Give some infusion choice from the start

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Give some infusion choice from the start

#1 Post by Suslik »

Skeles now finally have at least 1 alternative rune they can use instead what they have by default. That's tremendous breakthrough but really why do most classes even start with 2/3 infusions? Ranged classes that can just spam 1 talent during the first 10 levels don't care about infusions since they mostly don't need them but playing an lvl1 rogue that has wild and regen is 10 times tougher than playing a rogue that has wild, regen and movement infusion.

Proposal1: give ANY infusion to classes that don't need manasurge and start with 2/3 infusions.
Proposal2: give 1-3 lame extra infusions(movement, shield, healing) to all classes so that they could actually choose what to start with.

It's not OP, it'll just drastically increase overall quality of life for tough-to-start classes and will hardly change those who can handle themselves just fine.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: Give some infusion choice from the start

#2 Post by Zireael »

Good ideas both.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Give some infusion choice from the start

#3 Post by Doctornull »

I like these ideas.

Just please make it a list or something which can be easily superloaded by addons like Nulltweaks.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

RedBucket
Higher
Posts: 52
Joined: Sun Jun 01, 2014 4:30 am

Re: Give some infusion choice from the start

#4 Post by RedBucket »

I would love for yeeks to start with a heroism infusion.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Give some infusion choice from the start

#5 Post by Suslik »

Uh.. Really. Even in 1.3 most class combinations start with 2/3 infusion slots used. And some start with extremely useless combinations. Why dg hates us so much and does not allow us a basic rune/infusion choice? =(

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Give some infusion choice from the start

#6 Post by HousePet »

Because people replace the starting inscriptions asap anyway?
My feedback meter decays into coding. Give me feedback and I make mods.

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Give some infusion choice from the start

#7 Post by 0player »

HousePet wrote:Because people replace the starting inscriptions asap anyway?
You might be confusing the cause and the consequence here...

Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: Give some infusion choice from the start

#8 Post by Effigy »

Just what I always wanted: my own little Phase Door rune! I will name him George, and I will hug him, and pet him, and squeeze him, forever and ever and ever!

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Give some infusion choice from the start

#9 Post by Suslik »

HousePet wrote:Because people replace the starting inscriptions asap anyway?
unfortunately on higher difficulty levels you tend to die way before you drop any inscription. on lower difficulty levels you're just stuck with 1 missing or unwanted inscription.

malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: Give some infusion choice from the start

#10 Post by malboro_urchin »

Suslik wrote:
HousePet wrote:Because people replace the starting inscriptions asap anyway?
unfortunately on higher difficulty levels you tend to die way before you drop any inscription. on lower difficulty levels you're just stuck with 1 missing or unwanted inscription.
Yeah, I've been having trouble getting a Shalore archmage off the ground in my first stab at Nightmare difficulty due to lacking (and being unable to find) a starting phys wild. Stun kills.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

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