The late game defense is planed as a mix of true grit, unstoppable and ogre boosted heroism potions.
Currently i am level 23 and transformed in to using mindstars. Probably not ideal points spending but i never died yet in normal diff.
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[ToME4 @ www.te4.org Character Dump]
Sex : Female STR: 43
Race : Ogre DEX: 42
Class : Marauder MAG: 16
Level : 23 WIL: 66
Exp : 8% CUN: 30
Gold : 709.86 CON: 13
Times died : 0
Lifes left : 5
Blood of Life
Accuracy(Main Hand): 68 Life : 548/548 Encumbrance : 51/127
Damage (Main Hand): 65 Stamina : 281/281 Difficulty : Normal
Permadeath : Adventure
APR (Main Hand): 64
Crit (Main Hand): 42%
Speed (Main Hand): 1.11
Equilibrium : 18
Accuracy(Off Hand): 68
Damage (Off Hand): 62
APR (Off Hand): 64
Crit (Off Hand): 42%
Speed (Off Hand): 1.11
Fatigue : 14% Spellpower : 16
Armor : 44.73 Spell Crit : 12%
Armor Hardiness : 48.103448275862%Spell Speed : 1
Defense : 29.719669780284
Ranged Defense : 29.719669780284
All damage : 0%
Physical Save : 33.3
Spell Save : 34.35
Mental Save : 52.2
All Resists: 0%
Poison Resistance: 0%
Bleed Resistance: 5%
Confusion Resistance: 67%
Disarm Resistance: 36%
Pinning Resistance: 5%
Stun Resistance: 57%
Instadeath Resistance: 100%
Number of NPC killed: 1884
Most killed NPC: green worm mass (52)
[Talents Chart]
- Race / Ogre (mastery 1.00)
Ogric Wrath (generic) 1/5
Grisly Constitution (generic) 5/5
Scar-Scripted Flesh (generic) 1/5
Writ Large (generic) 0/5
- Technique / Dual weapons (mastery 1.20)
Dual Weapon Training (class) 2/5
Dual Weapon Defense (class) 1/5
Precision (class) 1/5
Momentum (class) 0/5
- Technique / Dual techniques (mastery 1.20)
Dual Strike (class) 1/5
Flurry (class) 1/5
Sweep (class) 1/5
Whirlwind (class) 1/5
- Technique / Battle tactics (mastery 1.20)
Greater Weapon Focus (class) 1/5
Step Up (class) 4/5
Bleeding Edge (class) 0/5
True Grit (class) 0/5
- Technique / Bloodthirst (mastery 1.10)
Mortal Terror (class) 5/5
Bloodbath (class) 1/5
Bloody Butcher (class) 1/5
Unstoppable (class) 0/5
- Technique / Field control (mastery 1.30)
Disengage (generic) 0/5
Track (generic) 1/5
Heave (generic) 0/5
Slow Motion (generic) 0/5
- Technique / Combat techniques (mastery 1.30)
Rush (class) 3/5
Precise Strikes (class) 5/5
Perfect Strike (class) 0/5
Blinding Speed (class) 0/5
- Technique / Combat veteran (mastery 1.00)
Quick Recovery (class) 1/5
Fast Metabolism (class) 1/5
Spell Shield (class) 0/5
Unending Frenzy (class) 0/5
- Technique / Combat training (mastery 1.30)
Thick Skin (generic) 0/5
Armour Training (generic) 1/5
Combat Accuracy (generic) 5/5
Weapons Mastery (generic) 0/5
Dagger Mastery (generic) 0/5
- Technique / Mobility (mastery 1.30)
Hack'n'Back (generic) 0/5
Mobile Defence (generic) 0/5
Light of Foot (generic) 0/5
Strider (generic) 0/5
- Technique / Thuggery (mastery 1.30)
Skullcracker (generic) 1/5
Riot-born (generic) 5/5
Vicious Strikes (generic) 2/5
Total Thuggery (generic) 0/5
- Technique / Conditioning (mastery 1.30)
Vitality (generic) 1/5
Unflinching Resolve (generic) 1/5
Daunting Presence (generic) 0/5
Adrenaline Surge (generic) 0/5
- Cunning / Dirty fighting (mastery 1.30)
Dirty Fighting (class) 1/5
Backstab (class) 0/5
Switch Place (class) 0/5
Cripple (class) 0/5
- Cunning / Survival (mastery 1.30)
Heightened Senses (generic) 0/5
Charm Mastery (generic) 0/5
Piercing Sight (generic) 1/5
Evasion (generic) 0/5
- Wild-gift / Mindstar mastery (mastery 1.30)
Psiblades (generic) 5/5
Thorn Grab (generic) 1/5
Leaves Tide (generic) 0/5
Nature's Equilibrium (generic) 0/5
[Inscriptions (3/3)]
Rune: Shielding
Infusion: Healing
Infusion: Wild