Questions: Altering existing Addons

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Vagnard
Low Yeek
Posts: 5
Joined: Sun Jan 27, 2013 12:19 am

Questions: Altering existing Addons

#1 Post by Vagnard »

Hello,

I wanted to make some changes to a class addon I have installed, but when I make even the slightest changes, the respective addon vanishes from the ingame addon list.

Steps I've taken:

-put the xxx.teaa file in the game's addon folder, verified it showed up ingame
-renamed .teaa to .rar and unrared
-altered the numerical values in the .lua files that I wanted
-repacked and kept folder structure intact

-started game and found addon missing from the list

I'm probably missing something really obvious, so if someone could point me in the right direction I'd be very gratefull.
Thanks.

Dracos
Archmage
Posts: 405
Joined: Sun Jul 13, 2014 4:09 pm

Re: Questions: Altering existing Addons

#2 Post by Dracos »

I'm gonna guess that in your rar is:
<addonname>/*

This got me lots of times trying things out, as often when you unzip/unrar, you will get <addonname> as a folder, but when you re-zip, you need to do it inside the folder, and not include the <addon> folder itself.

You can also just place the unrar'd folder in the addon directory. This is a good thing to do when trying out whether the addon is working and wanting to make changes.

Also, pretty sure it is zipped, not rar'd. Might be causing a format difference.
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Vagnard
Low Yeek
Posts: 5
Joined: Sun Jan 27, 2013 12:19 am

Re: Questions: Altering existing Addons

#3 Post by Vagnard »

Thank you very much.
I did in fact watch out for the folder structure when packing back up, so I don't know what happend there,
but simply putting the unpacked data into the addon folder worked great.

HousePet
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Joined: Sun Sep 09, 2012 7:43 am

Re: Questions: Altering existing Addons

#4 Post by HousePet »

Its a 0% compression zip and it doesn't work if you compress it.
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