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Enjoy and have fun in Eyal!
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Release highlights:
- Many important bugfixes!
- Fixed crash on some OSX versions
- Added text to antimagic quest to explain why Ogres can do it
- In developer mode an error popup forces all other dialogs to disappear; making sure even level generation errors do popup correctly
- Removed preliminary gamepad until it can be fixed
- Fixed digging into icewalls
- Fixed Tirakai Maul; lets see what bug it does next!
- Fix Block description
- Fixed Frost Lord Chains
- Fixed Time Stop + Contingency (hopefully)
- Fix Temporal Fugue on traps
- Updated Insane and Madness difficulties unlock texts
- Reckless Charge can once again go through crowds
- Fixed The Mouth sometimes erroring out
- Icewall cooldown can not be lower than its duration
- Made DamageType.initState available to addons
- Fixed the description of Ogre Fury effect
- Most races now start with an additional infusion or rune in inventory
- Lore note that shows the old conclave ruins on the map now always pop even if already known
- Cease to Exist can not be used by NPCs anymore
- Make sure temporal warden clones can not self resurrect
- Fixed alchemists & summoners exiting the Dreams of the caldera
- New hook "Zone:create" for when a zone.lua file is loaded
- Fixed a memory leak in the chatlog
- Breach checks saves on arrows now too
- Hounds unravel duration reduced
- Reduced Invigorate Paradox cost
- Spacetime Stability bonus doubled while Tuning
- Spacetime Tuning now tunes a flat amount each turn
- Reduced damage on Temporal Hounds a bit
- Increased the Paradox cost on many chronomancy talents (especially defensive ones)
- Guardian Unity duration increased to 10
- Paradox Spell Modifier now affects spell durations (rounds down)
- Paradox spellpower modifier scales more normally under 300 paradox (caps at 50% at 150 paradox)
- Redux now only effects one spell per cast. Cooldown reduced.
- Reduced effectiveness of energy decomposition
- Dimensional Shift now reduces the duration on only one effect
- Shoot is once again bound to left click at birth for Temporal Wardens.
- Fixed Temporal Hounds breaking with "scape" effects
- Shantiz no longer destroys friendly projectiles
- Shantiz AoE no longer hits friendly targets
- Effect Reduction and Resist All on teleport now subject to diminishing returns
- Fixed log fade
- Fixed temporal bolt's initial hit reducing too many talent cooldowns
- Fetter handling for blended threads and temporal bolt
- Fix spatial tether msgs
- Fixes a bug in game:delayedLogDamage that incorrectly determines player visibility for certain messages.
- Updated messages for Spatial Tether
- Reduced a little the flat level increases on nightmare/insane/madness as they only make the first few levels way harder than the rest