Summoner Gameplay Idea

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StarKeep
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Summoner Gameplay Idea

#1 Post by StarKeep »

As per Bpat's suggestion, let's try out an actual forum post for in depth discussions (or completely being ignored and shoved onto page 2.)

Summoners... do not have much in the way of gameplay right now. Sure, summoning is interesting by itself... but it quickly grows stale for the (majority?) of people.

So, a simple suggestion to add a twist to their gameplay; make every Talent a two-parter;
First talent summons the creature, than the talent is removed from your hotbar, and replaced with talent two.
Talent two is an active that is a command for your summon.

Examples;
Hound Rush: Command your War Hound to rush towards target enemy for a melee attack + daze.
Ooze Wave: Command your Ooze to fire a cone of Nature damage which slows. Lowers equilibrium.
Flame Puke; Command your Flamespiiter to fire a cone of Fire damage which attempts to Flameshock foes.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Micbran
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Re: Summoner Gameplay Idea

#2 Post by Micbran »

Hooray! But quite frankly, some of these abilities might be hard to use since summons don't grant vision. Also, this might work as another locked (or unlocked) talent tree as summoner. Wild-Gift/Summoning-command.
A little bit of a starters guide written by yours truly here.

StarKeep
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Re: Summoner Gameplay Idea

#3 Post by StarKeep »

Micbran wrote:Hooray! But quite frankly, some of these abilities might be hard to use since summons don't grant vision. Also, this might work as another locked (or unlocked) talent tree as summoner. Wild-Gift/Summoning-command.
That would clutter the hotbar, however, and stretch talent points. The point of this method is that it retains the use of all summons and smoothly fits into your hotbar.

As for vision; simply stop corner summoning. :mrgreen:
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Micbran
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Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Summoner Gameplay Idea

#4 Post by Micbran »

Summoners always seem to run out of class points end game, but I suppose. Also, wouldn't this be a big buff? Every summon now has an extra ability.
A little bit of a starters guide written by yours truly here.

StarKeep
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Re: Summoner Gameplay Idea

#5 Post by StarKeep »

It could be a buff, but this would only be a buff after considering two things;

First: You cannot use these new powers if you're still corner summoning.
Second: This only allows one summon of every type out at once.

So while yes, it could be considered a direct buff, it also would (hopefully) benefit people using a variety of different summons instead of just Fire-Drake rawr.


That said, I'm not going to try an say this would be a nerf, we could always dial back certain summon power levels as a result.


For the sake of testing, I'll make an addon version to try this out, see how it works.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Micbran
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Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Summoner Gameplay Idea

#6 Post by Micbran »

Since some of the talents (in theory) are cones and not directly targeted, couldn't you still easily pick a general area even if you're corner summoning?
A little bit of a starters guide written by yours truly here.

StarKeep
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Re: Summoner Gameplay Idea

#7 Post by StarKeep »

Micbran wrote:Since some of the talents (in theory) are cones and not directly targeted, couldn't you still easily pick a general area even if you're corner summoning?
Intent is for talents to only be cast where you can see. Good point to work around, though.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Micbran
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Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Summoner Gameplay Idea

#8 Post by Micbran »

So, I guess this just makes track wayyyy better on summoners.
A little bit of a starters guide written by yours truly here.

StarKeep
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Re: Summoner Gameplay Idea

#9 Post by StarKeep »

Micbran wrote:So, I guess this just makes track wayyyy better on summoners.
How so? I'd just check fov, not actual 'sight'.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

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