How to start elsewhere?

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xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

How to start elsewhere?

#1 Post by xnd »

i see some races have starting locations and thought i could alter the xorn to start in point-zero for a variant i am trying to make, was looking at codes and trying many attempts to do this. ha, i am missing something because all i can do is prevent the game from loading... and wasting way too much time...

i see this:

default_wilderness = {"playerpop", "allied"},
starting_zone = "trollmire",
starting_quest = "start-allied",
starting_intro = "xorn",

i've tried various ways of changing it by looking at other races and classes' starting place codes, and what looks so simple is just not doing it.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: How to start elsewhere?

#2 Post by HousePet »

And what have you tried changing it to?
My feedback meter decays into coding. Give me feedback and I make mods.

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: How to start elsewhere?

#3 Post by xnd »

default_wilderness = {"zone-pop", "angolwen-portal"}
starting_zone = "town-point-zero"
starting_quest = "start-point-zero"
self.starting_intro = "xorn"


and tried just the zone and quest parts and tried it some other things i forget obviously didnt work.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: How to start elsewhere?

#4 Post by HousePet »

No commas at the end of the lines.
My feedback meter decays into coding. Give me feedback and I make mods.

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: How to start elsewhere?

#5 Post by xnd »

ha, i had found another error and thought it was that but then put this back with no dang commas, thx.

now it works so far, well that does.

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