Ran into a fun issue with mutual reflection, between an archmage with the Mirror Shards shield active (50% reflect), and an Elven Cultist with a reflect effect. The loop eventually stopped after reflecting/absorbing 0 damage a few hundred times. The log file is attached, with the appropriate text roughly ~15 lines from the bottom.
I'm actually impressed the game handled it as well as it did (no crash, character seems to still be playable), but I'm guessing this isn't the intended behaviour.
(Near)-infinite loop when reflecting damage
Moderator: Moderator
(Near)-infinite loop when reflecting damage
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- te4_log.txt
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Re: (Near)-infinite loop when reflecting damage
someone probably forgot to make sure, that damage can only be reflected only once.
if the reflected damage had some sort of flag like "true damage" it could prevent all possible issue coming from there.
at least it was partial reflection and not some flat damage riposte.
if the reflected damage had some sort of flag like "true damage" it could prevent all possible issue coming from there.
at least it was partial reflection and not some flat damage riposte.