I've recently started getting this:
Online profile disabled(switching to offline profile) due to invalid module hash.
It seems to affect all of my characters. I tried restarting, logging out and logging back in, but the issue persists. I think this has happened to me before in previous versions, so probably not a beta issue specifically, but it'd still be nice if my characters wouldn't stop updating halfway through the East.
Betatest 1.3: RC1 is up!
Moderator: Moderator
Re: Betatest 1.3: RC1 is up!
Browsing through the RC2 code, it looks like archery on hit effects for weapons/ammo hasn't been updated to handle the change of items being able to have multiple on_hit/on_crit/on_kill effects in tables.
See 1.2.5 bug report:
http://forums.te4.org/viewtopic.php?f=42&t=43025
For example, on lines 393 to 396 of Archery.lua (in mod/class/interface/ of the tome module) we have:
This is assuming there is only a single function there, but the code for objects was updated to possibly use a table of functions instead of a single function. You need something like out of the Combat.lua code, like lines 819 to 828.
This type of change needs to be applied to all of the ammo/archery weapon calls for on_hit/crit/etc in the Archery.lua file.
See 1.2.5 bug report:
http://forums.te4.org/viewtopic.php?f=42&t=43025
For example, on lines 393 to 396 of Archery.lua (in mod/class/interface/ of the tome module) we have:
Code: Select all
--Special effect
if hitted and weapon and weapon.special_on_hit and weapon.special_on_hit.fct and (not target.dead or weapon.special_on_hit.on_kill ) then
weapon.special_on_hit.fct(weapon, self, target)
end
Code: Select all
819 -- Special weapon effects (passing the special definition to facilitate encapsulating multiple special effects)
820 if hitted and weapon and weapon.special_on_hit then
821 local specials = weapon.special_on_hit
822 if specials.fct then specials = {specials} end
823 for _, special in ipairs(specials) do
824 if special.fct and (not target.dead or special.on_kill) then
825 special.fct(weapon, self, target, dam, special)
826 end
827 end
828 end
Re: Betatest 1.3: RC1 is up!
I see RC3 is up on the beta page now. Is there a change log posted changes between RC1, 2, and 3?
Re: Betatest 1.3: RC1 is up!
I still can't see any sign of the wardens from Arrow Stitching or Warden's Call. Would it be possible to add a few more frames of animation so they're actually visible before disappearing?
Re: Betatest 1.3: RC1 is up!
Not sure if this is still being checked, but the Ogre Warmaster has a sex mismatch in its description. "A master of combat she is impatient to test his newfound skills."