Saving CON! And undead while we're at it!

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Zonk
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Re: Saving CON! And undead while we're at it!

#106 Post by Zonk »

edge2054 wrote:They are generally more level appropriate. Chests and vaults break the rules.
I always saw it as vaults and chest just increasing the generation level of the item; tier 5 item at base tier 2 seemed quite a bit extreme (but maybe I was just unlucky with vaults/chests, again my point was if tier 2 characters with tier 5 equipment really something worth worrying about.
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HousePet
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Re: Saving CON! And undead while we're at it!

#107 Post by HousePet »

I don't believe vaults actually break it. Chests certainly do though.
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Atarlost
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Re: Saving CON! And undead while we're at it!

#108 Post by Atarlost »

edge2054 wrote:Sure. Weapons do this anyway.

Massive armor could give a move speed penalty that could be offset with strength. Say 10% per tier. Each point of strength over 10 offsets one of these penalty points.

Go 5% per tiet for heavy armor.

Then make prodigies/talents use base stat and we've killed stat juggling. :twisted:
But that still doesn't make sense. The armors are the same weight. It is correct that they be the same weight because the drawbacks of excessively heavy armor and the maximum practical weight of armor for a typical human or dwarven or halfling soldier don't change.

Armor doesn't make you slower. It makes you tire out faster. Oh, hey, that's already implemented as fatigue. It's counteracted not by strength, but by endurance and heat tolerance. Oh, hey, that's the change to Con originally proposed in this thread.
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Zonk
Sher'Tul
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Re: Saving CON! And undead while we're at it!

#109 Post by Zonk »

I think it would make more sense if CON granted extra Stamina rather than lowering Fatigue. Granted, it's possible to do both but I think +Stamina makes more sense and it would encourage some classes to put points in it early-ish.
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grayswandir
Uruivellas
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Re: Saving CON! And undead while we're at it!

#110 Post by grayswandir »

I like fatigue a lot better than extra stamina. For one, it's more widely applicable - con actually might make sense for other classes now.
Especially if it can go below 100%. :) I propose something like how global speed works.
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Zonk
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Re: Saving CON! And undead while we're at it!

#111 Post by Zonk »

grayswandir wrote:I like fatigue a lot better than extra stamina. For one, it's more widely applicable - con actually might make sense for other classes now.
Especially if it can go below 100%. :) I propose something like how global speed works.
Fatigue could previously go below 0 (hi, Feathersteel amulet!) but that was changed. It was quite noticeable with Mana, since fatigue for that is doubled and fatigue -20% (total) means -40% Mana costs :P
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Effigy
Uruivellas
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Re: Saving CON! And undead while we're at it!

#112 Post by Effigy »

Funny bug, although that could be fixed by halving values below zero instead of doubling them.

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