The late game defense is planed as a mix of true grit, unstoppable and ogre boosted heroism potions.
Currently i am level 23 and transformed in to using mindstars. Probably not ideal points spending but i never died yet in normal diff.
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  [ToME4 @ www.te4.org Character Dump]
Sex              : Female       STR:  43
Race             : Ogre         DEX:  42
Class            : Marauder     MAG:  16
Level            : 23           WIL:  66
Exp              : 8%           CUN:  30
Gold             : 709.86       CON:  13
Times died       : 0
Lifes left       : 5
Blood of Life
Accuracy(Main Hand):  68        Life             :     548/548  Encumbrance      : 51/127
Damage  (Main Hand):  65        Stamina          :     281/281  Difficulty       : Normal
Permadeath       : Adventure
APR     (Main Hand):  64        
Crit    (Main Hand):  42%       
Speed   (Main Hand): 1.11       
                                
                                Equilibrium      :     18
                                
Accuracy(Off Hand):  68
Damage  (Off Hand):  62
APR     (Off Hand):  64
Crit    (Off Hand):  42%
Speed   (Off Hand): 1.11
Fatigue          : 14%          Spellpower       : 16
Armor            : 44.73        Spell Crit       : 12%
Armor Hardiness  : 48.103448275862%Spell Speed      : 1
Defense          : 29.719669780284
Ranged Defense   : 29.719669780284
All damage       : 0%
Physical Save    : 33.3
Spell Save       : 34.35
Mental Save      : 52.2
All Resists:   0%
Poison Resistance:   0%
Bleed Resistance:   5%
Confusion Resistance:  67%
Disarm Resistance:  36%
Pinning Resistance:   5%
Stun Resistance:  57%
Instadeath Resistance: 100%
Number of NPC killed: 1884
Most killed NPC: green worm mass (52)
  [Talents Chart]
 - Race / Ogre                        (mastery 1.00)
    Ogric Wrath (generic)             1/5
    Grisly Constitution (generic)     5/5
    Scar-Scripted Flesh (generic)     1/5
    Writ Large (generic)              0/5
 - Technique / Dual weapons           (mastery 1.20)
    Dual Weapon Training (class)      2/5
    Dual Weapon Defense (class)       1/5
    Precision (class)                 1/5
    Momentum (class)                  0/5
 - Technique / Dual techniques        (mastery 1.20)
    Dual Strike (class)               1/5
    Flurry (class)                    1/5
    Sweep (class)                     1/5
    Whirlwind (class)                 1/5
 - Technique / Battle tactics         (mastery 1.20)
    Greater Weapon Focus (class)      1/5
    Step Up (class)                   4/5
    Bleeding Edge (class)             0/5
    True Grit (class)                 0/5
 - Technique / Bloodthirst            (mastery 1.10)
    Mortal Terror (class)             5/5
    Bloodbath (class)                 1/5
    Bloody Butcher (class)            1/5
    Unstoppable (class)               0/5
 - Technique / Field control          (mastery 1.30)
    Disengage (generic)               0/5
    Track (generic)                   1/5
    Heave (generic)                   0/5
    Slow Motion (generic)             0/5
 - Technique / Combat techniques      (mastery 1.30)
    Rush (class)                      3/5
    Precise Strikes (class)           5/5
    Perfect Strike (class)            0/5
    Blinding Speed (class)            0/5
 - Technique / Combat veteran         (mastery 1.00)
    Quick Recovery (class)            1/5
    Fast Metabolism (class)           1/5
    Spell Shield (class)              0/5
    Unending Frenzy (class)           0/5
 - Technique / Combat training        (mastery 1.30)
    Thick Skin (generic)              0/5
    Armour Training (generic)         1/5
    Combat Accuracy (generic)         5/5
    Weapons Mastery (generic)         0/5
    Dagger Mastery (generic)          0/5
 - Technique / Mobility               (mastery 1.30)
    Hack'n'Back (generic)             0/5
    Mobile Defence (generic)          0/5
    Light of Foot (generic)           0/5
    Strider (generic)                 0/5
 - Technique / Thuggery               (mastery 1.30)
    Skullcracker (generic)            1/5
    Riot-born (generic)               5/5
    Vicious Strikes (generic)         2/5
    Total Thuggery (generic)          0/5
 - Technique / Conditioning           (mastery 1.30)
    Vitality (generic)                1/5
    Unflinching Resolve (generic)     1/5
    Daunting Presence (generic)       0/5
    Adrenaline Surge (generic)        0/5
 - Cunning / Dirty fighting           (mastery 1.30)
    Dirty Fighting (class)            1/5
    Backstab (class)                  0/5
    Switch Place (class)              0/5
    Cripple (class)                   0/5
 - Cunning / Survival                 (mastery 1.30)
    Heightened Senses (generic)       0/5
    Charm Mastery (generic)           0/5
    Piercing Sight (generic)          1/5
    Evasion (generic)                 0/5
 - Wild-gift / Mindstar mastery       (mastery 1.30)
    Psiblades (generic)               5/5
    Thorn Grab (generic)              1/5
    Leaves Tide (generic)             0/5
    Nature's Equilibrium (generic)    0/5
  [Inscriptions (3/3)]
Rune: Shielding
Infusion: Healing
Infusion: Wild