1.3 Sleepy Wyrmic Rests Forever

Where bugs go to lie down and rest

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Dracos
Archmage
Posts: 405
Joined: Sun Jul 13, 2014 4:09 pm

1.3 Sleepy Wyrmic Rests Forever

#1 Post by Dracos »

So, not sure the cause of this. Possibly some weirdness with Wyrmic and Lift the World (think it started around level 30).

Basically, every time I level up, I can no longer rest and auto-explore. If I try it waits forever. Exiting to main menu and returning 'fixes' it, until my next level up, where it happens again.

I've got a rather huge number of addons at this point, but it was working fine for at least the first 25-28 levels.
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Radon26
Sher'Tul
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Joined: Mon Jun 23, 2014 11:50 am

Re: 1.3 Sleepy Wyrmic Rests Forever

#2 Post by Radon26 »

maybe its some passive you took?

the druid from the verdant class pack can rest loop with the t4 land talent and magic suppresion.
the land talent keeps generating equilibrium, while the magic suppresion keep regenerating it at the same time.

i know you said its wyrmic, but its just an example. if it can happen to one class it may happen to another.

Dracos
Archmage
Posts: 405
Joined: Sun Jul 13, 2014 4:09 pm

Re: 1.3 Sleepy Wyrmic Rests Forever

#3 Post by Dracos »

Weirdly, it just stopped at some point. After it being a thing for 4 levels in a row, the last two have had no problems.

Dunno, if it shows up again, I'll blather more on what I see.
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.

stinkstink
Spiderkin
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Re: 1.3 Sleepy Wyrmic Rests Forever

#4 Post by stinkstink »

There have been reports of a bug causing Ice Wall to have infinite cooldown under certain circumstances. Is it related to that?

Dracos
Archmage
Posts: 405
Joined: Sun Jul 13, 2014 4:09 pm

Re: 1.3 Sleepy Wyrmic Rests Forever

#5 Post by Dracos »

I didn't have Ice Wall...

Though I may have tapped it on and off while thinking on different options at the time?

I have ice wall now and its not showing any problems just having it.
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: 1.3 Sleepy Wyrmic Rests Forever

#6 Post by Radon26 »

crazy theory

you clicked and un-clicked the icewall so fast, that it did not register you losing it, so it was still having to make sure thet it is full, but because you didn't have it, it never ticks down...

Kror
Halfling
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Joined: Sun Sep 07, 2014 7:30 am

Re: 1.3 Sleepy Wyrmic Rests Forever

#7 Post by Kror »

Got no addons, had the same bug. Autoexplore isn't possible anymore due to infinite rest.

Radon26
Sher'Tul
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Joined: Mon Jun 23, 2014 11:50 am

Re: 1.3 Sleepy Wyrmic Rests Forever

#8 Post by Radon26 »

it might have something to do with the "floating point" that you can see mentioned here and there

Kror
Halfling
Posts: 112
Joined: Sun Sep 07, 2014 7:30 am

Re: 1.3 Sleepy Wyrmic Rests Forever

#9 Post by Kror »

I had no special (non wyrmic) ressources though and it's possible that equilibrium is not a floating point due to the fact that is only got flat costs. I had the problem for several levels (well until I died) so I'd say that its unlikely to have something to do with hp/eq/ed floating points (because the values changed each level up). If it's one of the ressoruces, it's probably endurance as I never used it.

I only had the problem with wyrmic in 1.3 so far. Maybe someone finds out more about this :/

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