Stuck on level 2 of Aeryndur [solved]

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weedfreak
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Stuck on level 2 of Aeryndur [solved]

#1 Post by weedfreak »

I just started a character, a halfling rogue, apparently they are supposed to be hard for new players but I got to level 23 in a couple of days with no real problems (on normal.)

I used the farportal in the castle in the hope it might be less boring than the game so far. I cleared out level 1 of Aeryndur and went to level 2, having cleared out that level I tried to go to level 3 but the loading bar just runs forever, only way out is to crash the engine. I reloaded and tried going from level 2 back to level 1, same problem. The only way out is the recall rod which breaks the portal, no idea if that makes a difference later in the game.

Searching here someone else had a similar problem some time ago and was told it was either addons or try disabling shaders. Shaders apparently worked for him. I have a vanilla install from Arch repositories, no addons and turning off shaders does not help. Is there a way to get my character to work? Or is it the end?
Last edited by weedfreak on Fri Aug 14, 2015 10:40 am, edited 1 time in total.

Radon26
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Re: Stuck on level 2 of Aeryndur

#2 Post by Radon26 »

so in the FORTRESS (not castle) you used the farportal, to a RANDOM OTHERWISE INACCESSIBLE location, and don't know how to come back...

you gotta kill a specific rare on the last lvl. once you do that, the rod will begin periodically spawning a portal back.

as far as i know "aeryndur" says nothing, as the places you access through the farportal in the fortress are random, including the name.

Micbran
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Re: Stuck on level 2 of Aeryndur

#3 Post by Micbran »

Next time you crash it, go to the games directory and check the te4 log and then post it here.
A little bit of a starters guide written by yours truly here.

weedfreak
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Re: Stuck on level 2 of Aeryndur

#4 Post by weedfreak »

@ Radon26 as I cannot get off level 2 to either level 1 where I started or level 3 I cannot kill 'a specific rare' on the last level. Unless of course level 2 is the last level and the ladder down to the next level is just there by mistake, in any case everything on level 2 is dead including stuff in hidden places that I had to dig to get at. I know how to get back, find a portal or use the rod and break the farportal.

@ Micbran there are no log files in the game directory.

HousePet
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Re: Stuck on level 2 of Aeryndur

#5 Post by HousePet »

There is a log file, so you probably aren't looking in the game's directory.
You want the one that has the program in it, not the one with your setting in it.
More info here: http://forums.te4.org/viewtopic.php?f=42&t=43181
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weedfreak
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Re: Stuck on level 2 of Aeryndur

#6 Post by weedfreak »

From the link you posted 'For Linux users, the log is not automatically generated.'

The method of generating a log given on that page does nothing, I do get hundreds of other error messages though 'libpng warning: iCCP: known incorrect sRGB profile' if I run from a cli. This of course is easy to fix by using Imagemagic to convert all png's to the correct format. I still have no logfile though, the other user with this problem did say there was nothing about the event in his log, it just stopped logging.

HousePet
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Re: Stuck on level 2 of Aeryndur

#7 Post by HousePet »

How can you have no log file if you told it to output to a log file?

But anyway, you might also need to force it to flush the log. On windows at least, the error message can get stuck in the buffer and not get written to the file.
My feedback meter decays into coding. Give me feedback and I make mods.

weedfreak
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Re: Stuck on level 2 of Aeryndur

#8 Post by weedfreak »

There is no log as the instruction ' > [path]log.txt ' added to the executable is not correct. If there is no log how do I force it to flush the log?

HousePet
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Re: Stuck on level 2 of Aeryndur

#9 Post by HousePet »

I don't know, I'm not a Linux user.
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Jurriaan
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Re: Stuck on level 2 of Aeryndur

#10 Post by Jurriaan »

Code: Select all

cd
cd t-engine4-linux64-1.3.1
./t-engine > ~/mylog.txt 2>&1
should give you a logfile in your home directory called mylog.txt

weedfreak
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Re: Stuck on level 2 of Aeryndur

#11 Post by weedfreak »

As arch does not create the folder you cd'd into that will not work but other arch users can use

Code: Select all

/usr/bin/tome4 > ~/mylog.txt 2>&1
A log file is then created but contains no error messages, it looks very similar to any other save that does work, I can post it but do not think it will tell you much.

HousePet
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Re: Stuck on level 2 of Aeryndur

#12 Post by HousePet »

Post the last few lines. That will tell us if the log is being cut or there is no error.
My feedback meter decays into coding. Give me feedback and I make mods.

weedfreak
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Re: Stuck on level 2 of Aeryndur

#13 Post by weedfreak »

Code: Select all

[ONLINE PROFILE] get news
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[COROUTINE] dead	getnews
Using cached font	/data/font/Salsa-Regular.ttf	10
Using cached font	/data/font/Salsa-Regular.ttf	16
Cleaning up!
Terminating!
Webcore shutdown complete
SDL shutdown complete
OpenAL shutdown complete
Thanks for having fun!

HousePet
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Re: Stuck on level 2 of Aeryndur

#14 Post by HousePet »

Weird, that looks like a normal exit, not a 'its jammed and I have to force close it' exit. :S
My feedback meter decays into coding. Give me feedback and I make mods.

weedfreak
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Re: Stuck on level 2 of Aeryndur

#15 Post by weedfreak »

Sorry that was a log from where I opened the save and exited without trying to change levels.

When I try to change from level 2 it just stops logging

Code: Select all

Updating zone name	Aeryndur (2)
C Map minimap texture: 235 (50x50; 64x64)
Loading tile from tileset	/data/gfx/talents/lacerating_strikes.png
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/halfling_luck.png
Loading tile from tileset	/data/gfx/talents/stealth.png
Loading tile from tileset	/data/gfx/talents/dirty_fighting.png
Loading tile from tileset	/data/gfx/talents/dual_strike.png
Loading tile from tileset	/data/gfx/talents/deadly_strikes.png
Loading tile from tileset	/data/gfx/talents/shoot.png
Loading tile from tileset	/data/gfx/talents/flurry.png
Loading tile from tileset	/data/gfx/talents/nimble_movements.png
Loading tile from tileset	/data/gfx/talents/willful_combat.png
Loading tile from tileset	/data/gfx/talents/sweep.png
Loading tile from tileset	/data/gfx/talents/precision.png
Loading tile from tileset	/data/gfx/talents/bear_trap.png
Loading tile from tileset	/data/gfx/talents/explosion_trap.png
Loading tile from tileset	/data/gfx/talents/poison_gas_trap.png
Loading tile from tileset	/data/gfx/talents/skirmisher_vault.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/spellhunt_remnants.png
Loading tileset	/data/gfx/ts-gfx-object1.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rod_of_recall.png
Loading tile from tileset	/data/gfx/talents/infusion__sun.png
Loading tile from tileset	/data/gfx/shockbolt/object/knife_dsteel.png
Loading tile from tileset	/data/gfx/talents/whirlwind.png
Loading tile from tileset	/data/gfx/talents/dig_object.png
Loading tile from tileset	/data/gfx/talents/throw_boulder.png
Loading tile from tileset	/data/gfx/talents/stone_wall.png
Loading tile from tileset	/data/gfx/talents/infusion__wild.png
Loading tile from tileset	/data/gfx/talents/infusion__regeneration.png
Loading tile from tileset	/data/gfx/talents/infusion__healing.png
Loading tile from tileset	/data/gfx/talents/rune__teleportation.png
Loading tile from tileset	/data/gfx/talents/telekinetic_leap.png
Loading tile from tileset	/data/gfx/talents/switch_place.png
Loading tile from tileset	/data/gfx/talents/skirmisher_cunning_roll.png
Loading tile from tileset	/data/gfx/talents/vision.png
Loading tile from tileset	/data/gfx/talents/cripple.png
[LOG]	You don't see how to get libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile

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