Is this mem use normal?

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xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: Is this mem use normal?

#31 Post by xnd »

the idea that its just my computer, i never like that idea, so:

http://www.4shared.com/folder/DqyXbC_L/_online.html

and yeah waaay too many to fit on the hotbar.

also, the resustains addon via shift+alt+s, I was trying, remember, to cut down how many there were, just to limit long list to the sustains, as I explained, but as I said, even limiting to just sustains did not fix it because, as the logs point out, going in to turn on the sustains, it only gets some on and then scrolling to get others is too much.

and just to keeep reiterating, the resustains addon was added to the desc.lua AFTER the error was already occurring, but you can try that as it is perhaps a more straight way to get the problem, can see how many lines you scroll, count number of talents easier.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Is this mem use normal?

#32 Post by HousePet »

Since loads of computers are using different hardware and software it is quite possible for a random problem to only affect one user.

And your save file likely contains no useful information.
My feedback meter decays into coding. Give me feedback and I make mods.

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: Is this mem use normal?

#33 Post by xnd »

but mine has a character that has the load of talents already on it.

(but actually I already added them to resustains in small amounts at a time, saving and exiting, so forget I said to use that).

otherwise to try to duplicate the effect, you would have to make an adventurer character and at least edit the save to give yourself a huuuge load of talents, maybe add some addons. i thought just trying mine that is already set up to crash would work, you cant know till you try it, but if you made one you could then scroll it or try to add them to resustains one after another and see. also, remember I tend to do this game while no internet access, so that too.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Is this mem use normal?

#34 Post by HousePet »

I can easily create a level 50 adventurer with loads of addons.

However it might be possible to replicate the error with just playing around in the Use Talents screen as that shouldn't have any significant effect on ram usage.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Is this mem use normal?

#35 Post by HousePet »

Can't reproduce any memory issues.
Yes, I did try with loads of sustains and while not connected to the internet.
I saw no increased attempts to connect to the server while scrolling through talents.
My attempts to connect to the server were less frequent, but still happening more than once a minute.
So, I have no idea.
My feedback meter decays into coding. Give me feedback and I make mods.

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Is this mem use normal?

#36 Post by Frumple »

It's probably an unrelated issue, but for what it's worth the 'm' menu dialogue does get significantly laggy after you get past a certain threshold of talents, at least on my machine. I usually play with chaotic races on (random talent on level) and more or less have to run either the glutton or aether operator ones (that let you unlearn talents via the 'm' menu) just to keep the talent list trimmed down enough the menu doesn't become more or less unresponsive. There's some performance issues there for at least some system configs, more or less.

Haven't really tracked the memory usage, though. From what I recall it hovers around a half-gig normally, and gets a bit higher later in the game, but how much and why I couldn't exactly say, heh. Only really pay attention to it when something's caused it to suddenly spike (usually due to some kind of error loop, there).

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: Is this mem use normal?

#37 Post by xnd »

well i cant know what you did or didnt do related to what I am doing, but i did upload my character with its list. the list I have has a huge amount of talents, like may as will give yourself almost every talent for this, then open it and start spinning your mouse middle wheel to go down down down the list. the mem for this game immediately shoots up from below half a gig to 1.6-1.8GB immediately and crashes from this action.

i think the solution would be some way to compile many talents I have into one talent. if the game or an addon let players compile talents, the passives would merge to 1 and the sustains would merge a whole lot. This one function would be a patch that could cover for whatever this problem is.

But the game creator should take out this internet phoning home attempts while not online. what is it even trying to send to the server?

And maybe for the talents, maybe it keeps adding them into memory, like instead of putting them there once, might it be loading them again every line I scroll so the memory gets piled full of repeats? It puts an additional GIG+ into the memory from this scrolling in the list. If it loaded every talent and then for each scroll move loaded it all again with its icons and whatever, and did that for each move I made, that might explain this pile in the memory?

overgoat
Wyrmic
Posts: 289
Joined: Mon Sep 19, 2011 1:20 pm

Re: Is this mem use normal?

#38 Post by overgoat »

If have noticed similar memory behavior in 1.3.1 with only Ashes and Stone Warden addons when I scroll in the game log. My memory normally sits around 500-700Mb, but when I open the game log and start scrolling it rapidly grows to 1.7-1.8Gb. After I close the log and wait a bit it will drop back down to the 1.3-1.4Gb range, but won't release all the memory unless I go back to the Main Menu and restore the save. I should note the game does remain stable at that point, but is a bit laggy.

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Is this mem use normal?

#39 Post by Frumple »

Ack. Yeah, I can confirm that -- scrolling up in the message log massively balloon's the game's memory imprint. That definitely explains why scrolling that thing has been so laggy.

Has someone bug reported that behavior, yet?

overgoat
Wyrmic
Posts: 289
Joined: Mon Sep 19, 2011 1:20 pm

Re: Is this mem use normal?

#40 Post by overgoat »

Frumple wrote:Has someone bug reported that behavior, yet?
Just posted it over in the Bug forum.

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: Is this mem use normal?

#41 Post by xnd »

thank goodness someone else got it.

also, i'm wondering if the tome131gfx file that has so much art in it would be better split into parts? I know nothing but I noticed when I unzipped it to look in it how huge it was and could tell my system was really rev-ing away at getting it done, no problem unzipping though, but if accessing that huge zip file strains memory, maybe splitting it, or taking certain things out to be accessed by themselves might help????

also, I am wondering, I have noticed some strange behavior with explorer yesterday that may relate to this. originally, in 1.3.0, i think, I could not go from the game to desktop and back, or sleep the laptop or whatever, but that seems to be fixed, but I got the white flash and crash on explorer itself after simply accessing that tome131gfx to rename it to unzip it, but then when I did the actual unzip there was no problem, just system revving. i cant reproduce this. but also I noticed the icons on my desktop that used to be aligned have gotten so they can be moved anywhere and even off the screen or on top of one another after 1.3.1. I do tend to alt-esc in and out of the game sometimes, though not always. I just wonder if that has any relation to all this, messes up explorer or something?

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Is this mem use normal?

#42 Post by HousePet »

Someone else hasn't gotten it, they were talking about scrolling in the message log, which is a different issue.

I'm starting to wonder if there is a problem with your ram.
My feedback meter decays into coding. Give me feedback and I make mods.

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: Is this mem use normal?

#43 Post by xnd »

i have played other games and stuff without issues.

they may be scrolling a different place but isnt it the same issue just over there?

well i trashed that character and have not been playing as i was trying to see if I can code, which is horrid...

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Is this mem use normal?

#44 Post by HousePet »

No, it really isn't the same issue just because scrolling is involved.
My feedback meter decays into coding. Give me feedback and I make mods.

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: Is this mem use normal?

#45 Post by xnd »

this issue is still happening in latest version.

scroll in log makes mem use skyrocket into gigabytes till game crashes when too high. its not my computer. only this game has done this in the last year. this game still has the mem use problems it had a year ago.

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