Making Primal Infusion desirable

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Making Primal Infusion desirable

#31 Post by HousePet »

Atarlost wrote: I'm saying that whether it's designed for everyone or for wilders it should scale to either will or cunning.
I know what you are saying and I'm not arguing with it, so you really don't need to keep repeating it.
My feedback meter decays into coding. Give me feedback and I make mods.

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Making Primal Infusion desirable

#32 Post by grayswandir »

Thematically, I dislike scaling off of cunning. Will, Strength, or Con make a lot more sense to me.
Davion Fuxa wrote:Another idea is instead of having a fixed effect, maybe it instead removes a random effect on your character and applies that same effect to enemies within X Tiles.
That sounds neat, but I think it'll end up having way too many weird edge cases to justify it.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

Dracos
Archmage
Posts: 405
Joined: Sun Jul 13, 2014 4:09 pm

Re: Making Primal Infusion desirable

#33 Post by Dracos »

Just gonna tap on the "One of Each" statement made earlier. That'd be a pretty cool add and very unique having a single slot effect that got rid of one of each type of problem in one use.

Con or Str, if you were doing scaling, would be the wise choices. Con cuz it needs more love. Str, because it matches nicely with Magic.
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.

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