The Crucible
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The Crucible
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This addon adds in a brand new room to the Sher'Tul Fortress, that allows you to pay energy to transfer all egos from up to 2 items onto another item.
As I'm bad at descriptions, heres the in-game description that you'll get whenever you want to forge an item for more information;
This process will transplant all egos from the 2 altars on the outside, onto the center item.
Items without egos (including artifacts) on outside altars will have no effect.
However, you can put ego-less items or artifacts into the center without issue.
Once an item has been forged once, it can never be re-forged, nor forged into other items.
Additionally, egos that are based on the weapon that they are applied on hitting (for some global speed slows and the like) will have no effect if put on armor or jewelry.
This process will use Fortress energy.
The more egos you try to cram on a single item, the more expensive it gets.
(Ranged weapons of any sort (including ammo) is not recommended, but not disallowed. Use at your own risk.)
(Shoving weapons into armor is also not recommended, but is also still allowed. Use at your own risk.)
(If a combination would fail, a lua error will pop up, you will not be charged for the item, and all of your items will remain untouched.)
(Reporting the lua error to the thread would be appreciated, but is not required.)
This addon adds in a brand new room to the Sher'Tul Fortress, that allows you to pay energy to transfer all egos from up to 2 items onto another item.
As I'm bad at descriptions, heres the in-game description that you'll get whenever you want to forge an item for more information;
This process will transplant all egos from the 2 altars on the outside, onto the center item.
Items without egos (including artifacts) on outside altars will have no effect.
However, you can put ego-less items or artifacts into the center without issue.
Once an item has been forged once, it can never be re-forged, nor forged into other items.
Additionally, egos that are based on the weapon that they are applied on hitting (for some global speed slows and the like) will have no effect if put on armor or jewelry.
This process will use Fortress energy.
The more egos you try to cram on a single item, the more expensive it gets.
(Ranged weapons of any sort (including ammo) is not recommended, but not disallowed. Use at your own risk.)
(Shoving weapons into armor is also not recommended, but is also still allowed. Use at your own risk.)
(If a combination would fail, a lua error will pop up, you will not be charged for the item, and all of your items will remain untouched.)
(Reporting the lua error to the thread would be appreciated, but is not required.)
Last edited by StarKeep on Mon Aug 17, 2015 1:31 am, edited 1 time in total.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: The Crucible
so its like the altar from the other mod, but way better bacause it doesn't breake the character sheet! and description short enough that that i can hit the right buttons.
amazing! i am downloading it.
just a question, how much energy, would it take to make a 18 ego item?
amazing! i am downloading it.
just a question, how much energy, would it take to make a 18 ego item?
Re: The Crucible
I cannot actually answer that, because not all egos are of an equal price.
In order to get the cost, it does this tiny formula for every single ego on the outside altars.
cost = cost + ((ego.rarity*5)+(ego_count*2))
ego_count = ego_count + 1
In order to get the cost, it does this tiny formula for every single ego on the outside altars.
cost = cost + ((ego.rarity*5)+(ego_count*2))
ego_count = ego_count + 1
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: The Crucible
sooo the more egos on an item the more efficient it is i take...StarKeep wrote:cost = cost + ((ego.rarity*5)+(ego_count*2))
ego_count = ego_count + 1
but how do you get "ego.rarity" when there is more than one?
do you get the highest? or lowest? or the middle?
Re: The Crucible
You should be able to find rarity on the wiki. Maybe.
A little bit of a starters guide written by yours truly here.
Re: The Crucible
Right, it might not be the most obvious, but this is ran for every ego on both items, not just once per item.Radon26 wrote:sooo the more egos on an item the more efficient it is i take...StarKeep wrote:cost = cost + ((ego.rarity*5)+(ego_count*2))
ego_count = ego_count + 1
but how do you get "ego.rarity" when there is more than one?
do you get the highest? or lowest? or the middle?
So every ego has its own rarity checked.
And on the contrary, it gets progressively more expensive the more egos you use, as every ego already detected makes the next one more expensive.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: The Crucible
if its just one ego, then yes they are al listed on the wiki, the problem is when you use multiple egos in the same transaction.Micbran wrote:You should be able to find rarity on the wiki. Maybe.
cost = cost + ((ego.rarity*5)+(ego_count*2))
ego_count = ego_count + 1
there is only one "ego.rarity" value in this thing, that's supposed to set full cost of everything.
we have the numbers on the wiki, but which numbers exactly are used?
or is that a multi step equation?
"new cost = previous cost + next ego cost" but then it has to first order them."
in that case "next ego cost" would be "rarity of this ego + place of this ego"
but then it seems like even transferring a 2 egos may result in a 100 energy cost...
if ego rarity is 10, then multiplying it by 5 will make it 50, and if there are 2 of them...
infusions are not egos, but i remember seing the rarity around 40... so if ego rarity works the same as infusion rarity, the price may get wild.
Re: The Crucible
There is only one ego.rarity, yes. But as this is run for every single ego. (As in, runs for one ego, moves onto the next, runs for one ego, moves onto the next.) So every time it will have the rarity value of the next ego added.
I'm bad at explaining this apparently, but allow me to give a simple example.
Let's say we want to add a single item. This item has 4 egos on it.
The first ego it detects has a rarity of 5, so the cost is set to 0 + (5*5) + (0*2) = 25, and it sets the ego_count to 1.
The second ego it detects has a rarity of 2, so the cost is set to 25 + (2*5) + (1*2) = 37, and it sets the ego_count to 2.
The third ego it detects has a rarity of 9, so the cost is set to 37 + (9*5) + (2*2) = 86, and it sets the ego_count to 3.
The fourth ego it detects has a rarity of 4, so the cost is set to 86 + (4*5) + (3*2) 112, and it sets the ego_count to 4.
However, as that was the final ego, ego_count is no longer used.
Heres hoping this example paints a better picture.
Many of the early-game egos tend to be single-digit rarity, as a side note, but the mid and late game ones can hit above 20.
Edit: Also yeah, the prices could get crazy. But the potential this has to craft items so powerful that nothing else can compare to them sorta justifies the price.
I'm bad at explaining this apparently, but allow me to give a simple example.
Let's say we want to add a single item. This item has 4 egos on it.
The first ego it detects has a rarity of 5, so the cost is set to 0 + (5*5) + (0*2) = 25, and it sets the ego_count to 1.
The second ego it detects has a rarity of 2, so the cost is set to 25 + (2*5) + (1*2) = 37, and it sets the ego_count to 2.
The third ego it detects has a rarity of 9, so the cost is set to 37 + (9*5) + (2*2) = 86, and it sets the ego_count to 3.
The fourth ego it detects has a rarity of 4, so the cost is set to 86 + (4*5) + (3*2) 112, and it sets the ego_count to 4.
However, as that was the final ego, ego_count is no longer used.
Heres hoping this example paints a better picture.
Many of the early-game egos tend to be single-digit rarity, as a side note, but the mid and late game ones can hit above 20.
Edit: Also yeah, the prices could get crazy. But the potential this has to craft items so powerful that nothing else can compare to them sorta justifies the price.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: The Crucible
sooo while i downloaded it around the time it was uploaded, i only just now got to use it...
did you just copy paste the code from the "everything is unique" mod?
same locaction, same creature, same, altars... and the same text that is too big to fit in the screen, resulting in all the options being hidden below it...
pls, at least change the stupid text to make it usable!
did you just copy paste the code from the "everything is unique" mod?
same locaction, same creature, same, altars... and the same text that is too big to fit in the screen, resulting in all the options being hidden below it...
pls, at least change the stupid text to make it usable!
Re: The Crucible
I think it works for me. What's your resolution? It might be a scaling issue.
A little bit of a starters guide written by yours truly here.
Re: The Crucible
Yup. Mines 1920x1080 and it fits fine on my screen. Looks like it needs to be broken up somehow so it fits on all players screens.
A little bit of a starters guide written by yours truly here.
Re: The Crucible
Played a bit in debug mode to check out some item interactions. Here's what I found:
- Egos sometimes are transfered with reduced value. For instance transfering 6% resist all from amulet to ring changed it to 3%.
- This mod works decently with Forgeknight class - there is no way to exploit it into infinite crafting circle. Reforged mods are kept from central item but the ones on side altar items are ignored (I think it's good this way). The only problem I found is that reforged randart can't be used on side altar while both non-reforeged randart and reforged non-randart non-artifact can. Also, reforged items used on main altar keep their text color (teal or purple) after using crucible instead of being red.
- 'Short" ego from staff can be used on any 2-handed weapon including bows.
- 'when used to modify unarmed attacks' egos can be transfered onto any item and they stack. Don't know how stat damage modifier works when used this way (my armor had 100% str) though.
- Egos sometimes are transfered with reduced value. For instance transfering 6% resist all from amulet to ring changed it to 3%.
- This mod works decently with Forgeknight class - there is no way to exploit it into infinite crafting circle. Reforged mods are kept from central item but the ones on side altar items are ignored (I think it's good this way). The only problem I found is that reforged randart can't be used on side altar while both non-reforeged randart and reforged non-randart non-artifact can. Also, reforged items used on main altar keep their text color (teal or purple) after using crucible instead of being red.
- 'Short" ego from staff can be used on any 2-handed weapon including bows.
- 'when used to modify unarmed attacks' egos can be transfered onto any item and they stack. Don't know how stat damage modifier works when used this way (my armor had 100% str) though.
Re: The Crucible
"egoes are transfered with reduced value"
you can look at egos as "talents", tier as "points in the talent", and the item itself as "category mastery"
every ego has a "base value", which is then multiplyed by the ego multiplyer, and the tier.
if you transfer an ego to another item, its value will be recalculated. i think ...
short bow... short genocide... short blade of potential futures... short spellbreaker...
"when used to modify unarmed attack" its not another type of ego.
every weapon, has "when used" and "when wield"
gauntlets however, don't count as weapon, and instead change unarmed attacks, that's why their "when used" section is named differently.
same go for shields. but what it really means, is that when the item that has the ego is used to make an attack.
but its good to know for dagger users. gauntlets always have have "on hit" or 2, so when you double it up, effect should be nice.
you can look at egos as "talents", tier as "points in the talent", and the item itself as "category mastery"
every ego has a "base value", which is then multiplyed by the ego multiplyer, and the tier.
if you transfer an ego to another item, its value will be recalculated. i think ...
short bow... short genocide... short blade of potential futures... short spellbreaker...
"when used to modify unarmed attack" its not another type of ego.
every weapon, has "when used" and "when wield"
gauntlets however, don't count as weapon, and instead change unarmed attacks, that's why their "when used" section is named differently.
same go for shields. but what it really means, is that when the item that has the ego is used to make an attack.
but its good to know for dagger users. gauntlets always have have "on hit" or 2, so when you double it up, effect should be nice.