[1.3.0] + expansion - Temporal Rift errors

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Bael
Low Yeek
Posts: 7
Joined: Tue Mar 24, 2015 9:44 am

[1.3.0] + expansion - Temporal Rift errors

#1 Post by Bael »

Hi

Windows 8.1 MS Surface

I take my doombringer into the temporsal rift... bad move! continuos LUA errors, only able to end task. Unfortunately my dude is now trapped in there. :-(

This is one of a mass of errors since 1.3 :-( :-(

Log is...


checkHit 33.5 21.277657604763
=> chance to hit 81
Lua Error: /mod/addons/verdant/superload/mod/class/Actor.lua:382: attempt to compare number with function
At [C]:-1 __lt
At /mod/addons/verdant/superload/mod/class/Actor.lua:382 preUseTalent
At /mod/ai//tactical.lua:88 runAI
At /mod/ai//tactical.lua:421 doAI
At /mod/class/NPC.lua:72 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: [1.3.0] + expansion - Temporal Rift errors

#2 Post by Micbran »

It's an addon error. Most of the more serious bugs that may happen to you may be the result of the addons conflicting with 1.3.
A little bit of a starters guide written by yours truly here.

Bael
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Posts: 7
Joined: Tue Mar 24, 2015 9:44 am

Re: [1.3.0] + expansion - Temporal Rift errors

#3 Post by Bael »

Except I have them all turned off (including contributor ones)... do I need to remove them from the folder?

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [1.3.0] + expansion - Temporal Rift errors

#4 Post by edge2054 »

The log mentions verdant class pack. Was it loaded when you made the character? Maybe you need to turn it back on?

Bael
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Joined: Tue Mar 24, 2015 9:44 am

Re: [1.3.0] + expansion - Temporal Rift errors

#5 Post by Bael »

Tried that, and combinations of some on, some off.

Bael
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Posts: 7
Joined: Tue Mar 24, 2015 9:44 am

Re: [1.3.0] + expansion - Temporal Rift errors (Resolved)

#6 Post by Bael »

Manually updated the Verdant pack to the latest version seems to have fixed this.

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