Call for Chrono Artifact and Ego ideas

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Message
Author
HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Call for Chrono Artifact and Ego ideas

#1 Post by HousePet »

Since we have had a lovely rework of the Chrono classes, its time for a rework of Chrono items too.
Please post ideas and suggestion for changes to existing or new, artifacts or egos.
My feedback meter decays into coding. Give me feedback and I make mods.

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: Call for Chrono Artifact and Ego ideas

#2 Post by xnd »

an item that causes an alternate you to appear when attacking, wielding a different weapon from your inventory (would ignore inventory weapons without egos).

like the bowmen, you wouldn't really see it, it would just be a brief reality effect hitting the enemy you hit but with some other weapon you have.

or maybe it could have an inventory designator that you would select what weapon the alternate self would hit with, maybe put in a few and it would roll for which one each time, to avoid if there are things that are in inventory that would not be useful, or whatever, this would narrow it but still keep some random result.

could it function from in the inventory, not have to be worn just having it makes it work, like the transmog chest, put it in that part of the inventory?

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Call for Chrono Artifact and Ego ideas

#3 Post by Radon26 »

xnd, its a class category that splits reality. there is absolutely nothing, stopping it from using exactly the same item you are.

as for my egos.

echoing
on crit, cause a temporal nova rad2-3 dealing small damage.
all enemies caught in it, will after 4 turns be attacked by you for 100-50% wapon warp damage.

lucky
+luck
+crit chance
+acc
+def

unstable
on crit, causes anomaly.

shredding
on crit, causes an rad 3-4 warp wave.
anything caught in the it, will be destabilised, causing it to take increased damage (+10% stacking)

wand of anti gravity
causes causes all creatures within radius [tier] to behave as in the temporal rift.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Call for Chrono Artifact and Ego ideas

#4 Post by astralInferno »

Seems to me like chrono is a perfect place for some sort of item similar to blood of life.
Ring of Lucky Paradoxes
+X Will, Luck
+Will vs paradox
~temporal resistance
if you die, you can choose to respawn at full health without the ring, staring down at your own body.

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: Call for Chrono Artifact and Ego ideas

#5 Post by xnd »

radon, i have no idea what your pt is supposed to be. i suggested an item idea. there is nothing that would prevent an alternate self from using a different weapon, which is the fun of the suggestion.

Dienes
Wayist
Posts: 27
Joined: Wed Jan 07, 2015 7:51 pm

Re: Call for Chrono Artifact and Ego ideas

#6 Post by Dienes »

I posted the other day in the artifacts & egos thread about chrono stuff. I'd like to see more egos with the 'reduces paradox failure equivalent to X willpower' effect. I was also thinking of procs that reduce paradox or maybe move towards your preferred paradox such as '-X paradox when hit' most other resources have similar egos. A bit further afield would be '-X paradox on crit/spell crit', '-X paradox on kill', or '-X paradox per turn'.

For an artifact idea how about a tool slot item with a use ability to push some of your current paradox into the future. So with some probably unbalanced numbers off the top of my head: "reduce your current paradox by 1/2 but after 10 turns you gain 1.25 times the amount reduced over 4 turns." And some stats such as magic, will, +temporal damage, + temporal resist or similar.

And as I said in the other thread the problem with all these is they are junk for non-chrono classes. I had some ideas there so I'm not gonna repeat them since they are a bit off topic for this thread.

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: Call for Chrono Artifact and Ego ideas

#7 Post by xnd »

I like the anomally that opens portals that dump out enemies.

An item that increases the chance of that anomally or enables the player to pick an anomally to increase the probability of, against other anomalies, would be fun, maybe not to be worn, just in inventory.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Call for Chrono Artifact and Ego ideas

#8 Post by HousePet »

Ideas for items that would be useful for other classes in addition to the chrono classes is very welcome.
My feedback meter decays into coding. Give me feedback and I make mods.

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: Call for Chrono Artifact and Ego ideas

#9 Post by xnd »

"Temporal Fusion Set" or
"Alternate Self Set" artifact.

It would be for any class!

A good place to find it might be in the special base you get....

I photo edited a pic below to show how it would appear.

This set could have a slot for bow on same page next to the melee slots and choose which to call on based on which type the character is using when the call is made.

What it does is, when you find this Chronomancy item, it gives you a new inventory set as shown, and what it does is, you fill the slots in it and you get benefits from the egos of the ones in the Temporal Fusion Set along with your normal set.

Variation idea of this would be the Alternate Self Set having multiple sets and anytime you attack, a random version of you selected from among them will be chosen as the one most in reality at the time, like you have these close versions of you and they contest for who is real, and the second closest bleeds through its items' egos as the Temporal Fusion Set, so it rolls for which self is currently temporally dominant and then which is next closest.
Attachments
ass.png
ass.png (80.79 KiB) Viewed 3732 times
tome-1.3.1-1429409193.png
tome-1.3.1-1429409193.png (80.77 KiB) Viewed 3732 times

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Call for Chrono Artifact and Ego ideas

#10 Post by 0player »

A ring/tool that builds up energy when you timetravel and when enough, can release it in a temporal strike.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Call for Chrono Artifact and Ego ideas

#11 Post by Radon26 »

how about an ego ability, or artefact, that works a bit like the shadow strike or blink blade, but after x turns it will recall you back to where you were, when you activated it? that would give people ability to charge and retreat, even if thy get pinned or frozen.
sure, 5 turns wouldn't allow you to kill a boss sized enemy, but you could jump in, kill a few small mobs, and then jump back to safety.


maybe ability to activate "duel mode"?
sort of like fearscape, or dreamscape, only outside of reality.

how about an armour that constantly keeps pulling everything to its wearer?

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Call for Chrono Artifact and Ego ideas

#12 Post by grayswandir »

A weapon kinda like corpathus: It has an internal paradox "reserve" that increases on criticals (or every hit or whatever), that increases the strength of its attacks, but can trigger anomalies as well.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Call for Chrono Artifact and Ego ideas

#13 Post by Frumple »

Here's a handful, laid out (very) roughly by category (you don't want to see the original writeup, heh, which was just ordered as they came to me :V). I haven't actually checked to see what we already have, so there's probably some redundancy in there somewhere.

Weapon:

Egos doing warp damage should be a no-brainer if we don't already have 'em. Weapon and retaliative armor. Warping/of the warp/of warped time, twisting/ twisted time, etc.

... a really neat artifact staff would be one that mimics temporal bolt when you cast a spell, except instead of the actual temporal bolt it uses whatever bolt spell you actually just cast. Or maybe a partial effect or somethin'. Let folks do stuff like a boomerang drain.

Quick-shot active bow? Very low-ammo artifact quiver than imparts an instant attack speed?

Glove or weapon that procs dimensional anchor seems like an obvious one. Maybe just an active (and hey, is that an excuse to recreate the anchor of space-time? I think it is.).

Something (probably a weapon -- glove (Glove of the Grasping Hand? Hand of the Time Thief?) would be very thematic) that procs a low tlvl energy absorption would be pretty amazing.

Recursion launchers (at least for the bow, I guess) should probably be using arrow echo instead (though it looks like those have been removed? Chance to replace 'em!). Alternately, arrow echoes or arrow stitching would make for really neat ego/artifact options. A low ammo quiver that does the echo instead of a normal attack would be pretty awesome.

An arrow/bow ego that can drop the mines would be neat. Would probably limit that to a single mine instead of the full 3x3 unless it went full artifact, though. Sling would be incredibly obvious for that, actually...

Glove:

Gloves of the tether/tethering gloves seem an obvious glove ego t'me -- something that procs spatial tether. Could be a weapon, too, but melee proc tends to mean glove and we don't have many chrono gloves, last I checked.

Probably should be some gloves able to proc the shear effect of Blade Shear. Weapon able to activate braided blade would also be neat, kinda' a temporal projection equivalent -- might actually be able to fold that into one of the existent chrono artifacts, really.

Probably gloves that do the temporal hound's breath.

Armor:

... chrono artifact (cloak, body armor?) that improves the effects of temporal form would be verra' interesting. What would be incredible would be for one to just make the talent a straight up sustain. Almost certainly somewhat weaker than equivalent tier kit, of course, to make the choice interesting. Alternately just some kind of boost -- new effects (warp instead of temporal conversion?), new anomalies, maybe a reactive effect (autoshift to temporal if take X% of health... maybe even if you deal a certain amount of damage), all sorts of stuff you could do there.

Obvious non-weapon (gloves?) ego/artifact would be for something that mimics the weapon swap aspect of TWs, maybe just for shoot/attack. This could chain into an artifact that mimics warden's call (which would actually be a fairly notable usability increase, since non-wardens that have that ability have trouble getting much out of it) or guardian unity.

Really neat artifact would be something like the Untouchable, except Body Reversion instead of a damage shield. Reactive minor heal + effect strip.

Rare armor option with a % chance to proc repulsion blast when hit would be quite neat.

Probably should be a shield (ego/artifact, whatev') that can activate for Materialize Barrier.

Artifact boots that have the celerity effect seem like something that should happen. Maybe spread it out over more than three turns, to have the actual talent still be attractive. Bonus points if it leaves a trail of those haste clones that used to hang around.

Other:

Something to summon the hounds for a bit is pretty obvious. Eggsack equivalent, mebbe, or a bow/arrow artifact (hunting themed -- chance to summon a hound for a few turns on hit... maybe even make it a set).

High tier artifact that lets you slot in a contingency spell would be quite nice. Only tlvl 1 or 2 activation, so as to not outshine the actual talent, of course.

There should probably be some artifact or another that procs induce anomaly. Probably folded in to another, very useful, effect (that temporal form boosting one would be incredibly thematic for it). Anomaly causing in general seems like it should be on a handful of artifacts -- maybe even a tool/carried on that can be activated for a major one.

... low-range dimstep+phase pulse rune? Half-range controlled PD equivalent with some damage? Or just outright uncontrolled.

Another reactive effect that might be interesting would be a self time skip, sans the damage. This would probably be folded in to something with a very attractive secondary effect, or allow your stuff to cooldown while you're out of it. Alternately, just have an artifact (probably a tool, maybe a cloak, maybe a robe) you can activate for a low level temporal reprieve.

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: Call for Chrono Artifact and Ego ideas

#14 Post by xnd »

something that turns your hounds into other things, like temporal drakes? i'd so much rather have temporal drakes!
hm, could be a collar? an item you actually put on the hound?!

how about Schrodinger's Cats! : O as they are both dead and alive at the same time, they cant be killed! and then with the above item they can become Schrodinger's Drakes!

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Call for Chrono Artifact and Ego ideas

#15 Post by Frumple »

... I will say, I would be interested in an artifact that turned the hounds' letter to Z.

Like. It wouldn't have to do anything else. I'd give up an equipment slot on my hound using wardens for that. That they're considered Canines instead of Zephyr Hounds is my single greatest disappointment regarding them.

Post Reply