v2.2 (Although now mostly Spiritmancer)
Moderator: Moderator
Re: Necromancy+ v2.1.5
Patched:
Blighted Summoning talents fixed.
Blighted Summoning no long grants the Mag bonus twice.
Blighted Summoning talents fixed.
Blighted Summoning no long grants the Mag bonus twice.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Necromancy+ v2.1.4
Wew. I'll have to try that build again. Appreciate all the work you put into your addons!
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- Halfling
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Re: Necromancy+ v2.1.4
I can't stand mismatched skill icons.
These should help, and I'll make more soon.
These should help, and I'll make more soon.
- Attachments
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- N.zip
- (18.1 KiB) Downloaded 286 times
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- N M.zip
- (18 KiB) Downloaded 415 times
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- D S.zip
- (18.86 KiB) Downloaded 411 times
Last edited by trenggiling on Tue Jul 21, 2015 8:48 am, edited 1 time in total.
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- Halfling
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Re: Necromancy+ v2.1.4
2 more.
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- Halfling
- Posts: 86
- Joined: Fri Dec 12, 2014 9:39 pm
Re: Necromancy+ v2.1.4
Last 2
Re: Necromancy+ v2.1.4
Updated with shiny new icons.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Halfling
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Re: Necromancy+ v2.1.4
HousePet wrote:Updated with shiny new icons.

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- Halfling
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Re: Necromancy+ v2.1.4
After making the icons for the necromancer overhaul I decided to make some for spiritmancers...
Then I proceeded to procrastinate doing that for a few days... and then ended up doing them all at once in one random "gotta draw stuff!" fit.
I don't get me sometimes...
Oh, and by the way.
While testing to see what color the justice skills used in game I noticed that indignation doesn't work, it just keeps putting up an error message...
Anyway, hope you like the icons
Then I proceeded to procrastinate doing that for a few days... and then ended up doing them all at once in one random "gotta draw stuff!" fit.
I don't get me sometimes...
Oh, and by the way.
While testing to see what color the justice skills used in game I noticed that indignation doesn't work, it just keeps putting up an error message...
Anyway, hope you like the icons

- Attachments
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- SM.zip
- (128.75 KiB) Downloaded 334 times
Re: Necromancy+ v2.1.4
...You reported that an error pops up and didn't post the error message...


My feedback meter decays into coding. Give me feedback and I make mods.
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- Halfling
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Re: Necromancy+ v2.1.4
Oh sorry!
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:138>
Lua Error: /engine/interface/GameTargeting.lua:120: /engine/interface/ActorTalents.lua:148: /engine/Entity.lua:110: Entity definition has a closure: act has upvalue dam
stack traceback:
[C]: in function 'error'
/engine/Entity.lua:110: in function 'init'
/engine/Trap.lua:36: in function 'init'
/mod/class/Trap.lua:39: in function 'init'
/engine/class.lua:104: in function 'new'
/data-necromancy+/talents/spells/justice.lua:135: in function </data-necromancy+/talents/spells/justice.lua:125>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:120 fct
At /engine/interface/GameTargeting.lua:126 targetMode
At /engine/interface/GameTargeting.lua:255 targetMouse
At /mod/class/Game.lua:2133 fct
At /engine/Mouse.lua:56
Here you go, hope it helps
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:138>
Lua Error: /engine/interface/GameTargeting.lua:120: /engine/interface/ActorTalents.lua:148: /engine/Entity.lua:110: Entity definition has a closure: act has upvalue dam
stack traceback:
[C]: in function 'error'
/engine/Entity.lua:110: in function 'init'
/engine/Trap.lua:36: in function 'init'
/mod/class/Trap.lua:39: in function 'init'
/engine/class.lua:104: in function 'new'
/data-necromancy+/talents/spells/justice.lua:135: in function </data-necromancy+/talents/spells/justice.lua:125>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:120 fct
At /engine/interface/GameTargeting.lua:126 targetMode
At /engine/interface/GameTargeting.lua:255 targetMouse
At /mod/class/Game.lua:2133 fct
At /engine/Mouse.lua:56
Here you go, hope it helps

Re: Necromancy+ v2.1.7
Updated with new icons for Spiritmancer.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Necromancy+ v2.1.4
Is the Cunning/Dead Secrets left on purpose on the Spiritmancer? Not really sure it fits thematically and the references to Essence of the Dead and Surge of Undeath are a bit misplaced. How bout instead have Celestial/Light there unlocked or better yet, some new skillzes?
"A very wise choice, sir, if I may say so. Very good." it said. "I'll just nip off and shoot myself."
Re: Necromancy+ v2.1.4
It is purposely left there locked. They potentially could explore that aspect of their abilities, but thematically they aren't inclined to.
Sometime I will integrate some extra benefits for Spiritmancers who wish to dabble in darkness.
Sometime I will integrate some extra benefits for Spiritmancers who wish to dabble in darkness.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Higher
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Re: Necromancy+ v2.1.4
Question: Is there a necromancy addon that JUST removes minion friendly fire?
I've been testing Eternal Darkness and Necromancy+, but I kind of wonder if that single fix would be enough to give a boost to necromancers.
I've been testing Eternal Darkness and Necromancy+, but I kind of wonder if that single fix would be enough to give a boost to necromancers.
Re: Necromancy+ v2.1.4
Probably not. It really isn't a big deal.
My feedback meter decays into coding. Give me feedback and I make mods.