Mainly:
* Is my class too derivative of existing classes to be fun?
* Is my class underpowered or overpowered?
* What should I add to this idea? What can I change on my skills to make them less "boring" and maybe fit with the theme of a tantalizing dancer better?
* ...Did someone basically already make this?

(I've also considered an iteration of this class that was more alone the lines of an Arcane Blade where you build combo dancing with your dual blades and then all your finishers were magic-based. Aesthetically this is probably cooler but again I have incredibly limited coding knowledge and also I have NO idea how the stat spread for this concept would work.)
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The Bladebard is a graceful dancer who finds a performance to be had even in the midst of combat.
The Bladebard's main stats are Strength, Dexterity, and Cunning.
CLASS TREES
Sworddancing/Upbeat x1.3 (Builds combo, Dex reqs)
--1 Two-step Slash: 12 Stamina, 7 CD
Hit your target twice with your mainhand weapon for (75 + (125 - 75) * ? (Talent Level / 5) ) % damage each hit. Generate one combo point. At talent level 4, generates two combo points.
--2 Flash Pirouette: 20 Stamina, 7 CD
Identical to Whirlwind except different reqs and lower damage. Scale is actually 100-170% weapon damage. Generates one combo point.
--3 Hilt Beat: 12 Stamina, 11 CD
Smack the enemy with the hilt of both of your blades as you move around them, dealing 40-60% damage per hit and stunning the target for 3-7 turns. Generates two combo points.
--4 Blade Flourish: 24 Stamina, 15 CD
Twirl your mainhand weapon and deal a gouging slash on each spin. Deals four hits that deal 25-75% damage each. Generates a combo point for each hit at talent level 4.
Sworddancing/Downbeat x1.3 (Finishers, Str reqs)
--1 Stress Hit: 12 Stamina, 11 CD
Really put your all into a single note of your sword dance with your mainhand weapon. Deals 150-250% damage increased by 20% per combo point up to max double damage.
--2 Sword Waltz: 10 Stamina, 7 CD
Finisher that works like Stoic's Coup de Grace except combo points increase its damage by 10% each.
--3 Momentum Thrust: 20 Stamina, 11 CD
Stab both of your weapons into your enemy with all your body weight, dealing 75-90% damage with each weapon and making them bleed for 20-50% of that damage for the next (Combo Points) turns.
--4 Sheathing Spin: 12 Stamina, 19 CD
A quick spinning slash dealing 200-250% damage to adjacent enemies that ends with you stylishly sheathing your blades. Taking a bow afterwards, you generate 8% of your stamina for each combo point this attack used.
Technique/Combat veteran x1.1
Technique/Dual weapons x1.3
Cunning/Tactical x1.1
Cunning/Poisons x1.1 (*Locked, Lvl10)
Technique/Battle tactics x1.1 (*Locked,Lvl10)
GENERIC TREES
Sworddancing/Rhythm x1.3 (Offshoot of Unarmed Training since their talents make "sense" for a dancer thematically)
--1 Sword & Song
At level one: Allows the toggling of Swordsongs.
Every level: Increases Physical Power by (10 * Talent Level), accuracy by (10 * Talent Level) and increases weapon damage by (22.36 * ? Talent Level)% when using swords.
--2 Grace & Guile
[SAME AS UNIFIED BODY AS WELL AS:]
Adds unrestricted ability to dual wield at level 1.
--3 Ebb & Flow
[SAME AS HEIGHTENED REFLEXES AS WELL AS:]
Wearing light armor grants (2 x Talent Level) armor, (10 x Talent Level) armor hardiness, and (5 x Talent Level)% stun immunity.
--4 Glancing & Glances
[SAME AS REFLEX DEFENSE AS WELL AS:]
Dancers draw looks with both their seductive moves and their dazzling jewelry shimmering in the light. Any ring that gives stats gives (10 x Talent Level)% more of them.
Technique/Acrobatics x1.2
Technique/Conditioning x1.0
Cunning/Survival x1.0
Cunning/Scoundrel x1.1 (*Locked)
SWORDSONGS: Swordsongs are the most unique feature of the Bladebard. They are instant sustains with 3 turn cooldowns that cost 20 oxygen(!!) as their resource.
Uplifting Melody -- Recovery-focused swordsong. Gives 0.8 life regen, 5 mental save, and 1 luck per talent level.
Dwarven Chant -- Endurance-based swordsong. Gives 0.25 stamina regen, 5 physical save, and 3% armor hardiness per talent level.
Flowing Lyric -- Evasion-based swordsong. Gives 3% movement speed, 3% attack speed, and 5 defense per talent level.
War Song -- Offense-based swordsong. Gives 4 accuracy, 3 armor penetration, and 4% critical chance per talent level.